Traditional Culture Encyclopedia - Weather inquiry - Introduction of DLC weather biology and architecture in the survival and evolution of ark

Introduction of DLC weather biology and architecture in the survival and evolution of ark

Introduction of scorched earth DLC

This is scorched earth. Cataclysm is the funniest thing.

weather

Let's start with the weather. There are electromagnetic storms, rain, high temperature and heat.

Electromagnetic storm: Bikachu will give an early warning. When a magnetic storm occurs, there will be a continuous EMP reaction in the local area, and all electrical appliances can't be used, but the wind turbine can be used normally.

Rain: It's just rain. What else do you want?

Summer heat: Bikachu will give an early warning, and a sign of being sunburned into a dog will appear in the lower left corner. Press h to see the percentage of heatstroke, and heatstroke will die. Hiding in the shadow area ~ that canyon ~ inside the house and tent can gradually dilute the percentage of heatstroke.

High temperature: It is almost the same as the original high temperature. Wearing a big John suit and adding 50 points of resistance can be ignored.

animal

Bikachu: 1 small animals, right-clicking boomerang will faint and eat fruit, which will warn of dangerous weather in advance.

Duron: It looks like a pangolin, a scorched-earth version of a carnivorous beaver. Right click can shoot poisonous needles to stun others and dragons, but the effect is poor.

Water bag: water storage dragon can be understood as a mutant camel, eating fruit, pressing E near the wild can grab water to drink, and when one person is afraid of death, but more than two people will violently resist. You can stand in the water (not in the well) to replenish water after you catch it.

Blue and red bugs: the blue ones can grab water to drink, the red ones can grab oil to drink, and after one sip, they can whip down and drink the second sip.

Niu Long: Niu Long.

Raptor: Raptor

Giant rhinoceros

Ant: Ant

Vulture: Scavengers will come down for food when they see dead bodies and feed carrion in a peaceful way, but they will beat you when they meet dead bodies. More difficult to tame.

Moth: It can fly and eat fruit. The ratio of blood volume to dizziness is relatively low. You can take it down with a meteor hammer. Be careful not to kill it when you catch it. Left-click shit, basically no attack method.

Eagle: Eagle

Bijuu: bijuu.

Ankylosaurus: Ankylosaurus

Snake: snake

Scorpion: scorpion

Centipede: Ancient Ma Lu

Mantis: "I have two brushes", which means I can equip it with a brush. This product can be collected with melee weapons, which is very fun. Peaceful taming ~ spraying insecticide water is close to the angle of feeding dead insects, and the warning range is relatively large, so it is impossible to get close without spraying perfume. Kill a large number of shells and produce polymers. Right-click fly chop

Death Worm: People walk alone in the desert. If we are lucky, they will be pulled out. It is an elite monster. You'd better bring your teammates and dragons, otherwise it's hard to kill them. The hate list will disappear after it is emptied, and the area will not refresh the next one for a short time. No domestication.

Dragonfly: Alex Tassa, I Serra and Marigos cough well, this is a biped dragon, which has nothing to do with several distant dragons. Fei long is immune to elemental damage of the same attribute, that is to say, when riding a blue dragon, it will not be hurt by electric shock of the blue dragon, and when riding a dragon, it will not be hurt by dragon fire. I have never tried riding a green dragon. Left-click to bite, right-click to rest, and C to arrest.

Blue Dragon: Elemental damage is the highest, because the number of hits is high, so the damage is the most severe. Fire an electro-optical gun that continues to damage the medium range.

Green Dragon: When you fight the Dragon Knight, you will give priority to the knight and kill the player, but the shooting speed is slow and you can only spray it bit by bit, with the longest range.

Red Dragon: After spraying, it will have a burning effect of more than ten seconds. The damage is not high, but it is annoying. The dragon's breath is very close ~ ~ and it is similar to melee.

Dragonfly found the way to the Dragon Valley between the Red Tower and the Blue Tower. On the cliff near the middle of the map, the sunken place will refresh the dragon's nest randomly, and there are eggs inside. If you steal them and throw them on the fire (press the O key), they will hatch.

The little guy who came out of the shell wants to drink milk. You must find a female dragon. After the stun, there will be five bottles of milk in the dragon bag.

