Traditional Culture Encyclopedia - Photography and portraiture - Making full use of animation belongs to which of the three core elements of courseware?

Making full use of animation belongs to which of the three core elements of courseware?

The four basic elements of animation are choosing the material scene, setting appropriate lighting, showing a unique creative perspective, and adding special effects and sound effects.

The concept of animation is different from general animation. Animation is a comprehensive art, and it is an artistic expression that integrates painting, film, digital media, photography, music, literature and many other artistic categories. /kloc-originated in Britain in the first half of the 9th century and flourished in the United States. China animation originated in the 1920s.

Introduction to other situations of animation.

The more standard definition of animation technology is the image technology that takes pictures of objects frame by frame and plays them continuously to form actions. No matter what the subject matter is, as long as it is shot frame by frame, continuous playing to form a moving image is animation.

Two-dimensional animation is generally based on 24 frames per second to ensure smooth picture playback, but due to the development of modern technology, the number of animation frames does not need to reach 24 frames per second.

Excellent courseware should reflect the practicality of content, the richness of teaching resources, the rationality of interface and the controllability of process.

Select a title.

The production of multimedia courseware begins with the topic selection, and the primary task of topic selection is to select the teaching theme, determine the teaching objectives, and then make necessary preparations before production according to the topic selection, also known as pre-preparation. Pre-preparation usually includes the external environment of courseware production and operation, that is, computer hardware and software.

The hardware environment of the computer includes running speed, memory capacity, input and output devices, etc. The software environment includes the platform and various tools for courseware making, and courseware making should be based on these environments.

When making courseware for learning or teaching, the following points need to be made clear in the planning stage: (1) Whether the selected teaching content is conducive to the development of multimedia teaching characteristics;

(2) Whether the courseware of this topic is used as a basic teaching material or as an auxiliary or supplementary teaching material; (3) The use of this courseware is characterized by whether it is provided to teachers for classroom teaching demonstration or for students' personalized learning. If it is used for personalized learning, it is used for students to learn basic knowledge or train basic skills.