Traditional Culture Encyclopedia - Photography major - In 3DMAX travel mode, WSAD moves very slowly, as if it won't move. How to accelerate and decelerate?
In 3DMAX travel mode, WSAD moves very slowly, as if it won't move. How to accelerate and decelerate?
Attached below is a complete roaming mode tutorial:
After entering through navigation mode, the cursor will turn into a hollow ring, and pressing a certain direction key (front, back, left or right) will display the direction arrow.
This function can be used for perspective and camera viewports. Not applicable to orthographic views (such as front view) or spotlight viewports.
Tip An easy way to create a path-based roaming is to use the roaming assistant.
Set roaming animation
When using roaming navigation in the camera viewport, you can use automatic keys or set keys to animate the camera roaming. Either way, to set the camera animation, you need to manually change the number of frames (the easiest way is to use the time slider); In addition, when using the set key method, you need to change the number of frames and click Set Key.
Prompt to select a camera before starting animation. If no camera is selected, its key points will not appear on the track bar. ?
process
To use roaming navigation:
Enable roaming by pressing the up arrow or clicking (Roaming button). ?
Navigate the scene using the keyboard and mouse, as described in the rest of this topic. For example, to move forward, left or right, press and hold the W, A and D keys respectively. You can also use the arrow keys to make the same movement. To change to any direction, drag the mouse in that direction. ?
To stop using roaming navigation, do one of the following:
Right click.
Activate other viewports.
Change the active viewport to a different type.
Open other viewport navigation tools (such as zooming or panning).
Open the Select Object or Transform tool.
Please note that when roaming navigation is active, you cannot use the mouse to select objects, but you can use tools such as Select by Name to select objects. You can also change the viewport shading type (for example, shading and wireframe). Doing anything will not exit roaming mode. ?
connect
The "Walk" button is the only graphic element related to roaming navigation in 3ds max interface. Other functions are provided through mouse operation and keyboard shortcuts. The following table shows keyboard operations:
Command shortcut key
Speed up switching q? ?
Back s, down key
Slow down and switch z?
Reduce rotation sensitivity? not have
Reduce the step size [?
Press c, shift+ down arrow.
Forward w, up key
Increase rotational sensitivity? ? Nothing?
Increase step size]? ?
Reverse vertical rotation switching? Nothing?
Turn left, left.
Move horizontally+space bar
Lock horizontal rotation?
Lock the vertical rotation of the space bar.
Reset step alt+[?
Right d, right direction
Up e, shift+ up key?
If nothing is displayed in the Shortcut Key column, the default key is not specified for the command. At this point, you can use the Keyboard panel in the Customize User Interface dialog box to set custom shortcut keys.
Move forward, backward and sideways?
For the move operation, you can use the arrow keys or letter keys on the left side of the keyboard. ?
Tip In the Perspective viewport, you can use Undo View Change and Redo View Change (shift+z, shift+y) to undo or redo navigation operations. However, when you are in the camera viewport, the roaming animation will transform the camera object, so you must use Edit Undo and Edit Redo (ctrl+z and ctrl+y) to complete the corresponding operations.
Press and hold any of the above buttons to continue the corresponding operation.
forward
W key or up key. Move the camera or viewpoint forward.
Note that if you are not in navigation mode, you can press the up key to enter the corresponding mode. ?
After ...
S key or down key. Move the camera or viewpoint backwards.
In the camera viewport, "front" and "back" are equivalent to pushing and pulling.
left
Arrow key or left key. Move the camera or viewpoint to the left.
correct
D key or right key. Move the camera or viewpoint to the right.
In the camera viewport, "left" and "right" are equivalent to panning left and right.
Last/better/previous/last name
E key or shift key+up key. Move the camera or viewpoint up.
under
C key or shift key+down key. Move the camera or viewpoint down.
Acceleration and deceleration
Acceleration switching and deceleration switching
Pressing "accelerate" (q) will make the movement faster. Pressing "Slow down" (Z) will slow down the movement. These controls are toggle switches: pressing the key for the second time will restore the default action rate (pressing the key again will close the result of the first key operation). They are especially useful when you hold down the down arrow to navigate.
Switching between acceleration and deceleration does not depend on the step size.
Adjusting step size
Increase step size and decrease step size.
Pressing "Increase Step Size" (]) while moving the camera or viewpoint will increase the motion increment. Press "Reduce Step Size" ([) to reduce the action step size. In addition, you can press these shortcuts repeatedly to enhance the effect. When navigating by clicking or holding down the key, the effect of changing the step size will be more obvious. Step size change is very useful for adjusting the action to the scene range. The corresponding settings are saved with the max file.
Reset step size
Pressing Reset Step (alt+[) will restore the step to the default value.
Step size has nothing to do with acceleration or deceleration.
Rotate (tilt)?
Inclined view
Click and drag to tilt the camera or viewpoint.
In the camera viewport, tilting the view is equivalent to panning the camera.
Increase the rotational sensitivity and decrease the rotational sensitivity.
When using an oblique view, pressing "Increase Rotation Sensitivity" (no default key) will increase the motion increment. Pressing "Reduce Rotation Sensitivity" (no default key) will reduce motion sensitivity. In addition, you can press these shortcuts repeatedly to enhance the effect. They are very useful for adjusting actions within the scene. The corresponding settings are saved with the max file.
Lock horizontal rotation
Pressing Lock Horizontal Rotation (no default key) will lock the horizontal axis, and the camera or viewpoint will only tilt vertically.
Lock vertical rotation
Pressing Lock Vertical Rotation (Space bar) will lock the vertical axis, and the camera or viewpoint will only tilt horizontally.
Reverse vertical rotary switch
When dragging the mouse, pressing "Reverse Vertical Rotation" (no default key) will reverse the tilt direction. When this toggle switch is turned off, dragging up will cause the scene object to drop in the view, and dragging down will cause the scene object to rise in the view (similar to tilting the actual camera). When the toggle switch is turned on, the objects in the view will move in the direction dragged by the mouse.
grade
Pressing "shift+ Spacebar" will remove the tilt or rotation effect that the camera or viewpoint may have, and make the view horizontal and vertical.
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