Traditional Culture Encyclopedia - Weather inquiry - Tell me about the latest single-player racing game around 20 1 1?

Tell me about the latest single-player racing game around 20 1 1?

I recommend several models.

1, unlimited test drive 2

To tell you the truth, I'm a little disappointed in it. Maybe expectations are too high. TDU should be said to be the RAG I played after rFactor, and TDU is undoubtedly the best in the road race RAG. TDU2 should be better, but in fact, the improvement of TDU2 is smaller than I expected.

TDU's philosophy has always been to drive absolutely freely, giving you an island, some good cars and running freely. It doesn't have a clear plot like NFS, so it often wanders on a huge map with an area of more than 10 thousand square kilometers. Although it sounds boring, you will actually find it interesting to drive it. TDU's map making is to keep the real Hawaii and an island in the Mediterranean as much as possible, which is very beautiful. Moreover, TDU has more vehicle license plates than other games, so there are many models that can be opened, including very old models such as E Type and SL300, Ferrari that EA has not authorized for a long time, and small factories such as RUF, Noble and Ariel.

TDU2 has added off-road vehicles and races on the basis of TDU, including Touareg, H3 and Q7, which can be driven, but unfortunately the motorcycle is gone. In addition, TDU2 adds the main plot, which is not strong, but it also breaks the tradition laid by TDU. This leads to the decline of the freedom of the game. In addition, you can always see the shadow of NFS 14 in TDU2 ... probably NFS 14 learned from TDU. The physical system is less difficult. Not only is the super player mode gone, but even the normal mode is physically closer to NFS 14.

2. Shift 2 releases the demand for speed.

While Atari was fiddling with the road race, EA was tossing the professional racing car.

After playing Shift 2, I found that I was as insensitive as Shift. Physical system is still hovering between professional and amateur. Playing the keyboard still hurts, and playing the steering wheel hurts even more-can ——EA and SMS delay the steering wheel? I feel very happy to play professional simulators like GTR2 and RF. In Shift 2, that kind of delay can't make people turn accurately. A Zonda R was hit, leaving only the cockpit.

This is an old problem left over from the shift. More importantly, however, I really don't see the difference between Shift2 and Shift. Nothing has changed much except the addition of several tracks and racing cars and the so-called FIA GT3 station and GT 1 event. What's more, if you want to play FIA GT, only the cars in Shift2 can be numbered, and the schedule and competition system are not worthy. Professional simulators such as rF can also be easily simulated.

Now EA is too eager for quick success. From a few years ago, to a year later, and now two years, the number has accumulated more and more, and it has become more and more boring to play.

3. CMR dirt 3

The same old game, CM takes CMR more seriously than EA takes NFS.

At least on DiRT3, I can see many new changes. Especially the weather system. This is closer to the real rally. Moreover, its optimization effect is very good, and it is also friendly to low configuration machines. Increased weather will actually affect the handling of vehicles. For example, snow and ice can make tires very slippery.

As for control, DiRT3 further reduces the difficulty. CM can't avoid customs ... from the early CMR to CMR DiRT 1-3, the difficulty has been decreasing. By DiRT2, I have reached the point where even I can drive a rally, and the rally I have been very bad at is like a flowing stream. I don't believe it myself. Because in the real Sim rally system RBR, I crash every 50 meters on average, fall into the ditch every 100 meters on average, and roll over every 500 meters on average. DiRT3 is less difficult. It's easy to do it with a keyboard.

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4、F 1 20 1 1

It is estimated that with DiRT3 to DiRT2, the system will not change much, just change the model and change the track. There may be some minor changes in some details such as interviews.

5、rFactor2

This is what I have been paying attention to.

It has always been thought that radio frequency is a semi-finished product, and many things are even available in the early F 1C of ISI production, but not in radio frequency, especially in weather systems. But rF2 always exists.

In addition, I have no doubt about the fidelity and openness of rF, but rF2 has also encountered Duke Nukem's problem-jumping tickets. We agreed to release it in April. It's almost August

I have to squat down and turn around ...

All of the above are large racing games. Other smaller games, such as Crash Time, are not so famous. You can pay attention to related game websites yourself. The above games have been downloaded from the game websites such as Ranger Star, Ali 123.