Traditional Culture Encyclopedia - Weather inquiry - Fun indoor games
Fun indoor games
Fun indoor games
Introduction: In order to strengthen students' attention, develop students' quick reaction ability and improve their coordination quality. The following are some fun indoor games compiled and recommended by me, J.L. They are very interesting~ Welcome to read them for reference.
Fun indoor games
Two people are of one mind
Equipment and venue preparation: In the classroom, arrange the seats into several equal rows (even numbers), Each two adjacent rows form a group, and then each row counts from front to back, and each person remembers his or her number.
Method: At the beginning of the game, the teacher shouts a number (such as "4") on the podium. At this time, two students with "4" number at each level immediately come from the left (right) side of the row. Run vertically in front of the group and join hands with each other. The first group to join hands wins. The winner gets 1 point. The teacher records the score on the blackboard. Repeat the game several times. When the game ends, the players are ranked according to the number of points.
Rules:
1. Only students whose number is called can leave their seats. Students whose number is not called are not allowed to step down.
2. The two students in each group whose number is called must join hands in front of their group.
3 During the game, no pushing of seats is allowed.
4. The number called by the teacher must be the number in the seat.
5 Others are not allowed to give any hints when shouting.
Teaching suggestions:
1. In order to strengthen students’ attention, this game can be changed to use gestures instead of speaking the numbers. Before making gestures, students should be informed of the different numbers replaced by various gestures, and their arms should be raised when making gestures.
2. When reporting the number, the words must be clear and the voice must be loud and powerful.
3 During the game, the room must be kept quiet and no noise is allowed.
Pass the secret password
1. Game method: The whole class is divided into several groups of equal number. It can also be played in natural groups of students. The teacher whispers to the first student in each group. A password, such as "assemble", "stand at attention", "take a rest", "step", etc., the teacher starts, the first student in each group whispers it to the second student in the same group, and then passes it on to the last student Write the passwords received on the blackboard, and finally the teacher will decide which group is the fastest and has the most accurate password. New physical education course@Copyright@
2. Game requirements: When each group whispers the password, students in other groups cannot hear it. If heard, the secret of the group will be leaked and the group will be judged to have failed. The team that receives the password the fastest and most accurately wins.
Guess the leader
1. Game method: Click the student who guesses the leader to go outside. The teacher will name this student as the leader. In the light music or the students’ singing, everyone will guess the leader. As the leader's movements change, the students in the class start by guessing the leader. They can guess three times. If they guess correctly, the leader will perform a show or sing a song. If they fail to guess the leader three times, the leader will guess. students come to perform. New Physical Education Course @Copyright@
2. Game requirements: The leader can do actions such as brushing teeth, listening attentively, washing hands, blowing the trumpet, playing the erhu, etc., and constantly changes, and the whole class will immediately follow the changes, and the whole class must Follow the rules of the game and do not hint or point to the students who guess the leader. The teacher can also be the leader himself.
Spread the wings of your imagination (cultivate divergent thinking)
The host prepares some circles, triangles, long strips, and square shapes on cardboard in advance, and invites a number of students Get on the field. For example, if the host gives a person a circle and a long shape, he is asked to use his rich imagination to think divergently within the prescribed one minute and tell as many things as possible that these two shapes can be combined into. For example, if a circle and a long strip are perpendicular to each other, it becomes an umbrella. It can also be regarded as a pair of fried dough sticks, a notebook and a pen. It can also be combined into a basketball stand, a spectacle frame, a fly swatter... The players talk and the ground moves. Demonstrations that are cleverly combined, reasonable, vivid, colorful, and make people think they are reasonable are ranked first. New Physical Education Curriculum @Copyright@
Left, Right, Up and Down
Game method: The whole class participates, the teacher instructs the students to raise their left hand or right hand. Students who make mistakes or hesitate to move to their own positions, and finally See who is the winner
Game suggestions: Teachers can guide students to practice counter-verbal commands. They can also change the movement from left to right to up and down, such as a combination of jumping and squatting to reward the winning students
Report the number faster
Game method: Give each row of students a number, the teacher calls out a number, and the students who hear the number start running forward to the front blackboard and return to the back blackboard. In the end, whoever gets to their place first will be the winner!!
Game suggestions: Since the game is completed indoors, please pay attention to the layout of the venue and pay attention to safety!! You can actively change the students' digital numbers during the game.
To brag
Purpose: Entertainment.
Venue and equipment: open space or indoors. Several identical uninflated balloons.
Method: Each person gets a balloon and gets ready. After the order was given, everyone immediately started blowing up the balloons. The first one to blow up the balloon wins.
