Traditional Culture Encyclopedia - Hotel accommodation - Excuse me, does anyone know that the killer 13 is also called XIII?
Excuse me, does anyone know that the killer 13 is also called XIII?
Disc 1
Bridgetown beach
The game has started, oh! God, the picture is blurred. Don't make a fuss, your GFMX graphics card is fine, but our protagonist's head shakes badly (just got shot). On the beach, she was saved by a MM whose figure and face are devil-class. When she came to the seaside hut, MM was shot dead at once (if she looks bad, she can only go on). Pick up the dagger on the ground, press the 1 key to equip, and without caring about passion, flee to the back room, get the key on the table, and then go to the balcony to stab the gangster who called and find the pistol. Bold, he rushed to the door and shot another gangster to avenge MM. After opening the door with the key, he walked straight along the waterfront trestle in front of the door (it is recommended to use the gun 44 for special use), killed a masked enemy at the tail of the pickup truck, got the car key and used it to open the door.
Winslow bank
Ha, it's an RPG! I have to go to the first counter attendant, listen to him for a long time, and then dawdle to open the door for you. Without saying anything, I followed him all the way to the safe warehouse and went to the innermost to see what he left behind. Oh, my God, are you trying to exaggerate? The time bomb is also in the drawer. Needless to say, everyone knows to leave. The protagonist who survived the robbery emerged from the dog's sinus blown out of the wall and climbed all the way. When you meet a security guard, you shouldn't shoot, you can only stun with your fist or stool. I feel dizzy, too. We really have a clear conscience! When I entered a room, an old politician was on the phone, and when he saw the protagonist, his feet were smeared with oil. The security guard opens the door for you and enters the library. There is an air vent in the corner of the library. Break the iron fence. Don't hesitate to drill. At the end, a charming beauty saw our charming protagonist and immediately screamed with excitement, just like meeting an idol star. But who is the protagonist? He never robs money. He picked up the bank card on the table, gently opened the door with it, and let the lost lady grow up ... After three security guards and a cold old fist stood at the door of the inn, he could leave. Open the elevator door with a bank card, go downstairs, meet a gangster robbing the bank, kill these bad guys, and then go down to the ground floor from the escape ladder next to the stairwell, meet a group of stupid FBI, and arrest Steven, the protagonist of our justice messenger, as a gangster (more unjust than Dou E). Go through customs.
Federal Bureau of Investigation (FBI)
Another nagging old man handcuffed the protagonist and begged us to listen to him. Then the movie "Assassination of Lincoln" starring the protagonist was released, which showed that he was a huge fan of the protagonist and a pervert. Fortunately, another PLMM came to the rescue, and the beautiful woman took off her handcuffs with one shot and left with a smile. The protagonist hasn't asked for the phone number yet, so open the door quickly. In a house at the end of the corridor, two boxes were piled up, and the vent was exposed after being squashed. A group of gangsters broke in front. The gangsters are really crazy. They robbed the FBI. How could the protagonist of justice let them go? Remember, be polite to the FBI police. Just knock them out and point a gun at the police, and you will die. Go straight ahead and you will find a whole missing gouge in a corner. There is nothing to say after entering, and the terrain is not complicated. Just enter the room twice, load the pistol and move forward quickly until you see a dog hole in the wall. Drill through.
Major Jones
God helps those who help him. The protagonist who jumped up and down finally caught up with major MM and MM. It turned out that she was a thief family, and the protagonist had to pass the exam if she wanted to catch up with her. The first test was very interesting. I walked over the wall, took the flying scratch given by MM, shot at the iron hook above my head, and then went to the roof. (Left mouse button up, right mouse button down. Shake your body when you reach the top, and press the E key to cut it off when you swing to the roof. The protagonist's previous life may be the surname of Liangshan hero, so it is easy to pass. The second test was a bit bloody-shooting at the live target, using the sniper rifle given by MM (the right mouse button can be enlarged in two stages) to get rid of the gangsters opposite, and the test passed again. Fly down to the ground on the other side of the building to protect MM from moving forward. From the gate, MM's legs are really strong. The door may have been kicked open. Why don't I know? After going up from the fire escape, the third test cornice passed well, and you can jump from the break with your eyes closed. It seems that MM doesn't want the only thrill to get hurt, so she plans to release water. MM pried open an iron gate with her special skill-open sesame, and the final comprehensive test began. You have to be handy to keep up with the pace of MM (jumping from one building to another should have appeared in Spider-Man's game). Finally, I arrived at a small airport, first killed the guy with the bazooka gun, then entered the control room next to me, destroyed the iron gate switch, and then went straight to the plane, killing the gangsters who destroyed good things, and then I could get on the helicopter and MM***, and go to the Milky Way. Go through customs.
