Traditional Culture Encyclopedia - Photography major - Diablo 2 Remake Paladin Hammer Stream BD Guide
Diablo 2 Remake Paladin Hammer Stream BD Guide
Diablo 2 Remastered version of the Hammer style is a classic style of Paladins. How do the Hammer style Paladins choose skills and equipment? Let me share with you a Diablo 2 remake Paladin Hammer BD guide
Whether it is on Battle.net or stand-alone, Hammer Pal almost ignores the immunity of monsters due to its strong lethality and has no natural enemies. The relatively low equipment requirements have invisibly replaced the mainstream status of dual heat and become the most mainstream gameplay, although the image is not good. . .
You need to pay attention to the following points when playing with hammers:
1. The magic damage of the Blessed Hammer is different from that of the Bone Spear and Berserker. The magic damage of the hammer ignores the damage of undead creatures and demons. Immune, so whether it’s a mummy, a dark elder or a five-immune demon in the 6boss, the hammer can still kill it. The only thing it can’t deal with is the demon-immune monster in the broken temple on the hell difficulty level, but that can be ignored. Who will go there except doing quests? Where? After the hammer's damage is formed, under the effect of the concentration aura, even if the equipment is not good enough, it is easy to get more than 8k, so this profession is a bit abnormal
In version 113, the hammer's ability to ignore magic immunity was cancelled. This item, as for the non-6boss scene, is still nothing. Killing it with the Holy Light Bullet yourself, plus pet, is enough to deal with it, because in the non-6boss scene, except for that kind of beast, the rest of the magic immunity are undead. The light bullet can kill accurately
2. The bonus of the concentration aura to the hammer is different from the bonus of blessing aiming and energy. The concentration aura must be turned on before it can increase the hammer. successful effect. As for the hammer's damage, only concentration has this effect. The other auras, such as strength and fanaticism, are all ineffective against the hammer
3. The problem of hammer casting. Many newcomers said that they feel that the hammer is difficult to operate because The hammer has an arc trajectory, unlike the bone spear, which hits wherever you click; the hammer kills monsters, which are divided into group killing and single killing:
(1) In the case of group killing, look at the entire game screen Make a plane, and your position should preferably be below the monster group, so that there is almost no leakage. If the monster group advances from below you, then before the monsters are close to you, hold down shift and release Hammer, if you feel the position is wrong, adjust it by charging or teleporting;
(2) In the case of a solo kill, you need to be close to the monster, and the position is also below. If you pass through the mystery, it will be easier. , no matter where you are, click on the name of the monster, fly to the side of the monster, and then release the hammer. Every hit will hit. There is no mystery. You can release the hammer by adjusting your movement. Whether it is a solo kill or a group kill, be sure to use the shift key< /p>
4. Movement problem: As mentioned above, the problem of adjusting movement when there is no mystery. There are four types of movement at this time: charge running, energy (energy halo is on) running, normal running, and walking position; the following is a detailed description of these four operations:
(1) Charge running: Charge running, that is, using charge as a means of movement. The charging speed is very fast. When encountering monsters, they are scattered and scattered. In scenes where you are relatively far away, in order to improve efficiency, you must use charge from time to time to determine the combat location. You must be more proficient in charging and running, and avoid mindless charging, which can easily turn your movement into knocking out monsters, and it is also easy to run away. Go to some very unfavorable positions; let me also say here that it is best to set the charge on the right button instead of the left button, just switch with the shortcut key; charge running has another advantage, it can be used as a trap to kill monsters, if faced If you don’t want to confront the monsters head-on, you can place a bunch of hammers in advance to make a trap. When those monsters are approaching, you can immediately charge and escape. But after those monsters run over, they will fall into the hammer’s trap, causing countless casualties< /p>
(2) Energy running: that is, running with the energy aura on. This kind of running method is very suitable for single combat with scattered + monsters that like to escape, especially for certain gold. Monsters, such as the Forgotten Knight, who can run away after aging, or vampires, who like to run away for two steps and then attack their own magic monsters. Use energy to run, which makes it easier to deal with the opponent. If the monster escapes far away, you can First use charge running to chase for a period, and switch to energy running for the remaining short period to determine the location. After the location is determined, immediately switch to the concentration aura
(3) Normal running: Normal running is usually combined with charging. Use a combination of runs and energy runs, making some minor adjustments to your stance.