Write straight words
1. Game preparation: a blackboard and a few pieces of chalk.
2. Game method: Divide the players into several groups of equal numbers. Each group forms a column and stands behind the starting line. Place a blackboard 10-20 meters in front of the take-off line. After the teacher gives the order, the first person in each group jumps to the blackboard with both feet, writes the first stroke of the word "正" with chalk, and then runs back to pat the second person's hand. The second person immediately jumped forward with both feet, wrote the second stroke of the word "正" on the blackboard, and then ran back to pat the third person's hand. Use this method until the word "正" is written. The group that finishes writing the word "正" first wins.
3. Game rules: 1. You must jump to the blackboard with both feet, otherwise return to the starting line and jump again.
2. Students who are ready to jump must clap their hands before they can jump forward.
IV. Teaching suggestions: 1. Teachers can write other characters according to the number of people in each group. For example, if there are seven people in each group, the character "Ti" can be written.
2. It can also be done by each person writing one word. For example, each group of 5 people participating in the game can write "Serve the People"; each group of 8 people can write "Exercise your body to dedicate yourself to the four modernizations", "Exercise your body well to build the motherland", etc.
Fishing
Utensils: A dozen fish made of cardboard should be painted with colors and a small ring should be installed at the mouth of the fish. Several fishing rods. The fishing rod is made of bamboo or wooden sticks. One end of the rod is tied with a string, and the lower end of the string is tied with a fishhook made of a large needle.
During the game, draw a circle with a diameter of 2 meters on the scene, or use a stool to cut a circle with a diameter of 2 meters, and place the paper fish in the circle. Players hold a fishing rod (several people can play at the same time), stand outside the circle, and try to align the fishhook with the small ring on the fish's mouth to catch it. For every five fish caught, you will receive 1 prize ticket.
Attach the nose
Use a piece of cardboard to draw an elephant without a trunk, and then use a piece of cardboard to draw an elephant trunk. Draw a white line 2 meters away from the elephant as the starting line.
At the beginning of the game, the player holds the elephant trunk in his hand, stands outside the white line, and then covers his eyes with a towel. After covering yourself, walk towards the elephant, stand where you think you can touch the elephant, and then stick the elephant's trunk to the elephant's head. You can only stick it once. Place your nose exactly where your nose is and you will get 1 prize ticket.
Rope pulling competition
Action value: Develop and improve special arm strength for pull-ups.
Method of action: Two people stand facing each other, draw a line in front of each foot, 50 to 60 centimeters apart, and hold a strong short rope at the same time. Then the two people pull back hard at the same time, and the one who pulls the opponent over the line wins.
Note: Only after listening to the unified password can both parties pull hard. Don't let go when pulling each other to prevent the opponent from falling. Anyone who lets go will be considered a failure.
Interesting counting
Counting is originally one of the items of queue practice. If it is adapted into other interesting reporting methods, it can be used as a teaching method for concentration practice. content.
1. Interval continuous type
Starting from the beginning, every other person is reported a consecutive number. Requirements: Interchange exercises and quick response.
2. Odd and even separate formulas
It can be reported as an odd number or an even number. If it is an odd number, it can be reported as "1, 2, 3...". Requirements: Shout decisively and naturally.
3. Raise hand expression
During the process, whenever 3 or a multiple of 3 occurs, the reporter does not report, but raises his hand to indicate, and then the next person takes the report. Requirements: The two are clear and the time is equal.
4. Mixed style of clapping and calling.
During the process, stop every time 5 or a multiple of 5, and everyone claps together. Requirements: The clapping sound should be loud and the movements should be consistent.
5. Double row repetition
It means that two rows report at the same time and require the corresponding two people to perform at a synchronous rhythm and compare the advantages and disadvantages of each other.
6. Double chasing type
In the original team, the first person and the fifth person from the bottom start reporting when they agree, and continue in sequence. When the latter catches up with the former or falsely reports, To catch up when paused. Requirements: Actions must be standardized, responses must be accurate, and no snap shots are allowed.
7. Distributed decimal formula
Use the row as an integer and the position as a decimal. For example, the sixth person in the second row should report the number "2, 6". Requirement: The word "dot" must be shouted between the integer and the decimal.
8. First-digit connection type
Each person reports two numbers, and the first numbers of two people next to each other are connected. For example, the first person reports "12"; the second person reports "23" ;The third person reports "34". Requirements: Moderate rhythm and smooth connection.
9. Reverse flashback style
Start from the end of the row and work backwards forward. For example, if there are 24 people in a row, you can report "24, 23, 22...". First make a positive report once, and then coordinate, quickly and without any mistakes to do the opposite.
