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Red alert 2: the mission strategy of dragon dream

Soviet mission strategy

Task 1: Red Dawn

Lead your troops through the White House and destroy the Pentagon, the representative of American military power.

At the beginning, the airborne troops arrived (the national flag of the Victory Monument will be changed! ) Then there was a construction factory. When the ore refinery and barracks of the power plant are built, we will try our best to produce soldiers. Dogs are good for soldiers, too. We can offer some. First of all, the barracks on the right will be led by engineers (to speed up the factory and reduce the distance between the barracks and the front line) to repair the bridge (this is the only way up). There will be reinforcements airborne twice. Soldiers will be prompted to enter the building after crossing the bridge. Pay attention to the upgrade boxes behind the two buildings! Continue to occupy the enemy base (and reinforcements) upwards. This sound shows that paratroopers can occupy the technology airport. Repair the broken bridge to the left first, then reinforcements (tanks) will go up, and then attack in the same way, attacking to the right. Because there are tanks (which can crush people), the attack power is greatly increased (there are too many reinforcements in the end), so it is easy to pass the customs.

Task 2: There are many dangers.

The Americans assembled a fleet at the port on the east coast of Florida, forcibly landed to establish a base and annihilated the enemy.

After landing, remove the bunker (the remains of the mine), there will be mobile base cars, then build magnetic energy reactors and barracks, occupy the mine with engineers, and then build a chariot factory. Don't forget to build a mine car when the chariot factory is built. There are two wells on it, which can increase income. Remember to build a dock, and then you can make a military force. Send a large number of tanks to sweep the enemy (beware of crocodiles in the Woods) and use submarines at sea.

If you want to complete the task quickly, it is enough to use the troops you gave at the beginning, regardless of the base, and rush to kill!

Task 3: The Big Apple

In order to complete the spiritual lighthouse, we need American science and technology, occupy the US military combat laboratory, and build a spiritual lighthouse.

First, three engineers occupy the drilling well at the lower right of the base, then build an ore refinery, a chariot factory and a barracks (without radar), and then reinforcements will be airborne. This is the Super Force! There is an enemy base not far from the upper right of the base, and the enemy will attack actively. Try to control the enemy with super troops. There is no limit to the control distance after being controlled, but a super unit can only control one. First go up to the right side of the viaduct at the lower right of the base, occupy the enemy's chariot factory with engineers (pay attention to the buildings occupied by the enemy), then occupy a science and technology outpost on the left side by the way, and then reserve troops to attack the enemy base at one stroke. After occupying the war lab, it will become a spiritual lighthouse and protect it (there will be many reinforcements, but be careful of the enemy's air power). It won't be long before the American army becomes popular.

Task 4: Home Front

The North Korean army tried to invade the eastern territory of the Soviet Union, defend the country and drive the North Koreans into the sea.

It's simple. Build a base first, build more anti-aircraft guns, enemy planes attack from the right, build a large number of tanks and a small number of terrorist robots, drive the map out with dogs (quickly), and the army moves to the right. This base should also keep some troops. When the countdown time is up, the allies will send landing ships ashore on the right side of the map (a construction factory will be built), and a small number of troops will attack the base in the middle. Before the enemy builds the base, finally, don't forget to blow up the enemy's navy and mining vehicles to get through!

This removal can be removed by the above methods, but if the operation is not good, rubbing against the computer at home will be tortured to death by the computer. It's a pity that my family belongs to that kind, building tanks is slow and slow, but after careful study, I found a very abnormal method, as long as it's not an idiot, you can go through customs. First of all, at first, there was a period of development before the allied forces landed. You didn't do anything, and then you came out of the helicopter and the project (I have developed barracks and two mines since I landed from the allies). After that, you go around the allied base. Their base is always on the shore, which happens to be an open space. There are three power plants next to the base, 1 mine (machine guns are difficult to choose, grind slowly), and then you release them. All right, just use the plane as cover, occupy it with engineering, and don't go to the barracks. The soldiers were lying there. When I play, the barracks are on the upper left of the base, near the cliff, and the factory is on the left of the barracks. The factory will be built on the left of the factory. Good luck.

Task 5: City of Light

European countries are planning to join the US military and turn the Paris Tower into a huge weapon to prevent European countries from invading.