Emerald pedestal bridge
Probably too excited, fell off the plane and landed at the gang base, bad Steven. When you meet an enemy with machine guns, you'd better find a bunker to fight back. Enemies in the distance can be stabbed with crossbows. If the iron gate of the base can't be opened, go to the other end and shoot the enemy with a refreshing assault rifle. Enter the parking garage through a small door and pull the switch on the second floor. Then walk out of the garage and pull the control lever in the nearby sentry box, and the iron bridge in front of the base will be put down. The base gate at this end can't be opened. I jumped from the wooden box next to me to the roof of the hut. I'm sweating all over ... there's no way out. (Gentlemen, please look at my head), so I used Major MM as a pledge. Climb the cliff and climb into the base along the vent. Go through customs.
Emerald base roof
MM suddenly sent a text message. It turned out that her father was kidnapped by several people named XXX, and now he is in the base. For the sake of beauty, I have no choice but to be a spy thief and rescue my future father-in-law. Since you are a thief, don't be blatant in broad daylight. Open the waterproof door under the eaves with a lock opener and destroy the switch in the house (there are four such houses in this camp). Then, on a winding iron ladder on this flat land, the wandering current stopped. Let's leave now. Use flying scraping to descend from the other end, which is another long-lost vent, and pass the customs.
Optical disc 2
Carrington cell
In the tuyere, you can see the person in charge of the organization code XX, and the two guys are colluding. In order to know the location of the prison, bear with it and smash the iron fence when they get out. Walk along the corridor, remember to search for ammunition in every room (the background music here should be the guerrilla song-"No guns, no guns ..."). Take the elevator upstairs, (Hhhh, hahahaha .............................................................................................................. There are two electronic locks on the second floor that can't be opened. I jumped from the box to the vent, climbed the iron ladder and continued to walk up. After reaching the top, there is another vent, as good as a baby. Fireworks splashed inside, and I carefully avoided them with flying scratches and fell to the end. I entered the gatehouse with an electronic lock, and there was a magnetic card key on the table. Haha, you can go in without opening the door, bullying with an assault rifle and charging with blood. There are soldiers' dormitories to replenish on the way. There are many cabinets, but there are not many things in them. Being a bad guy seems to have no future. It is better to be a messenger of justice like the protagonist (background music, Song of Guerrillas). Behind the small door at the end is the utility room, which climbs from the box to the vent. One end of this ventilation channel is blocked, but medicine is available. Finally I found my father-in-law in prison. The old man tricked me into opening the door. Well, it's up to you to escort my father away. It is best to break through behind the old man, kill the pursuers, enter a narrow passage, and then rush to the front to ambush. ) pass.
cable car station
Protect my father-in-law from reaching the periphery of the base and bravely rush forward to kill the patrol. The two buildings here, one locked with an electronic lock, entered the other building, which turned out to be a cable car station. The fuse of a distribution room in the station has been taken away and must be found. Go back at once and see a soldier with a gun at once. After giving him a peanut, he can get the return of the magnetic card key. You can open the door of the electronic lock. There is nothing new in it, just a fuse. Put it back where it belongs. You can go to the control room on the roof of the station and pull down the control lever. After a while, the tour bus slowly pulled into the platform, returned to the first floor, killed two pursuers and got on the bus with dad. Go through customs.
cable car
Appreciating snow and poetry with my father-in-law on the cable car is an excellent opportunity to kiss his old man's ass. However, the hateful organization code XX came to spoil the game again and smashed the iron frame supporting the steel cable. My father-in-law actually escaped faster than the rabbit, leaving me down to the ground alone. I had no choice but to fold it myself. Just when I looked up at the sky blankly, the cable car fell down. Fortunately, I remembered MM's oath-fly, fly, hang on the hook at a high place, land safely, or love (it's a little difficult here, attack the enemy on the ground with a sniper rifle as soon as possible, take out the fly scraper and aim at the ventilated place on the roof of the cable car, and you can see the hook at the moment of falling). Whether his father-in-law broke a bone or not, he rushed to the front and killed the gangster, escorting him all the way. When you meet a guy with a bazooka gun, you should avoid the attack first, and then kill him when he is reloading. ) Finally, reinforcements came, but I missed his MM, MM major, so I helped his father on the plane first. How could Steven miss such a performance opportunity? He ran to the front of the plane and fired a shot with a bracket. All the enemies who came to die became invincible witnesses to the protagonist. Go through customs.