However, don’t use normal running too much, because the mobility of normal running is not very ideal and can easily put you in a disadvantageous position, so you should try your best to quickly determine the position and start the battle
(4) Movement: Sometimes when killing monsters, players always feel that they are stuck in a blind spot and cannot hit them no matter how much they adjust. At this time, they might as well give up running and switch to walking. Maybe with a slight adjustment, the monsters will be hit by themselves. Won
(5) Combining the above four points, Hammer Pal needs to flexibly switch between these four methods when moving. In this way, he can take the initiative in movement and will not be affected by it. Containing and controlling monsters
The above four types are personal experiences and are for reference only. If you have a more suitable method, you can completely ignore what I said. I will say something here, since there is no tp+ The hammer needs to be easy to move, so the attribute "cannot be frozen" is a must.
5. The problem of shortcut keys, the right button of the hammer must be flexibly switched, and the skills such as focus, charge, energy, redemption, and purification are all are commonly used, so the shortcut keys are very important. If you find F1-F8 troublesome, you can change these 8 keys to your own comfortable letter keys, which will make the operation more convenient
6.pet question, if it is It’s your first time to play, and you don’t have TP+. It is recommended to use Nightmare Holy Ice to restrain the movement of monsters and facilitate your positioning. If you feel proficient in the operation, you can switch to the ordinary prayer type, which will save you trouble. If you are particularly proficient, you can also not bring it. However, this training method without a pet is suitable for Battle.net, especially those who want to develop into PK. If you want to upgrade a single player, it is best to bring one. Some players who specialize in Chaos Shelter on Battle.net may consider bringing one. Law Enforcer's a5pet
7. Since the hammer is a magic skill, you should pay attention to adding skills and FCR when choosing equipment. For PAL, FCR is divided into 75 and 125 levels. For PVC, 75 levels are fully qualified. , it is completely possible to pursue level 125
8. Defense issues: The four resistances of the hammer are very easy to reach. The block must be 75 points after opening the holy shield. In terms of fhr, as long as conditions permit, it is best to reach 86 points
9. Attitude issue: As we all know, the image of Pal casting a hammer is ugly. However, if you give up this gameplay because it is ugly, it would be meaningless. What Diablo plays is powerful. As for the image, That is a very minor thing. It is not good to care too much.
The following is about adding points and matching:
Attributes: Strength is enough to equip the equipment (if you have tp+, it is recommended 0 strength), agility to block 75% after opening the holy shield, and all the rest of the physical strength
Skills: Full Hammer of Blessing, full energy, full aim, full concentration, purification 1, redemption 1, rescue 1, Frenzy 1, the remaining points are given to Holy Shield
Equipment (rich version):
Weapon-Heart of Oak (made of flail)
Clothes-Mystery (Mage Armor Do)
Shield-Spirit (4 resistance to 45 small holy shield), if the other equipment has enough FCR, you can also choose Zakarum Messenger
Helm-Dark Gold Army Hat (put fhr/resistance beads, if you don’t lack these, you can put a perfect ruby) or the best bright gold ring (2 skills, 20fcr, agility, life, mana)
Gloves - Mage’s Fist Or Tageo's Hand
Belt-Spider's Web (prepare a piece of Thunder God's Power in the box to deal with electric ghosts)
Boots-Sandstorm Journey (tangible or invisible can be used) , or floating on the water
Necklace-Mala or the best synthetic necklace (2pal skills, 20fcr is required)
Ring-Jordan stone + top-quality fcr ring
Off-hand - Call of War (made by crystal sword) + Spirit
pet - Normal combat or nightmare defense: Vision (Invisible Sharp Ax or Giant Long Axe) + Fortitude (Invisible Paint Armor or Archon Armor) + Invisible head/3 holes 8 blood-sucking blue heads (put three 15ias40ed beads)
Charm: 1 combat skill 45 life gc, of which there can be 1 to 2 1 combat skill 12fhr, enough for 86fhr. SC uses 20life17mana, not much to say about usc and ulc
Note: I will post pictures of the templates of bright gold headbands and bright gold rings at the end of the post, but they are just templates
< p>Non-tycoon matching:Weapon-Heart of Oak (flail), if you can't afford the oak tree, you can use the Wizard's Thorn or the Spirit Sword (Crystal Sword, Broadsword or Long Sword)
Clothes-snake magician's skin (later upgrade) or guardian angel (put a resistance bead)
Shield-same as the rich type (the basic mental requirement can be lowered, but it must be 40 Resistance and above)
Helmet - military cap (put resistance beads or 13)
Gloves, belts, boots - all the same as the rich type
Necklace - Mala
Ring - crow + fcr ring. If fcr is enough, you can use crow + ring of Bulcasso (note: non-tycoon hammers cannot fly and need to move, so it is important that they cannot be frozen)
Deputy-hand - war call + spirit, if you can't do war call, use Naji's staff in the off-hand
pet-type is the same as the rich type, equipment: vision + force + head placement
charm: combat light board, attack aura board, resistance, life, mana, etc.
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