10. English substitution
According to the requirements of the queue, use English letters instead of Chinese to shout.
11. Reporting style
The teacher will report the number of each column to the first person in each row. After the order is given, each column takes its turn and whispers, and the last person shouts the final number loudly. Requirements: accurate numbers, fast and orderly.
12. Turning inequality
The odd-numbered students will turn left, and the even-numbered students will turn right. When the last one has finished, all students will turn back to the original direction at the same time. Requirements: Report first and then transfer, switch left and right.
Standing with hooked elbows (cultivating cooperation skills)
In small groups, two people sit back to back, elbows hooked, sitting on the ground. After the host gives the order, they stand up quickly. . Then three people do it, four people do it, five people do it... The method is the same as before. Whichever group has the most people standing up with their elbows hooked the fastest will be the winner. After the game, discuss what successful experiences you have had.
Taking a bus (cultivating reaction agility and social ethics awareness)
Invite a student who can speak clearly and expressively read the following short story and ask to participate The contestants sit down when they hear the word "stand" and stand up when they hear the word "sit (including 'seat')". Behind each contestant stands a staff member holding a paper holder. Every time the contestant makes a mistake, he will hit the head hard. Finally, the person with the least number of knocks will have to answer a polite question, and the one with the best answer will be the winner.
Once, Xiao Ming and his sister took a bus. After getting on the bus, Xiao Ming found an empty seat. He left his sister and ran over to sit down. At this time, an old woman came over. She was holding the handle and standing next to Xiao Ming. My sister said to Xiao Ming: "Brother, look at you, you are sitting while grandma is standing, how bad it is! Stand up quickly and let grandma sit!"
Xiao Ming felt very unhappy after being criticized. She was very happy and said angrily: "You asked me to stand, but I won't stand. I want to sit!" After hearing this, the old lady smiled and said, "It doesn't matter, you sit down, I won't sit down." The younger sister stood beside Xiao Ming angrily. She pouted and said, "You are so rude, I don't want to stand next to you anymore!" At this time, the bus arrived and the grandma got out of the car.
Looking at the old lady’s retreating figure, Xiao Ming felt very uncomfortable. He felt that he was wrong, so he couldn’t help but stand up, quietly left the seat, and said to himself: "Hey, what happened? Sit and stand, stand and sit, sit and stand, stand and sit, sit and stand, stand and stand, stand and sit. Why am I so confused today!" < /p>
High-five passing game
Purpose of the game: develop students' quick reaction ability and improve coordination quality.
Game preparation: a volleyball and a sand towel.
Game method: Designate one student to stand in the center of the classroom and cover his eyes. The other students stand around facing the center, 50 cm apart from students on the same side. When the game starts, the center student high-fives. The remaining students pass the ball in a clockwise (or counterclockwise) direction. When the applause stops to see which student the ball lands in, that student either performs the program or does five squats.
Game rules:
1. If the ball is passed to the student on the same side, it cannot be thrown or passed. Otherwise, the student will be punished with 5 push-ups.
2. Do not scream loudly or disturb other classes.
Game suggestions: It can be stipulated that the ball should be passed in a clockwise direction with a fast clap, and the ball should be passed in a counterclockwise direction with a slow clap. You can also pass the ball according to the front, back, left and right of the seat.
Teamwork indoor games
1. Holding hands
A team member is blindfolded, and another team member of the same group holds one of his hands and walks through it. Smooth road, bumpy road... After taking off the blindfold, each team member in the same group shakes the hand of the other team member and lets him find out who is holding hands just now.
2. Strong grass in the wind
One team member stands in the center of the circle, and the other team members stand in a circle with a radius of 1 meter facing the center of the circle. The body of the player in the middle is straight and tilted backwards Lean and land on your heels, and the players around you use their hands to push and spin you.
3. Ultra-low-altitude flight
All participants collectively drilled through a horizontal pole that was constantly lowering in height. They were required to only lean back and not lean forward, and knocked down the horizontal pole. people were eliminated.
4. Three-person ball running
Each group has three people. Each group uses a balloon as a competition equipment. The three people are back to back, holding hands, and sandwich the balloon between the three people. During the return run, the balloons are not allowed to fall to the ground, burst, or be blown away. The results are calculated by timing.
5. Weather forecast
Light rain pats shoulders, moderate rain pats legs, heavy rain claps, and violent storm stamps feet. First take pictures by yourself, then take pictures of each other in groups of two or three. Comparison of different effects, 30’ thinking, and the role of collaboration. Do it again.