Cheloni L.
Yu Nu, the rescued father-in-law, ordered Steven to destroy the gang before marrying Major MM, damn it. I had no choice but to come to an old nest codenamed XX by the lake. Proceed cautiously, just arrived at the shore of the lake, and several sneaky bad guys ran away by boat. The lake is cold, so swimming is forbidden in winter. Continue walking along the Woods by the lake until you come to another lake embankment, where there are many ice floes to stay and jump to the other side. Walking up the path, I was ambushed and besieged on a rock, and performed a classic action comparable to Kiru Levi. You can kill them easily. Not far from the boulder, there is a waterfall pouring down. Don't be afraid, monkeys in proud countries can regard mountains as the queen of waterfalls, and the world-beater protagonist is still afraid of this. He walked wet from the waterfall to the opposite path (the shotgun has only two bullets, which is of little use, so it is better to use a shotgun as much as possible) and ran to the end of the path to pass the customs.
Cheloni's hideout
Open the plane, say a few words of support and leave. Entering the engine room in front of us, an enemy MM with code name 12 ran out with a gun. As a result, he was immediately tricked into killing the heroine like a stunner and ran out in pain, and other ambushes began to attack. Fortunately, the code 12MM left a lot of ammunition for the protagonist to squander. Hide in the house, kill one platoon of enemies one by one, and there will be planes coming in the middle to attack and kill the gunmen on the plane. After all the enemies are cleaned up, a hole will be blown out of the back of the house. You can escape from here (KALASH gun is better) and then go down to the end of the slope, where an avalanche will happen and you will pass.
Ordinary rock
The protagonist was detained by gangsters. After meeting with two bosses of the organization, the prison guard escorted Steven to the shower. Be sure to walk properly, don't make the two uncles angry, or you'll have to peel off your skin. Because it has long been heard that Johnson, a pervert who organizes microcephaly, likes living experiments. How can there be good things after taking a shower? If you don't run, you will wait until now. Knock out the two doormen in the bathroom with a mop or something, find out the key and go into the back room. Destroy the box that can be smashed, you can jump high, step on the heating pipe and be a gentleman on the beam, jump over the broken place, and finally climb into the vent. After coming out from the other end of the vent, guards along the way have keys to open the door. Go upstairs and come to an empty yard. There are many guards here, so be careful. Through here is the elevator. Go upstairs. There is an open-air monitoring tower in front, because it is easy to handle with a sniper rifle here. Enter the electrocution room from the opposite iron gate, then fall into the sewer along the only road and climb another long ladder. Go through customs.
DC Johnson
After coming out of the sewer, it is a secret hospital. The terrain is not complicated, but there are many doors. After getting rid of a security guard, you get the key, open the locked room, go in and get the magnetic card key conveniently, and the door locked by the electronic lock can be unimpeded. The road ahead is like a rectum, and there is nothing to say. You can go into a big room with doctors and nurses, and pull out the drawer of the morgue cabinet, which can be used as a step to jump to the top vent. When I came to the ceiling of a room, a prefabricated board suddenly broke and jumped from the broken place to the floor below. Finally, I faced Dr. Johnson, the leader of the organization, with code 20. After all, he is an intellectual with limited means of attack. As long as you avoid his poisonous needle, you can easily kill him and get the key. In the corner of the house, through murals, you will find that this is still a cult organization. Use the key to open the safe on the wall and retrieve the precious token of love that was taken away. The power of love finally filled the body of the messenger of justice. Then open the closed room next to it, and release a beautiful doctor MM. She will open the electronic lock door, come out and enter the opposite door, which is equivalent to going back the same way, but some previously closed doors will be opened by the security guard, go to the nurse's duty room, wait for the security guard to open the door behind an electronic door, kill the past and pass the customs.
