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Total War Legend Troy version 1.4 update content list multiplayer mode gameplay introduction

Multiplayer game

Collapse multiplayer game issues, fixes and balance changes

Total War Legend Troy has now launched version 1.4, and many new features have been added to the new version. To play in human mode, let me share with you an overview of the update content of version 1.4 of Total War Saga: TROY

Update 1.4.0 is the next important update of "A Total War Saga: TROY" and will be tested with multiplayer games version is released together. This update fixes numerous issues raised by the player community and makes numerous balance adjustments.

Important contents in the 1.4.0 update patch include:

Many corrections and improvements have been made to the interaction between unit collision boxes, so that units can pass through and be occupied by enemy units. area becomes more difficult, especially if the highest troop size is selected. Previously this issue occurred most frequently on the highest troop size setting (note that it is still possible for units to pass through enemy units, depending on their weight class, but this will become more difficult and units that do so will will take more damage)

A series of adjustments have been made to the attributes, characteristics and abilities of the troops to improve the game experience and balance of multiplayer battles

Adjustments to the horde The behavior of buildings and armies. When the horde army is destroyed, if the hero who commanded the army is immortal and was injured but not killed, the buildings it carried will be retained by the hero who commanded the army (several times). After 1 round, the hero can be re-recruited)

Fixed the problem that the AI-controlled main force did not attack when the player attacked reinforcements

Fixed a problem that would cause the module to load Issues that fail or crash the game

Multiplayer Beta

The multiplayer beta for A Total War Saga: TROY is online! Multiplayer includes other " Most of the features in the Total War series of games are mainly composed of two elements: multiplayer campaign and multiplayer combat. We'll be adding more content in the coming months!

In the multiplayer campaign, you can start a new campaign with your friends or against each other if you want !For example, you can play as Paris and Hector respectively, expanding the empire while fighting side by side against the Greek forces. Or you can play as Achilles and Aeneas respectively, facing off against each other economically and militarily!

In multiplayer battles, you can start a battle with up to eight players. (Playable from 1v1 to 4v4, participants can be human players or AI), and you can choose from a large number of different maps to suit the size of the game. You can choose to play as a playable force from any campaign, using their unique troop lists and mythical creatures.

The multiplayer beta included in the 1.4.0 update pudding includes:

Multiplayer Battles

Any player can create a new multiplayer battle room, Or join an existing room to customize your gaming experience

Customization options include: battle type, battle map, battle difficulty, time limit, money, time, weather and troop size ("Total War" New to the series!)

Other settings that can be adjusted include troop limits, real combat, large armies, and whether to enable mythical troops

Allow players on the same side to mark the map via the map function , draw marks on the in-game map to communicate

Full support for community-made maps made with mods

Multiplayer campaign

Any player can You can create a new multiplayer campaign room, join an existing room, or load a stored game

Customization options include: game mode (choose one of confrontation or cooperation), round time, battle Restrictions, default battle resolution method (you can set how the battle will be conducted when the player does not confirm in time - default automatic resolution, default battle, etc.), troop size and campaign difficulty