6. Straw transportation
As in the previous game, we need to divide into groups of several people. Each person holds a straw in his mouth. The first person puts a straw on the straw with a certain number. Things like heavy key rings. When the game starts, everyone is not allowed to touch the straw and key ring with their hands. Instead, they pass the key ring to the next person with a straw in their mouth until it reaches the last person holding the key ring. On the straw
7. Whispering
The organizer prepares a long and convoluted sentence (such as: two points are ice, three points are clear, four points are points, two points are cold, three points "How many words do you know about the word "steam" at four o'clock?), each group (no less than 12 people in each group) sends a representative to come forward and memorize this sentence silently. After returning, he will start from "whispering" within the specified time. The first person conveys it to the last person, and then the last person reads out what he heard, and finally the host announces the original words.
8. Stack newspapers
Place 2 4-open newspapers on the ground, stand 5 people (a group) on each newspaper, and send a representative from each group to play guessing games with each other (Rock, paper, scissors), the losing team must fold the newspaper under its feet in half and then stand on it (no feet are allowed to touch the ground) until one of the teams can no longer stand.
Company team indoor games
1. Beer sucking game:
Game props: several bottles of beer. Each player is equipped with two straws and a roll of transparent tape. Rules: All contestants stand in front of the stage. The host can give orders to start sipping beer, but the two straws must be connected with transparent glue. The one who connects the straws in the shortest time and drinks the beer the fastest wins. .
2. Killing
Number of participants: preferably more than 8 people
Method: sit in a circle
Steps:
1. Prepare a number of paper balls according to the number of people, one "referee" and two "killers". The remaining paper balls are all written with "good people". Draw lots. Except for the "referee", no one else can make it public.
2. As night falls, everyone falls asleep (under the command of the "referee", everyone closes their eyes). It is the time of killing when the moon is dark and the wind is high (the "bad guy" who was drawn opens his eyes, secretly winks and gestures to each other, and decides which day is the "good guy", the referee will see it).
3. It was daylight and everyone woke up from their drowsiness (the referee asked everyone to open their eyes and told the bad news that someone had been killed).
4. The martyr delivers his last words (the good man who was killed uses his feelings to judge who is the "murderer"). Everyone votes (everyone expresses their opinions in turn, and based on reasoning and judgment of each person's expression and behavior, they testify against each other to determine who is most likely to be the "murderer").
5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he drew, and may be killed by mistake).
6. Regardless of whether it was a wrongful killing or not, the murderer is eliminated and the game continues. A short one or two rounds can kill the killer on the spot, a long one can take several rounds, and in the end there will only be one good guy, one bad guy, and one referee left.
Additional explanation: The killing game exercises the reasoning ability of the "good guys" and also the acting talents of the "bad guys". When you first play, the "bad guy" usually behaves unnaturally, but after playing a few more times, the situation becomes more and more confusing, and the game becomes more and more interesting.
3. Guess the number
Rules:
The range of guessing the number (1~100) is narrowed every time, and the person who guesses finally will be punished
p>First, one person writes a number, and then everyone guesses between 1 and 100. Each time the guessing range is narrowed, the person who finally guesses correctly will draw lots to receive the grand prize. In the next round, the punished person writes the number again, and so on.
Props: Prepare three lots.
1. Full banquet of Manchu and Han Dynasties. Then everyone picks up a piece of food for him, which must be eaten. This is called holding him to death.
2. Scapegoat. This is a real jackpot. You draw lots again, and there are lots with everyone's name on them. Whoever you draw will have your chance to take revenge. You can ask him to do one thing in the room. For example: I will carry you around for a while, etc. This is called beating you to death.
3. Even if you beat him to death, I won’t tell you. In fact, everyone at the party really wanted to get to know each other, but for some reasons they were unable to get to know each other deeply. So, give you a chance to draw this, then everyone here can ask him a question. Just try to ask, you have to tell the truth. This is a good opportunity.
Experience:
The hot spot is to draw the one who "will not tell you even if you kill him". Everyone can ask questions, and some of the questions asked are very sharp, and they are often things that everyone wants to know but dare not ask. The best thing about the Man-Han banquet is that there is no leftover food, because it is all eaten by one person. What’s also interesting is that if you really hit the jackpot, you can punish a person. You can do whatever you want. It’s up to you~
4. Sticking cards
Props: a deck of playing cards (take away the big and small monsters)
Rules: Each person draws a card and sticks it on the forehead. You are not allowed to see your own cards, but you can see the cards of those around you.