Can you 1
Dr. MM reciprocates and takes you to clean up the lair of the Grand Canyon. This is also a road in Huashan. When you meet an insurmountable height, you can basically solve the problem by flying. Sniper guns are very effective against bazooka gunmen, but be careful to avoid grenades and wait until they change bullets. Go up the mountain road like an arch bridge, go down from the other side when you reach the highest point, crawl under the arch bridge, there is a cave in front, don't take it lightly, and there are gunners waiting for bombing at the exit. After killing the gunmen, run to them as soon as possible and pick up the bazooka gun. This is a good thing and of great use. If you press the E key at the high-speed cable, you will cross the valley, just like Spider-Man. There are many howitzers picked up down the mountain road. Don't let any of them go. Revenge depends on them. Go down to the bottom of the valley and be a dragon to the east. A company of enemies is waiting for you. Don't be afraid, the rocket launcher is in hand, and I have it all over the world. After flying over the canyon again with the help of the iron chain, enter the abandoned mine and pass the customs.
Shenyou 4
The first half of this level is easy because there are sniper rifles and howitzers. After flying high, the first fracture will jump, and the second fracture will jump far. If you don't have confidence to jump, you will slide down the stone wall to the next floor and shed some blood. Go down from the natural stone steps to the bottom of the pass and climb up from the iron ladder on the other side. When you see the enemy's small fortress, blow off the heads of the gunmen who are lying in ambush on both sides, and then you can March carefully to the height of the bunker. In the highest place on the right side of the bunker, you can find the mine entrance blocked by wooden strips. I smashed it and the winding path led to a fighter plane. Don't be too busy cheering, turn around and deal with the enemy. Go through customs.
sewage
Unfortunately, the plane was unqualified and fell into the enemy's water fortress. Get into the underwater tunnel, come out from the other end, get out of the water to catch your breath, and then hurry back to the bottom. Didn't you see two armed buddies on the iron bridge overhead? Wait patiently for them to patrol and then fly to the iron bridge. There is a controller on one side of the iron bridge. After pressing it, the gate of another underwater tunnel will open and jump to the bottom of the sea to move on. This tunnel is long, and there is a fork in the road, so you can get in and out of the water for air and then go back and move on. There is a small opening at the end, from which you can go out to the cliff. The enemy on his head had better let him go, set his mind at to be Spider-Man again, and swing to all the stops in front like flying. Come to the cave opposite the cliff, and the other side of the cave is the enemy base. As usual, find the vent, eavesdrop on the conversation of the enemy leader, then squat down and smash the grating door and sneak in. Go through customs.
SPADS CAMP 1
I fell into the sewer again, damn it. I found the iron ladder from the bottom and climbed into the shower room. Try not to let the enemy sound the alarm after going out, mainly use crossbows to assassinate, otherwise a large group of enemies with submachine guns are really difficult to deal with. Go ahead and kill the enemy bravely until Major MM sends a message, and then you must never let the enemy sound the alarm. It's mainly assassination. You have to hide the body. The big tent in the middle of this wet ground is guarded by soldiers. To find a way to kill him, you must press the 0 key to drag the body to the bunker empty-handed (if possible, kill all three enemies, but it is best to pile the body in one place, between two piles of boxes next to the camp is the first choice. )。 Then sneak into the camp, put the bug in place, and a bunch of organization leaders appear, come out as quickly as possible, sneak into two piles of boxes next to them, and listen to these people's noisy birds with maximum patience. After they left, they crept into the tent, got the magnetic card key and opened the electronic lock iron gate opposite the tent. At this time, we are not afraid of the enemy pulling the alarm, so let's rush over and kill it. The door of the warehouse with two cars parked in front can't be opened, but the small door next to it can be opened with a lock picking tool. There is a bomb in the warehouse. Go through customs.
McCall
It's so cool to watch yourself blow up Al Qaeda. Without saying anything, we will go back the same way and fight our way out. I suggest not to use the standing machine gun on the ground, which is not easy to master. This is a pure version of a bloody battle. Finally, the colonel whose organization leader code is 1 1. Hit him with a machine gun, you can let him see God and find the key from him. Get out of the iron door left unlocked next to you, open the side door with the key and pass through.
