Traditional Culture Encyclopedia - Weather inquiry - There are several countries in the wizard's Kuntkari. The background of Quint's worldview includes the introduction of the country.

There are several countries in the wizard's Kuntkari. The background of Quint's worldview includes the introduction of the country.

The wizard's Kunte is a free online card game created by the production team CDPROJEKTRED from Poland, and the Android version of the game will meet you soon. As a derivative work of the wizard, although it is a card, its world view is very complete. Let's introduce the countries included in the game.

Based on the wizard's game worldview series, the game is divided into five major forces: Northern Territory, schlegel, Monster, Squirrel Party and Dream Palace Empire.

Each camp has a unique reward tree with multiple routes. Fight in the wizard's Kunte card, and you can get bonus points to unlock the resources, cards and various barrels in the game.

upstate

The northern region has a perfect mobilization mechanism, which enables them to constantly summon reinforcements from the deck to control the battlefield situation. At the same time, the Northern Territory is good at manipulating siege machinery, causing a lot of damage to the unit. Features: Call the linkage unit from the card through the card effect. Control the machine to destroy the other unit to gain an advantage.

huge

The world is full of unspeakable horror monsters, and most of them gather in the monster camp. These monsters are used to attacking passers-by in groups; They can control the weather and easily kill opponents suppressed by the weather. They can even devour their companions to gain more power. Features: controlling bad weather weakens the other unit and gains great strength by devouring the same kind.

Squirrel party

The extremely flexible squirrel party is good at dispatching troops and winning by intelligence. Proficient in guerrilla tactics, they often set traps to ambush the enemy: there are back-to-back cards that will only be opened when a specific effect is triggered to counter the opponent. Squirrel party can quickly gather a large number of enthusiastic commando recruits and surprise them. Features: You can flexibly dispatch cards, be good at ambushing enemies, and use powerful units and special cards many times.

Skellig

Sculley warriors embrace the glory of death, because sacrifice and doctors will one day summon them from the grave to the battlefield again. Scriger players will intentionally send their units to the graveyard so that they can resurrect stronger soldiers later. Sculley's warriors are getting braver and braver, and injuries can often inspire their fighting spirit. Features: Can resurrect powerful units from the graveyard, and can stimulate their combat effectiveness when they are injured.

Nevergard empire

Compared with other camps in the game, Nevergard is better at relying on diplomacy and conspiracy to disrupt the enemy's strategy and make it reap the consequences. The all-pervasive spy forces under the empire are good at going deep into the enemy's hinterland to destroy. You can also find out your opponent's hand and library and use it. Nevergade people can also rely on the tactical cooperation between soldiers to create and gain great advantages. Features: Good at using spies and diplomatic skills to gain advantages, and can also rely on the effect between soldiers to enhance each other.