Traditional Culture Encyclopedia - Weather inquiry - How did Witch 3 win Quint in the early stage? How does quint play?
How did Witch 3 win Quint in the early stage? How does quint play?
The only thing that needs to be strengthened in the original arrangement is to add (1) bait and (2) a leader horn first.
These two can be bought without typing.
Second, the strategy: the strategy of playing cards in each round
The strategy of playing cards in the first round is (1) to play less cards, keep more cards and win.
If (2) both sides have the same number of cards left, it will be very beneficial to the next round.
(3) If you decide to give up the first round, try to keep your opponent's cards as few as possible. This method will be explained later.
The strategy of the second round of playing cards is divided into the first round of defeat and the first round of victory.
(1) won the first time, and captured two in the second round almost without reservation.
Of course, you will also encounter the situation where the other party takes out all the treasures.
As the case may be, if the opponent plays all the good cards to win the second round.
We can switch to the third round according to the remaining cards of the opponent and the cards in our hands.
(2) If you lose in the first round, it is inevitable to win in the second round.
But the strategy is the same as the first round. In the end, there were more hands than opponents.
The third round, um, is hand-to-hand combat. Play all the good cards.
Third, tactics: the way to play cards
(1) gives priority to the minimum strength (especially below 2). Leave two weather cards, which will not affect the hand, and discard more.
(2) Take the lead with the least strength (for example, opposing strength 12, own strength 10, strength 3, strength 6, and of course output 3).
(3) After the middle of each round, you can harass each other with weather cards to adjust the situation. By the way, you can also draw the other side's sunshine card or special ability.
(4) In the first and second rounds, when we are in the lead, it is our turn to play cards. We can use the fog-throwing ability of the main card to throw weather cards or spy on each other once or twice.
(5) When there is a group bonus, take a group attack posture.
Fourthly, the use ability and application of the early deck (northern oilfield)
(1) blue armored commando, strength 4: draw two teams at the same time, and each team can draw a combination of 8*** 16.
(2) Coldwin siege expert, strength 1: two siege equipment can draw 2***4 at the same time, and other siege equipment can draw +2.
(3) Dr. Brown Qiying, Li 5: Because it is possible to replace the waste card pile, it will always be the second and third round. If you have this card, you can boldly deal cards with a strength of more than 6 in the first round (you can call them out again in the next round anyway). This card can be regarded as Li 1 1.
(4) Leader's horn: Same row force X2: Just put it in the row with the largest power output and not affected by the weather when fighting with the other side.
(5) Bait: There are four main usages in the initial stage.
1. If you want to give up this round, you can call back the strongest card and play again in the next round.
2. recall the strong card trapped in the weather.
3. Call another spy for your own use.
Call the doctor at Brown Flag Camp, and you can treat another card from the pile of discarded cards.
(6) Weather card and initial leadership: There are two main uses.
1. Destroy the opponent's situation
2. In the case of leading in a single round and not listening to cards, watch the other side play one more card (equivalent to spending one more card).
Verb (abbreviation of verb) abstract
Gold's aim is to win the game with the least number of hands.
Therefore, regardless of winning or losing in a single round, the person with more hands in the end has a higher winning rate.
In the middle of the initial game, you will find that your opponent likes to throw spies, in order to draw more hands.
If you are a spy, this bait is very useful.
If there is no bait, you should try your best to win the round of being a spy (because the other party has sent you extra power)
But controlling the number of hands on both sides is the focus of Gint.
These are just some simple preliminary experiences.
Using the above principles to play, my initial deck+bait angle has won 10, and I rarely lose.
For beginners who want to try Jinte.
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