Traditional Culture Encyclopedia - Hotel accommodation - Witch's spring 2: all subplots, task introduction

Witch's spring 2: all subplots, task introduction

Witch's Spring 2

v 1.36

Type: Role-playing

Size: 939MB

Rating: 5.0

Platform:

Label: Magic Fighting Animation Japanese and Korean Games

There are more than 30 subplots in "Witch Spring 2" game tasks, and each subplot task has a different process. The following will share the whole subplot mission strategy for you:

Summarize all branches and main tasks of 1 Zhou Mu Witch Spring 2:

In the prologue, luna, the witch of the moon (1 generation of ice witch), fled to the edge of the cliff, followed by two warriors. After spending the plot according to the tutorial, she entered Memories, the story of luna and her childhood friends Robin and Michelle when she lived in the village 10 years ago, and then Alamut (called her ATEM after this article, because she was used to it) came to visit, and she also brought little Lucia from MengMeng.

Make food-stake-sleep-fuck pigs-be fucked by pigs according to the process, and then start free time. First of all, introduce the training at home. In the early stage, it is more practical to use stakes+agility, waterfall meditation and stone-beating plus defense. The landlord took the Magic II route, so he didn't practice defense very much. In the later period, I basically practiced waterfall meditation and swimming, a 5%MP and a 3%HP. The landlord recommends practicing agility when you have time.

Southwestern Kent

Halfway up the hill in Kent, luna's home is on the right, and luna and Robin's base is on the left. There are Ruaye x2 and rabbit meat x 1 on the road.

Luaye is an important prop. Take as much as possible when going back and forth, and then you can synthesize+18 magic food. On the right, luna's home, Zhou Mu, can't go there. A clearing at the lower right of the map is where future pets will stay.

Kent mountain kiln

In the lower left corner is Kent Cave, in the upper left corner is the peak of Kent Mountain, above which is Creitz Forest, in the lower right corner is Wolf Cave, and in the upper right corner is a rocky hillside. There are combustible leaves and rabbit meat on the road, and wolves and leaf demons are monsters (the data of monsters can be consulted once, so I won't go into details here).

After defeating Mo Ye, you get the primary slate, then the wild boar troops come on stage-Michelle's troops come on stage-after chatting, carefully control the wild boar to get a pet (PS: Michelle said in the chat that if you are caught by a warrior, it will be a code word with a strong vanilla flavor), then turn left in Creitz Forest to get leaves with +5 magic power and brush the Mo Ye again when you go back, so you can synthesize therapeutic magic (after treatment, you can turn all MP's into HP to practice at home for one day! ), this map is nothing special, but it will go back and forth many times, so I won't say much.

-If you want to take the main line, you can skip the map marked with the branch line below.

1, Langxue (branch line)

Monsters are Wolf x2, Big Wolf (pet), Big Wolf and thief.

Grey wolves can be easily captured as pets by practicing their attributes a little, and the right side needs further attributes to be defeated. There are two mechanisms on the map. You can open the partition behind the wolf by pressing the stone that can be pushed on it. After entering, you will fight with thieves (basically you can kill wolves, bring pets and heal magic). After winning, thieves will escape, and there will usually be 500 gold coins in the box (don't open it first if you are greedy). Pets who get a 30% gold coin reward can get 650 gold coins when they come back. The top box contains the story prop Angel's Eye, remember not to sell it (if you accidentally sell it, you can go to Ermuhei business hall to get it back, so don't worry about becoming a waste file). You can get 5 doses of Agility+1 when you leave the cave and walk to the right.

2. Creitz Forest (Branch Line)

Creitz leaves x 1, lobules x2, monsters are vampire bats (pets), Creitz (daytime) and Kleist (night).

The leaves with magic power of +5 on the left can be combined with Luaye 1: 1 to form+18 magic leaves. In the early stage, you can brush a wave appropriately and cut the picture back and forth, so that you can always take Creitz leaves (if you encounter a cold cd, you can reply by playing tricks, taking props, cutting the picture, sleeping, etc.). ), and small leaves can be combined with hot water to form +3 magic props. Bat blood is not high, it is easy to fight, and it is also very easy to use in the early stage. Creitz was the first monster with a small boss. Although it is not difficult, at night, after having a certain HP, Kleist can fight through the treatment+output cycle and drop the corresponding leaves respectively.

