Traditional Culture Encyclopedia - Weather inquiry - How to play three monster books when Harry Potter wakes up?

How to play three monster books when Harry Potter wakes up?

As follows:

The first is the sniffing function that almost all systems have. Consignment+return fee as a whole, must be brought.

Smell it first, put it directly behind your ass, and then walk away a few steps.

Then there is the highly recommended card, the inflatable spell.

First of all, the inflatable spell is infinite distance group control, which has relatively good damage. It can be used to cope with various situations. For example, the inflatable spell of the opposite small monster can basically kill, the big monster can control the face, and the wizard who runs too fast can also control it. But also can help solve the natural enemy of the card group, Sister Ka, to some extent.

Then there is the small system. His uncle's biggest enemy is Sister Ka, who can't cope with his uncle's long-range repelling. However, Sister Ka is on guard, so she can't move herself. She can only use it once. We can use venom and weather spells for targeted removal.

Venom and weather spells are very harmful but the cost is relatively low. It is best to kill such fixed-point targets. Weather spells can also help uncle clean up monsters in the air, such as elves.

You can also use kamikaze shadowless or clear water here, but the clear water may be blocked by the opposite wizard's body, so it is not enough for kamikaze to deal with many strange things.

Then the last card, the white dragon. If there is no white dragon, you can use centaur instead.

The most important role of the White Dragon/Centaur in the team is to attack the air+the group. These two cards have their own shortcomings. Bai Longgui, short-range, but also has high flesh and high injury, and is also an air unit. Sagittarius has low cost, long range but ridiculously brittle, and often dies of various unknown aoe/ flat A.

But in general, it is recommended to bring the white dragon. White dragon can be mentioned as the second C. When his uncle didn't behave well, the white dragon appeared as the second meat. Giving a lot of cards to his uncle has nothing to do with White Dragon. The White Dragon did a better job in defensive counter-attack.

Speaking part of the dragon, attacking monsters or small monsters such as uncles/giants, can basically defend themselves and reserve healthy blood to fight back, while Sagittarius' defense is really poor.

Then there is the partner card. My partners are Frey, Sister Ka and Hagrid. The Frey brothers were the first, with uncertain advantages/disadvantages at first. Frey can be used for both defense and offense. The first wave of money has been saved enough, and it is put together with three books.

If you don't have three books at first, just wait for the opposite side to attack first, release the white dragon to cooperate with Frey's defense and check the cards. If the opposite side uses magic to solve the white dragon, then wait for the second wave of three books to be finished. At this time, it is difficult to get rid of three books with great probability.

Then the game is halfway through. At this time, if our advantage is gone, the opposite probability will disappear, but if our disadvantage is that Sister Ka can help stabilize the war and make up enough waves to find a turning point.

Use Hagrid at the last moment, or the disadvantage is still slow and steady. If you can't beat it, ride a motorcycle and change blood opposite. Just attack and defense motorcycle+anti-injury.

Bella is echo's first choice, and Hagrid is his second choice, but I still suggest Bella snowball too hard.

Of course, the core of the three-book card set is three books.

The advantage of the three books is that they are airborne+they are very fleshy. Even if your face is hit by a fireball, you can still have 1/4 blood left, and you won't die at once. The core of the three-book card group is to use three books to cut the opposite wizard. Without proper card handling, we will roll up snowballs and win.

But each of the three books has its own shortcomings. The biggest disadvantage is that it can only be used against the ground, but it can't do anything about the air enemy. Putting the air force on the opposite side will make his uncle very uncomfortable.

The second disadvantage is that uncle can't move fast, and riding the opposite motorcycle can basically slide for a long time.

The third disadvantage is that his attack power is too low compared with his blood volume, and the three monsters will not suddenly die after chasing A for a long time.

After knowing the shortcomings, there are two ways, one is to strengthen the advantages, and the other is to make up for the shortcomings.

Strengthen the advantage. We brought protego, which made the fleshy monster more fleshy and made up for the deficiency. We use swelling potion to improve attack speed and movement speed. Basically, it's just holding one by hand.

In fact, only these three cards are the core of the three-book system, and other cards can be changed.