Submarine base
Inside the base, this is another bloody version. Enter the vent and climb up with a flying scraper. Come to the second floor of the weapons warehouse, kill the guards on the first floor, scrape them down with a fly, and there is an iron hook at the other end. Use a flying scraper to go to the west of the second floor, climb into the vent and go out. Vents will also be used for flying. Come out and rush to the front warehouse. There are only two enemies inside, but they will call for a lot of backup. Be careful. Go in through the small door opened by reinforcements and climb to the control room on the second floor. Go out from another side door and come to a very large cargo warehouse. Sniper three enemies in the distance with crossbows. There are hooks that can fly around in front of you. You can go down and get enemy equipment. But it doesn't matter if you don't go down. Looking up here, there is a higher hook overhead, which rises to the iron frame of the beam by flying. There are two iron hooks in front of me. Tie a closer hook on the edge of the iron frame with a flying hook, swing it to the highest point of the right-hand container and drop it. Jump on the container pile in front from here, and you can tie the last hook. Fly to the heating pipe under the ceiling and walk to the opposite vent. In fact, there is a long ladder on the ground floor leading to this vent, but it is too simple to show the true colors of the protagonist, so I won't mention it. After the vent is scratched to the ground, you will find that this used to be a huge submarine base, and the submarine stopped here. Kill all enemies, jump into the water, and enter the boat from the gangway at the rear of the submarine through the hatch cover. Go through customs.
Optical disc 3
Submarine 1
It slipped into the pass again. Don't disturb the enemy. Putting an arrow in the back is the best policy. Start entering the right door, walk down the iron ladder, and then open the right door. Don't go out in a hurry. Wait until the overhead patrol is over, and then quickly cross the aisle. In order not to let the enemy find the body, it is best not to kill the sentry upstairs. In short, the steam blocked his view. Keep walking. The pilot who opens the door must not be busy with assassination, because his falling action will make the enemy above sound the alarm until the white official above him leaves (very important). Shoot the upper soldiers and mechanics separately, and reach the opposite passage in a U-shape. Climb the stairs Don't be soft-hearted about the sentry who didn't kill you just now, and the patrol over there has also been cleaned up. Through the upper floor of the room where the mechanic was first killed, the submarine control room is just ahead. Press the control button and continue to go deep into the submarine. When I arrived at a dormitory, curtains hung on the bed. In order to find out the secret of the organization, our protagonist just hides behind the scenes like a lame third party. Go through customs.
Submarine 3
It's the way back again, even if you sound the alarm, you won't be afraid, but be careful that the enemy is holding a machine gun. After going downstairs, enter the cabin door with a medical bag against the wall. Don't forget to load the gun when you continue to load it. When you get to the missile warehouse, you can meet the leader of the organization, the white officer with code number 7. This guy is worse than a doctor. It seems that he is a retired leader, and his hands and feet are ineffective. Shoot him easily, get the key, open the hatch cover on the ladder in this room, go upstairs to the Bai Guan rest dormitory, and put the key on the table in your pocket. Go back to the missile warehouse where the white officer was killed and use the key to open the secret tunnel in the corner of the room. Jump out of the submarine from the tunnel and pass the customs.
sabotage
At first, in the water next to the submarine, I went ashore from the ladder and swept away the enemies on the shore. In one corner of the wall, there are stairs leading to the second floor platform, from which you can jump onto the container to get all kinds of materials. Go back to the first floor and continue to move forward, reaching the back shore of the submarine. Kill four enemies and climb up the escalator on the wall. Pull down the control switch of the top hanging basket, kill the gunman opposite with a crossbow, and then jump into the hanging basket. Arrive in the middle of the room with a hanging basket, knock off the glass in the opposite control room with a machine gun, tie the iron hook in front with a flying scraper, swing to the control room with the stunt taught by MM, press the button, and the underwater tunnel gate at the front of the submarine will be opened. You Tian Liang fans are blessed. You can get rid of the addiction of high platform diving. See the water under your feet? It's no use being timid. Hold your nose and jump. Dive into the water, put a bomb on the turbine at the rear of the submarine, hurry ashore from the ladder, hide behind the wooden box and wait for the explosion (the protagonist is now Bomb Superman). When the submarine sinks, put on the harpoon gun, jump into the water, take a breath with the frogman bandits in the deep sea, and then enter the underwater tunnel in front of the submarine. There is an exit above the tunnel. Climb the ladder. Go through customs.