3. The peak of Mount Kent (main line)

Pottery has flammable leaves, rabbit meat, and monsters have Kent (appearing in the daytime in the later period)

Come and have the first story with Michelle on the night of the full moon (click the menu, the compass below shows the time), and then trigger the second story after the temple story. If there is no trigger period, Michelle will join the pigeons. There will be three plots after the top of the mountain, and the rest will be nothing. After the Northwest Sea defeats Kent, Kent will appear at the top of the mountain during the day.

4. Kent Cave (Branch Line)

On the left west coast, in the left dwarf valley, there are sulfur powder, calcium carbide and hot water, and monsters include scorpions, big scorpions, magmatic rocks and magmatic monsters.

Props are mostly sulfur powder, two are calcium carbide (it looks quite _ now, and it will explode later), and hot water x3 is beside the water, which can synthesize various soups. It is recommended to sit when passing by. Scorpions shed their shells regardless of size, and can synthesize two kinds of food, namely +2 defense and +3 attack. Magmatic monsters are also weak outside, although it seems that blood can be played without high attributes, and it can only be played after the story of the left west coast. If you get stuck in the scorpion body after defeating the big scorpion in the Left Dwarf Valley, you can click a little on the left to go in. If you defeat the big scorpion on the right and continue to the right, you can meet the old man in the cave, where you can learn the tricks of physical attack and meet the attribute requirements. The first four measures require low attributes, and the fifth measure requires 500HP. You can deliberately hit a stake, complete the 40 agility required for the fourth time, and then keep swimming. After that, you will get weapons when you come here for the sixth time (at least in Chapter 2).

5. Dwarf Valley (branch line)

You can enter after completing the wolf hole and getting the eye of the angel. After fighting trolls, you can get dwarf shelling support (eat my 32-electric probe on the face of Wu Da). The damage is not high, but it is better than nothing (Lunatone is charged for shelling). Going up on the left, you can see Dwarf Engineers and Jiadian (pets). I learned that the stone man could not use it because of lack of kinetic energy. Later, he purified the sorcerer's stone (props made of sapphire crystal and big black sorcerer's stone) and got a pet. He can move on.

6. Northwest sea area (branch line)

Monsters include Kent+Little Kent x4. This is the first time I have met this super-large monster in the lower right corner. Still a team battle. Pay attention to the direct hit nearby, which is 5000 blood and four 2500 blood. You can put on bats in the early stage to lower your blood pressure and grind them. You can directly eat +60MP (probably, the landlord can't remember) food and come back after receiving the task of black business. On the left is where water can reach. Eggs are useless. Go up and enter the crystal cave.

7. Crystal Cave (branch line)

After entering the plot, fight against the thieves, 1200 blood, two 800 blood. After winning, we got the sapphire crystal and went to the upper right of the cave to get the second sapphire crystal. The CD time of sapphire crystal is moderate and long, so we can get it again after clearing a few waves of mobs, and it can be used to synthesize props later (regardless of the need for 3-4 props for tasks and weapons).

8. Rock hillside (main line)

Upper right hillside access, right Heishang point, under Ba filia village.

After entering the plot, the female soldier was very weak. The treasure chest on the lower left can be taken from the wolf's den, with a black cat on it (if you can't find a small map). A dialogue, meatballs made of wolf meat and rabbit meat can be tamed into pets, and the reply is pets. The following week couldn't get in, so he took the plot into the black businessman's lair on the right.