There is another crazy Ivan who knows how to use a bomb. An oil well was drilled on the left side of the base. Engineers occupy nearby buildings to clear the enemy, and then occupy oil wells to earn income. A large number of soldiers will be stationed in buildings near the enemy. Pay attention to reinforcements (magnetic explosion infantry) when going to the left coast of the map. Just wipe out the American troops and send them to the iron tower to recharge their batteries (it is best to get rid of the nearby enemies first), and then you can pass the customs.

Task 6: Division

The American fleet stationed in Pearl Harbor is helpless, waiting for you to attack and destroy them.

First, build a base, put most of the soldiers on a transport ship and move along the upper left of the land. You will see a fuel depot where the soldiers on the transport ship will be stationed and an upgrade box (money). Then the allied transport ship will pass by, send several submarines to station, add troops in the fuel depot, and reduce the attacks from the allies. Then the building will develop as far as possible to the upper left of the island, because it hopes to be occupied by the fuel depot and the capital. When approaching the allied attack, a support fleet will appear directly above the fuel depot. It is best to move the Dreadnaught to the rear first, because the Dreadnaught is more suitable to fight against moving objects. When it is at the lower right, a large number of allied fleets will appear from the upper right and must be intercepted. Therefore, it is necessary to build a large number of submarines (about 15, so as not to build too many troops, so as not to have enough money) to be stationed near the fuel depot. The enemy has about one aircraft carrier x4. Destroyer x6, cruiser x2, after interception, things will be easy. The sea scorpion will lead the way, the submarine will follow the sea scorpion, and the battleship intrepid will follow. After sweeping the allied navy in the middle of the map, it passed! Just light up the blue battleship and you will win. )

Task 7: Defending Time and Space

The U.S. military started the chronograph, trying to steal the information of our research tanks and protect the combat laboratory.

This level is a defensive war, so try to do a good job in the base defensive attack (pay attention to air defense). You can't find the enemy base on the map. As long as you can stop the allied forces six or seven times, you win. You should notice that there are spies in the Allies. Better train more police dogs. At this pass, the allies also have smooth tanks. You should pay attention to prevent smooth tanks from approaching the base, otherwise the building will be blown up at once and the allies will have snipers. Soldiers can be killed from a distance. Build more doomsday tanks. There is a drilled oil well on the right side of the map, and there is an abandoned US military base on the lower right. If it is bombed, there will be an upgrade box (money). There is a propaganda car on the left side of the map, which will turn residents into enemies. If it blows up, there will be an upgrade box to open the map completely.

Task 8: Shame on the First Governor

General Vladimiar betrayed us to the American army, found him and occupied the White House.

At the beginning, if there is a scavenger, you can put radiation in place to kill soldiers (your own ordinary soldiers will die), defend the base well, and the enemy will take the initiative to attack. It is recommended to occupy the enemy base at the lower right. There is a bridge to be repaired at the lower left of the enemy base, and there are many upgrade boxes on the opposite side (it is recommended to send apocalypse tanks). Then, send troops to annihilate the enemy! The famous buildings on the map have upgrade boxes. You can pass the test by blasting the White House, but you don't have to occupy it.

Task 9: The Fox and the Hound

Victory was just around the corner, but the president of the United States narrowly escaped, found him and took control of him with his spiritual dominator.

At first, there are three super units, which will automatically control the patrol multi-functional infantry vehicle, send one super unit to the progressive personnel carrier (which can't be controlled by the infantry vehicle), attack American soldiers (directly swept away by air waves), and then use two super units that can't control others to control engineers and enter the barracks and combat laboratories, so that soldiers can be produced (otherwise how to fight). Carefully go around to the lower right of the map (don't let the patrol attack) and blow up several trucks (freight). You can get a lot of money (one is an upgrade box), and then you can send two super troops to the neutral allied base on the right to control snipers and kill four American soldiers who are guarding the door. Then you can send another one to control the Grizzly bear tank (don't hit the nighthawk helicopter), kill the broken bunker at the door, and then kill the multi-functional infantry vehicle patrolling in the lower right corner, and then rush over to die. Next, the sniper killed the infantry guarding the front and back doors, made four spies (because there were no dogs), entered the combat laboratory (the Soviet army entered the allied combat laboratory and got an eternal Ivan), controlled the nighthawk helicopter, and informed 1 that the spies entered the power plant, and the helicopter attacked the Patriot missile (only one, only 2 minutes). Then, hey, attack those prism towers and the president with nighthawk helicopters.

