Traditional Culture Encyclopedia - Weather inquiry - Collapse 3 What happened to the abyss of the Ultimate Zone?
Collapse 3 What happened to the abyss of the Ultimate Zone?
Ultimate zone abyss
Ultimate zone abyss mechanism (red lotus)
Adopt 2+ 1+ 1 level,
Example: 2+ 1 ice injury mechanical lifting,+1 quantum lifting,
Ice injury machinery here refers to freezing and injury, and they are all biological monsters.
Ultimate zone abyss characteristics
First, the temperature is high. 300 degrees is too high for a fairway suit. As far as the geek layer is concerned, it is still cutting melons and vegetables. The last monster is obviously more fleshy. Plus a longer process and a higher error rate. It's a big head. According to the current abyss, this temperature should fluctuate and gradually heat up. However, in view of dynamic adjustment (except manual adjustment of ch), this problem is not too big for the time being.
Second, the requirements for the role are too high. C, which basically needs all attributes (strength, mechanical biological quantum) and all injuries (fire, ice, thunder physics), must have a set of similar egg pond equipment, so it is difficult to support the whole liver. Then don't ask for help, raise it.
This is determined by the abyss mechanism. For example, fire damage ability up weather, there must be eight inflammation, otherwise it is difficult to fight other fire damage characters (such as true red roses fighting ice emperor? )。
What, you said Barre enforced the law on the weather? It doesn't exist. The new abyss has a special state slot, just like adding a shield to the ice emperor. You have to ignite the broken shield to cause damage, and the recovery time of this shield is too fast to even get on the auxiliary buff before you can return to the shield. This will lead to character damage and eat the abyss weather bonus. Further improve the difficulty of all-weather law enforcement.
Third, the concavity has been improved, and the final score is based on the overall timing of the last five levels. On the one hand, the time cost of SL has increased, and it is necessary to start from the first small level again. On the other hand, the longer the time is, the more difficult it is for a perfect process to appear, the more opportunities there are for mistakes, and the more likely it is to make mistakes.
Fourth, the complexity has improved. The abyss of the ultimate zone is no longer as simple as blaming you on every floor. It adds other game mechanisms, such as guiding monsters into pillars, new elite monsters, and changing monsters in the game environment, avoiding in a limited time, flashing friction, breaking various conditional shields and other "interesting" play mechanisms.
On the one hand, these complicated mechanisms prolong the time of single SL, on the other hand, they increase the possibility of errors and increase the difficulty of gravure printing process. I wonder if there will be a concave process in the ultimate zone in the future?
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