9, black business dens (branch)

This is the beginning of a series of dirty PY transactions. The black merchants in the middle sell many useful things, and the leaves can be bought properly, which will be much more convenient to cross the map. Agility and defense drugs are the most efficient means to brush attributes. Luna, the head of the right-handed black merchant, asked for the palace clearance, and he could finish it by going out and knocking down the soldiers below. But after knocking down the soldiers below, the west coast has already opened, so greedy friends should not rush to hand in the task. Don't hand in the task until you get the bad rabbit on the west coast. All tasks will become 1.3 times of gold coins, and subsequent tasks can also brush more gold coins in this way (except for a plot task, which is a normal gold coin). The second task is Crist's leaves, which can be obtained by synthesizing or defeating Crist. The third task is the Bret bag, which can beat Bret on the west coast. The fourth task is the black philosopher's stone. The fifth task is to freeze the Black Sorcerer's Stone, which is obtained after knocking down the Black Snowman in the lower left corner of the ice cave (which can also be obtained when doing blueberry plot). The sixth task is to knock down Naxi's four eyes, which is obtained after Naxi's giant spider on the upper left of the west coast. The sixth task is the Stone of Kent. After knocking down Kent for the second time, the Dwarf Valley or the top of Kent in the northwest sea (note that Kent only appears during the day). The seventh task is the Great Black Sorcerer's Stone, which was obtained after knocking down 8,000 bloody stone men at the lower left of Hongyan Mountain Cave. This task is triggered by the plot, and rabbits with bad blood can't get more gold coins. The eighth task is the head of the ice giant, which was obtained after winning the 1w blood ice giant at the bottom of the ice cave. The ninth task is Cui Lin's dragon egg. Hongyan people went to Dragon Valley from the left, knocked kyrk Nia down with 4w4 blood and went to the left to get props. Don't worry about getting a pet), the tenth mission is the Horn of Lei Long, which was obtained after Dragon Valley defeated kyrk Virginia and then defeated Lei Long with 3w blood. This task is the last task, and a large number of gold coins are obtained. It is recommended that pets be replaced with bad rabbits.

10, hillside entrance (main line)

Below is the north slope, which is nothing special in itself.

Duroc Temple (you said that the landlord used translation to call Du Lei, which inevitably felt a bit Dulux) (main line)

After entering, I met the Dragon Tamar familiar to 1 generation players. After chatting, Tamar said that he believed that the master would not do anything, and that luna thought God was dead, too naive to fly away, and Duroc Temple could not enter at present.

1 1, west coast (main line)

Upper North Sea, lower southwest Loki Sea, Kent Cave on the right, Mani Island on the left.

Pearl x2, monsters are turtles (pets), Bret and Naxi.

The soldiers who fell to the ground on the rocky hillside said that God had been killed by human beings, and the Duroc Temple was blocked by the soldiers again. Luna said that he was very generous and wanted to find Lu. He squeezed on the left side of Kent Cave and went to the west coast (haha, all the plots had to bully luna). He could catch a turtle at the door and move at high speed at sea. A few dewdrop companions on the shore .. No, pearls need to be picked up, which is the material needed for later synthetic magic. 20+ can be saved in advance. At this time, pearls can be used to strengthen Lunatone's staff. Bret Agile 22, when the landlord played for the first time, he suffered the loss of not practicing attributes and was beaten twice by the first hand. Naxi is considered as a medium-term boss, and it is suggested that a damage can reach about 800 before fighting. The Royal Navy is in the way at the lower left of the map, and we can't get close at present. Later, the story will meet Princess Sophia on the boat (at least in the second chapter), and we need a beautiful woman to save America and defeat Naxi. Suggest that we get ready to fight Naxi and get close to the boat. After the victory, we were invited by the princess to have afternoon tea. We knew that the Pope had no right to demand power. We received 25,000 gold coins and bluebirds (pets), and the strongest reply was from pets. After the game, the princess appeared at the beginning.

PS: After summoning flying pets on land, you can swim on the map instead of turtles. If you want to hit Naxi as soon as possible, you can switch to bats and fight early.

12, Beihai District (branch line)

On the left is the southeast coast of Druca, with Ross Falls above and the west coast below.

Xiaobei ~ No, it's in the middle of the map after learning from the old people five times in Kent Cave and getting the thrill of fire.