Stone man: 90% injury-free, high blood volume, tall and powerful! ! You should hit him in the head with explosives. After fainting, you can feed anesthetics to make him faint and eat fried rice with stones, sulfur, mantis eggs. Stone, sand, wood, thatch, meat and skin can all be collected. Left ordinary attack, right stone throwing, C force

Scorpion-tailed lion: BOSS, players can ride a blue dragon to collect fire and spray it to death. The first half will summon dead insects, seize the opportunity to kill horns and rob, and the second half will summon stone men and set fire to kill them. Stone men are not fun.

Chainsaw: It's super easy to collect wood, crustaceans and thigh meat, and it hurts continuously. You need to carry gasoline with you when you use it.

essay

Whip: press e to collect everything you can, you can pull out the weapons held by the other side except the shield, and PVP will rob the money artifact. You can also pull your opponent off the mount. When you draw a little dragon, it will have a short-term fixed effect, which can attract vulture moths and escaped insects.

Boomerang: The attack has stun attribute. Right click can be thrown out to stun opponents, which is super fun. When you throw it out, if you touch a stone, ground or wall, it will bounce back immediately.

build

Wind power station: press H, and there is a place showing 100%W in the upper left corner (generally in desert areas), which can ensure that the wind power generator can work normally to generate electricity when the electromagnetic storm comes.

Oil well: Between the Green Tower and the Red Tower, there is a high-rise mountain with an oil field under it. If you throw the oil on it well, you can harvest it regularly and produce it automatically without care.

Wells: Install it on those springs.

Shafang: In the house where everyone lives, the first floor must be a sand house, otherwise it will be killed by all kinds of heat.

Big John suit: A suit with high desert resistance but low defense.

High-purity salt: salt rocks can be found near desert ruins, and large skeletons are all over the map. Picks can smash out the salt, take it back and grind it with sulfur, and grind it into pure salt powder. Put it with all kinds of food, you can double the shelf life, and you can throw away the bacon box to stack the time. Pure salt comes in groups of 6, and the shelf life is rather painful, so it needs to be kept in a salt tank. Milking must be carried with you.

Game strategy

About address selection

Because of the electromagnetic storm, electrical appliances will stop running in the electromagnetic storm weather, and the generator will be constantly worn out because of the relationship between dust and electromagnetic storm. You can consider choosing a windy place. But because fields can't be planted in windy places, the address can only be chosen at the junction.

There are not many such places. Generally, there is a wind of 100 in the two desert areas opposite the surrounding desert map and Hongta. Press h to look at the upper left corner. The wind is not 100 where vegetables can be grown. Just find the boundary, and then find a nearby well. There are not many such places. As for how to find it? Just get a senior moth from a stand-alone machine and fly over to find it.

The scorched earth is mainly used to build sand houses. Hit yellow stones with an axe, pick up stones and bijuu on the ground, and you can get a lot of sand. Then you can chop cacti, or collect smaller cacti on the ground, and aloe will also be collected (anyway, they are all fleshy, with arbitrary names). In fact, a lot will come out with a whip and a water storage dragon. Sand and aloe are mixed into clay in a millstone, which is a unique material for building sand houses.

Hiding in the sand house can protect you from all kinds of strange weather in desert areas. If you are worried about defense, you can choose to wrap a layer of stone or iron outside.

Resource location

Silk: moths can be killed, flowers can be picked, and flowers can be cut with a sickle. You can get a lot.

There are piles of sulfur on the mountain road behind the Hongta. The rest is hard to say. Look at the resource distribution map. In the later stage, the powerful can kill the stone man and stun him.

Pearl: There are many ark in dry or non-dry rivers and ponds. A whip can draw pearls.

See the resource map for oil. In other words, if PVE is used in this map, little oil is used, which is basically the maintenance of the generator.

In fact, there is nothing to say about scorched earth, so I began to pay attention not to run. In some areas, it is difficult to replenish water. The fruits here are all dried fruits, which will not replenish water, and water bag worms will not appear every time you are thirsty. Metals were a big problem in the early days. When looking for metal in the mountains, you can basically meet leopards, bulls, eagles and scorpions. In fact, these are relatively easy to handle. The hardest thing is the vultures nearby. This product goes crazy at the sight of a dead body. Those who specialize in the dragon's back, it's best to take it out with a whip, and then you will have 2 to 3 seconds to output. After that, you can avoid it and repeat it two or three times to kill it.

Strange weather is simply a newcomer killer, and it is difficult for old drivers to live to the end, so try to hold a group.

map