A is the largest and 2 is the smallest. For the same point, the suits from large to small are spades, hearts, clubs, and diamonds. At this time, everyone began to guess whether their own card point was the smallest based on other people's cards and expressions. If you feel that you are the smallest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. When no one gives up, the cards are shown and the one with the smallest number is punished.
Highlights: The key to the game is to capture the momentary expressions and eyes of people when they first look at the cards around them. Of course, if your acting skills are superb enough, you can make clever use of this psychology and do the opposite, and you can definitely "harm people with your eyes." (Similar to the killing game)
5. Guess the toothpick
A classic game at the dinner table. Have the same number of toothpicks ready based on the number of people participating in the game. The host holds a certain number of toothpicks (from 1 to all) in his hand and asks everyone to guess how many there are. The one who guesses correctly will be punished and continue the game as the host of the next round.
6. I Love You VS Shameless
It sounds a bit "ambiguous", but it is actually a good game to practice your reactions.
Rules: Everyone sits in a circle and it is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished.
Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you".
7. Passing the Apple
Props: One apple Rules: A man and a woman sit in a row apart, hold the apples between their necks, chins, and shoulders, and pass them one by one. The apple falls, accept the punishment.
Highlights: This is a traditional British game, popular among young men and women. Maybe after finishing the game, you will really feel "calling"! There are countless similar items of this type of game. Everyone can use their imagination to turn the props into balloons, ice cubes or other items.
8. Things I Have Never Done
Rules: Everyone sits around, and each person takes turns to talk about something that only he has never done and that others have done. For example: I have never let go of my girlfriend. If anyone here does this, they must be punished.
Highlights: This game requires 100% integrity from the participants. If you happen to know someone's "ugly thing" that is unknown to the public, this game is the best opportunity to "expose" him in public!
9. When We Are Together (Song)
Participants form a circle, arms apart, face the center, and raise their arms to the sides. Each person's right palm is facing down and the left palm of the person on the right is stacked, with the left palm facing up. The right hand performs six beat movements with the music. The tapping positions are 1. the left palm of the right hand; 2. the right knee; 3. the left knee; 4. the back of the left hand; 5. the back of the right hand; 6. the heart of the left hand. The cycle continues and the pace gets faster and faster.
10. Carrot Squatting
Divide the participants into four or more piles, and form a circle holding hands in each pile. Name each pile with a color or number, and arbitrarily designate a group. The pile of radishes starts to squat in unison, while reciting the words at the same time, and then designates other piles of radish to do the same movement, with the same goal, and so on, but cannot point back immediately.
Illustrate with an example. There are four piles of red, white, yellow and purple radishes. The white radish squats first. While squatting, recite "White radish squats, white radish squats, after the white radish squats, the red radish squats." After chanting, all the white radish fingers point to the red radish in unison. heap. The carrots will immediately start to squat and mutter something, and then they can choose the next one, but it cannot be a white radish.
Crazy Design
1. Game Type: Puzzle, Group Cooperation
2. Game Purpose: Enhance team members’ team cooperation ability
p>
3. Game number: at least two groups, each group has about 10 people
4. Game props: small slips of paper, pens (workers prepare in advance)
5. Game rules:
First round: The team members send a representative to draw out two of the 26 letters prepared by a worker in advance, and then use the shortest time to lay out the letters.
Second round: The team members sent a representative to pick out a word prepared by a worker in advance, and then put the word out in the shortest time.
6. Game time: 30 minutes
Human chair
1. Game type: team game
2. Game purpose: from To experience team spirit in this game, everyone in the team is required to fully contribute their own strength, and there cannot be any laziness or idle thoughts.
3. Game rules and procedures:
1. All students should form a circle, and each student should put his hand on the shoulder of the student in front of him. ;
2. Follow the trainer’s command, and then each student should slowly sit on the lap of the student behind him;
3. After sitting down, the trainer can call again Come up with corresponding slogans, such as working together and moving forward bravely;
4. It can be conducted in the form of a group competition to see which group can last longer. The winning group can ask the losing group to perform a program;
Pearl Travels Thousands of Miles
1. Introduction to the game: Each player of the entire team holds a semicircular ball slot and continuously transmits (rolls) the ball to the next player's ball. into the ball slot, and quickly line up to the end of the team, continuing to pass the ball from the players in front until the ball safely reaches the designated destination.
2. Number of players: 12-16 people
3. Venue requirements: open flat land
4. Required equipment: table tennis balls, ball slots
p>
5. Game time: about 40 minutes
6. Activity goal: Feel the effective cooperation, connection and self-control ability between teams, and work for the same purpose and the team's sense of responsibility Good every aspect.
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