dock
When you come out, you should jump out of the box and get on the height. In front of me is a container yard. There are not many enemies down there, only three or four pistols and five or six machine guns. After coming out of the gate, you can see the smoky sea and the moored cruise ship. I am thin and beautiful, and I think of my MM again. Alas ... the crown of wrath is really a kind of beauty. Continue sweeping the enemy. There is a sentry tower ahead. Go up. Pull down the boom lever, and the container will hit a big hole in the wall that was originally a dead end and go downstairs to continue the journey. There are small doors and ladders behind the wall, and both roads lead to the aircraft warehouse next door. There are rocket launchers, guns and grenades in the warehouse. Please take them all with you. Every one of them can't be left behind. It will be of great use next. There is also a magnetic card key in the gatehouse on the second floor here. Stealing is the nature of thieves. Open the secret door behind an iron box in the warehouse with a magnetic card key, take a deep breath and prepare for a big fight. Did you see it when you came out? The plane is really going to use your body against steel this time. The Grenade was well aimed before it was launched. If it's not enough, run and pick it up. There are many grenades on the ground and in the front room. Ammunition is basically enough, but economy is the capital of the revolution. Come on, everybody. Under the bombardment of Steven meteor shower, the plane was unable to carry it and finally crashed on the beach. The soaring fireworks lit up our handsome faces. It's beautiful. Further on, the story of the lame film and television came again. Why do the police always come after they finish ... speechless.
Bristol hotel & suites
My grandfather told me that Major MM was waiting for me at the hotel. After I ran excitedly, he called me and told me that this was actually the gathering place of the enemy's secret meeting, and asked me to spy on their meeting. It's really ... ※% ¥ It seems to be a honey trap again. There is no other way but to go and see. This level is difficult, but it is extremely simple after proficiency. If you want to explore for yourself, please skip the following passage. ) Because you want to peep, you can't trigger the alarm or hurt the hotel security. After coming out, first pick up the mop in the small room and use it to stun the doorman MM. It is best to hide her in a small room that can be opened nearby, and then carry the mop into a gate. Similarly, stun the guards, close the gate and move on. Not far away, there is a guard MM, just like before. Get the key to the wall and lift the stool (the hotel manager will be heartbroken in the back). When you go back the same way, you will meet a policeman in the corridor and give him a guy. So he won't find the previous body and sound the alarm. The protagonist can move forward with peace of mind now. Pick up the mop next to you and tiptoe to the carpeted hotel corridor. There is an open door here. You'll walk out of security. Without hesitation, I rushed to hit the sap. Then drag the body of the security guard to the locked door and open the door to enter. Close the door conveniently, throw the security guard aside, take out the pest control micro, and enlarge it in the window with the left mouse button. The center of the crosshairs cannot leave the leader of the opposite organization for more than 3 seconds. Here, I am deeply grateful to the stage lighting engineer for his hard work. That damned old man is always walking around and hiding in the corner. Remember to point the camera at him. Halfway through the meeting, the leaders of these organizations found the protagonist running away with lard under his feet. We need to turn off the power of the elevator in 30 seconds to stop them from escaping. Put on a mini gun, go out quickly, run for a short time on the road, and you will find that the distribution room that could not be opened was opened. When you get in, pull the switch and you're done. At this time, the next door was also opened. Don't rush to be a butcher. Don't shoot until you see clearly. Don't accidentally hurt the FBI, or you will cry. I entered the elevator next to two FBI officers, climbed the iron ladder, reached the upper floor of the billiard room through the vent, and broke the glass like a magic warrior. The leader of the organization, code 9, was caught off guard. I was sent back to my hometown cleanly. As usual, find the key and go out. I immediately met another leader of the organization, code number 5. This guy panicked and ran around. I asked him to continue the meeting with code 9.
Sanctuary garden
Follow the clues to find the lair of the cult. At first, there was a pile of hay on the wall, which could be pushed aside and drilled through the hole. In order not to disturb the enemy, otherwise they will call the police with their mobile phones instead of alarm bells. Step by step in the hedge maze, you will soon come to a fountain, quickly approach two patrol soldiers with daggers and kill them at lightning speed. Go out through the opposite door, and there is a patrol ahead. Give him a white knife and a red knife, and you can jump into the lotus pond in the courtyard, break down the iron gate at the bottom of the water, swim to the well in another courtyard according to the water inlet channel, get down from the ladder and quickly kill two guards. The door won't open, so we can only twist a gap in the guardrail at the edge of the cliff. Get out of here and be careful on the cliff. The broken part is blown by flying, and the hay in front can be separated. Next, the enemy in the yard is a bit tricky. They cover for each other and are far apart. As long as there are signs, they will only run to the police first. It's really annoying Suggest attacking the patrol at the bottom first. After killing five roadblocks, there is a door leading to the church. The protagonist can't help thinking: this church is not bad. After driving out the cult, he can hold a wedding with Major MM here. When I entered the church, I found the floor abnormal. I can't open the switch next to the secret door. I just hit it and broke it. Destruction props are ready-made See that big cross? Go around behind it and shoot wildly with machine guns. As I expected, there was a big hole in the floor, so I went in and passed the customs.
