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Why do you like James Cameron?

With the re-release of Avatar, director James Cameron is active in front of our eyes. This palace-level Hollywood director is praised by the world for his strict requirements for film details and excellent application and development of science fiction technology. In the exquisite visual feast of science and technology, the eternal motif of extreme romanticism and humanistic care in Cameron's directed works is displayed.

In fact, the most attractive thing about James Cameron is not that he is just a film director, but that he can promote the progress of film technology while telling good stories. The most famous Oscar Award is called the Academy of Motion Picture Arts and Sciences Prize. Perhaps at the beginning of the birth of the seventh art, movies have long been inseparable from the support of science and technology.

1997 The masterpiece Titanic came out.

In that era when CG technology was scarce, artisans could only use the most limited means to achieve the purpose of film expression. Director Cameron can make the best film with the most limited technology. The whole film uses arete's software to generate an ocean of numbers. Combine the digital and the actually photographed ship wake into the lens, use the particle function of Prisms animation system to make the spray on the bow and hull, and use Dynamation software to make the black smoke from the chimney ... When all this is completed, let the computer calculate all the digital components to form a visual picture. We all know that a second in a movie takes 24 frames, but each simple picture takes about 1 hour, which is quite complicated. Titanic is of course completed on the basis of modern science and technology, but it also perfectly embodies the latest achievements and charm of modern science and technology from an artistic point of view.

Avatar created a 3D movie in 2008.

Cameron began to explore 3D movies from 1996, when he spent $60 million to make a mini 3D sequel of 12 minutes for Terminator 2. Although the equipment is cumbersome and backward, his team has completed several revolutionary dynamic shots. Since then, Cameron has developed a strong interest in 3D technology. In 2000, he cooperated with the famous Hollywood photographer Vince Pace and began to develop a new 3D camera, determined to explore the real potential of 3D. In order to promote 3D and IMAX technology, Cameron decided to make a movie with commercial potential and accepted by all theaters. Therefore, Avatar was born in 2008. Faced with people's extreme praise, he said, "I always try to understand the world and find its possible boundaries."

20 19 Alita: Fighting Angel is another sentimental work.

Alita is my favorite movie, from which I can always feel Cameron's full artistic enthusiasm and feelings. It took him 65,438+00 years to elaborate, just to introduce his favorite cartoons to the world. James Cameron is nominally a producer of Alita. Now Hollywood is a producer-centered system. He has invested a lot of energy and money in filming and participating in creation. ) The film tells the story of the heroine Alita's growth from an innocent girl looking for herself to an invincible iron warrior, and shows the brilliant human power given to Alita by director Cameron. What we see is not only the seamless integration of CG technology and reality, but also the surreal technology feast for primary school students, which took more than 65,438+00 hours. It is also the symbol of diversity and strength that Cameron wants to express and the empowerment of women in real society.

James Cameron's films are often habitually ignored by the public's aesthetic vision, and his efforts to pursue technology only serve the maximization of the character's spiritual appeal. Some scholars have concluded that the core of his film spirit is "the potential dream of a child, a family, a group or even a planet." The dramatic conflicts they face are ups and downs, but they are credible. Sorrow and joy, trust and alienation, affection and love can all be brought to the extreme on the premise of transcending ordinary visual concepts. "