Traditional Culture Encyclopedia - Photography major - Find 3D lighting parameters and camera skills! ! ! !
Find 3D lighting parameters and camera skills! ! ! !
Among them, the basic parameters of the standard lamp are the same, so check Enable and turn on the shadow. Generally, the shadow effect will be better if VR is selected for shadow. By default, the intensity value is tested first, and the color can be adjusted appropriately. Among them, the target parallel light and spotlight should be adjusted to focus and attenuate some light. The target parallel light simulates sunlight well. The rest can be defaulted.
Photometric lighting is very simple. Shoot the target lighting in the front view and the left view and adjust the position. Start adjusting parameters, turn on shadows, and select WEB mode for light distribution. Drag the previously bad photometric file to the file location of the following website. Generally speaking, the default strength will be higher, and its strength can be adjusted during testing, and colors can also be selected under cold and warm conditions. The rest defaults.
The most commonly used in VR lighting is that both surface light and VRSUN can be dragged in the upper left view. Under the modify panel, you can change its size by changing its half length and half width. The default intensity is about 30, 10. Generally, it is already very bright indoors. Of course, this is also related to the size of your face light. If you are happy, reduce its intensity, and if you are small, use it flexibly. Generally, check Invisible and Shadow to improve its subdivision value and make it more delicate, and the rest defaults. Similar to the target directional light, VRSUN can be used to simulate sunlight, and its intensity is very sensitive, which is generally adjusted between 0.01-1.0. The rest can be defaulted!
The camera is also very simple. Generally, we need to use the target camera, pull out the camera in the top view, make an angle you think you want to show, then activate the camera view (C) in the perspective view, adjust its height in the front view, and observe it in the camera view. The height is generally around 1 m. We also need to select the camera to enter the modification panel, adjust the lens and field of view, drag its value with the left key, and observe the change of camera field of view until we are satisfied, but generally indoors, the lens is around 35.
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