Shengdian hall
Climb the long ladder. Don't kill those two guys talking behind the door. Listen to their complaints and leave before you go in and kill the guards. Because cults believe in primitive buddhas, guards basically hold bows instead of guns. In order to respect the religious beliefs of others, we'd better use bows and arrows. Sniper is also very interesting and will not trigger the alarm. Go out and find yourself on the top of an underground building. Kill all the guards, but don't kill the white heretics. When the pagans leave, go through the hanging stairs to the opposite building. Entering from the door, there is a doorman with a key, but the nearby electronic lock door can't be opened. Go out through the door opposite the electronic lock door and reach the higher floor of the building through the air stairs. The last locked door can be opened with a key. Needless to say, there is something hidden in it, of course, it is a magnetic card key. There were two guards on the lower floor of the hall when entering the electronic lock gate. We should put them in order as soon as possible so as not to sound the alarm. There is also a suspicious altar in the hall. After careful inspection, I found that a decoration was missing. All right, look for the treasure in the small room in the corner of the hall. Although the yellow brick next to the wooden platform is not red in white, it seems to be different. I hit it, and it really hides the mystery, and the decorations of the altar are all in it. After safely returning to Zhao, another corner of the hall opened a secret door. Go through customs.
Shelter capacity
The miasma in the secret door dispersed and the stone pillars were obvious. There are some guards standing here and there. In order not to trigger the alarm, let's continue the sneak attack to the end. Go to the place where there is no road, look up, and the long-useless flying scraper will come in handy and swing to the platform on the right hand side. Go along the passage, reach the end, determine the foothold, jump down gradually, kill all the guards, and enter through an open door, and you can hear someone talking. With the sound, all closed doors can be opened with an unlocking tool. Finally, I jumped from a small gap and found myself standing at the top of the bell tower, with cultists gathered at my feet. When they are far away, they can hook the iron bell with a flying grab and descend quickly to prepare for a hard battle. These cultists are not fuel-efficient lamps, and the taste of being strafed by four machine guns is unpleasant. After they are all punished, they can open the small door and go out. Fly through the broken aisle and run to the finish line.
Shelter cliff
Finally fled to the periphery of the cult lair, needless to say, another bloody version. When you encounter heights, you use flying scraping. At the end of the pass, there are countless crazy enemies and several helicopters. Cults really come out by land, sea and air and do everything they can. But for the invincible protagonist, even if there are thousands of troops, it is natural to kill all the enemies, pick up the plane, jump on the rope ladder and pass the customs.
SSH 1 basic admission
Because it was found that some people in the government colluded with gangs, the makeup was mixed into the government this time. Follow a policeman and he will leave with a colleague. The protagonist then walked back, waited for the guards to open the door, and then entered the dressing room, knocking all the guards inside out. Then use the lock opener to open the door on one side. Behind the gate is the guard room that I first saw. Knock the doorman unconscious, press the open button and pick up the magnetic card key on the table. Out of the gatehouse, the small door locked by the electronic lock can be opened. So you can follow the police deep into the missile launch base. You must not sound the alarm along the way, you must not kill the guards, so you have to move chairs around. It is better to drag the bodies of the enemies in the corridor to the small room. Although you can't destroy the body, you should also pay attention to disappearing. Go to the next guard room, don't go any further, enter from the next door, sneak into the guard room from behind and knock the guard unconscious, and press the open button conveniently. So you can strut. Get into the elevator and go downstairs. As soon as I got out of the elevator, I saw a sentry box in front and a conference room on the right. There are two government officials on the right, but they can't pass under the eyes of the conference room guards, so they have to make a detour. Sneak into the opposite gate, follow a guard into the locker room, pick up a mop on the ground and knock him unconscious. Pick something else and go to the guard box next to it.
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