There is an airport on the right side of the map, but it's useless. The president can't be killed.

Mission 10: Defeated soldiers

The allies developed the weather controller, occupied the combat laboratory and found the weather controller.

At the beginning, the base was built, the barracks were built first, and a large number of soldiers were trained and sent to the upper part of the island, near the radar at the lower right. The enemy will send landing ships to land soon. Remember to build anti-aircraft guns. There are giant squid, fearless warships, mobile base cars and nuclear bombs. Note that the allied forces will send seal troops to swim ashore (magnetic storm coil x 1 can deal with it), and note that seal troops can sink warships in the water. Be careful of your fearless warship and build a nuclear silo as soon as possible. At the lower left of the map, there are our fearless warships that can be used. Then use a few intrepid warships to cover a large number of apocalypse tanks landing on the island, then clear the enemy base next to them, leave the battle lab, and then send engineers to wait next to the battle lab. As long as the nuclear bomb can be occupied as soon as it is launched, the enemy's weather controller will appear at the top left of the map, and it will pass the test immediately with the nuclear bomb!

On the map of P.S. (the unoccupied combat laboratory), you can find a fearless warship in the lower left corner, a neutral outpost and a psychic commando in the upper right corner (it is very strong, and the distance to control others is longer than Yuri's: for example, if Yuri controls 10 meter, you can control1meter, and you can also blow up buildings.

Task 1 1: Red Revolution

Yuri betrayed us and ruined him.

Most of this map is occupied by the enemy, and the longer it takes, the worse it gets. The only way is to attack with a nuclear bomb. At first, our army was in the lower left corner, but the enemy will attack soon, try to occupy nearby oil wells to increase income, pay attention to air defense and build nuclear bombs quickly. At this time, the enemy will continue to send empty boats to Kirov, so it is necessary to blow up about 65,438+06 empty boats. The map is full of combinations of magnetic energy coils and anti-aircraft guns.

Mission 12: Arctic storm

Find the last allied fortress and destroy the space-time ball.

This is the last level. At the beginning, the enemy can be said to be a wave after wave of attacks, as well as a hyperspace, which makes the enemy even more powerful. Therefore, a large number of mobilization soldiers and a small number of magnetic explosion infantry and anti-aircraft artillery should be produced as soon as possible from the beginning.

The enemy attack, steps:

1. Six multi-purpose personnel carriers located at the base were transported out from the upper open space.

2. The rocket pilot flies in from the left (defended by anti-aircraft guns)

Several tanks were sent above the barracks (a large number of soldiers were sent to fight)

4. SEALs disembark from the lower left of the base (be careful that the pier is easily blown up)

The aircraft carrier is transported to the upper left coast of the base (sending more anti-aircraft gunners to stand on the shore can prevent the aircraft carrier from attacking, and then you can build a dock to blow up the aircraft carrier)

6. Fighter attack (building anti-aircraft guns or deploying anti-aircraft guns for defense)

7. Several tanks were sent to the bottom of the base (there should be tanks at this time, recklessly)

There is no enemy activity here ... only a few planes keep flying to attack the ore refinery, pay attention to air defense and start to develop into high technology. At this time, you can start to build a small number of navies, 1 submarines (against dolphins), 1 giant squid, 2 intrepid warships and 4 sea scorpions, and use intrepid warships to destroy the enemy shipyard first (to prevent ship maintenance and build dolphins). Then you can slowly shake the enemy ship with giant squid, and the sea scorpions must follow the intrepid warship to prevent the enemy from sending planes to attack. Then you can build an empty ship, cover it with intrepid warships (help blow up the Patriot missiles on the shore), and clear the enemy ships on the shore (don't fly too far, don't blow up the construction factory), and then you can go ashore and build the second base! Occupy the enemy's construction factory, you can have weapons on both sides! Again, you can call at will.

note:

1. Before occupying the enemy's construction factory, it is best to use nuclear bomb or V3 to clear the prism tower above the construction factory, build the Allied base car as soon as possible, and rebuild the factory in a safe place.

2. The enemy will send air force to attack, pay attention to air defense, and will continue to send bare tanks to attack. Be careful not to let tanks with smooth edges enter the base, or they will suffer heavy losses.

Allied spy satellites can open maps and build them as soon as possible.

Quick customs clearance: after opening the map with spy satellite, match the nuclear bomb with the weather controller of the Allied Forces.