Traditional Culture Encyclopedia - Weather inquiry - "Battlefield 1" map experience; How to play the conquest mode of Battlefield 1?

"Battlefield 1" map experience; How to play the conquest mode of Battlefield 1?

Several maps of ontology are basically medium, small and medium-sized maps, and there are various maps. The only infantry map is no longer a brainless map, and the beta version of desert of sinai should be the largest (and the emptiest) at present. Most of the crossing firepower points are set reasonably and will not feel cold and cheerless. The atmosphere of the battlefield is strong and easy for people to invest. The random weather system and the step-by-step special infantry equipment on the map all increase the interest of the game. The support vehicle of the "Three Inferior Parties" is powerful and impressive, and its rational utilization can rely on it to make a comeback. The mode of conquest has remained basically unchanged, and fighting for strongholds is still the top priority. The reporting system has recovered from almost no reporting points in the beta version to look like the fourth generation, but the shooting still won't light up, and only a fan-shaped general orientation will be displayed on the enemy's small map.

Here are some existing problems. There is a picture of a seaside castle at dusk (I can't remember the name). Due to the commanding terrain of Point D and the seaside castle, and the current sniper rifle is very strong, the sniper flood in this map has reached an outrageous level, and the density of this map is also the lowest among all maps. Few people on both sides often kill 20 times in a whole game. Although random weather increases the interest, it also has a great influence on the air force, which relies heavily on vision. If no teammates take the initiative to report points during the bad weather, the game experience of the flying vehicle will be very poor. I have reservations about the impact of weather effects and the appearance of special equipment on balance and competitiveness.