Traditional Culture Encyclopedia - Photography and portraiture - Find k- 1 game rules.

Find k- 1 game rules.

K- 1 is a kind of fighting competition. K is the abbreviation of the initials of karate, kungfu and taekwondo. These events are all fighting events under certain rules. 1 stands for the first and the top, and together they stand for the top fighting competition.

K- 1 is the most influential fighting competition in Japan at present, and its influence is gradually expanding outside Japan. K- 1 broke through the monotonous mode of traditional sports competition in the form of competition, catered to the pursuit of fashion by modern audiences, especially young audiences, boldly borrowed the performance methods of modern pop music and pop song concerts, introduced the most advanced lighting, sound, dance beauty and music into the competition, and successfully combined them.

In a sense, the success of K- 1 is the combination of modern sports and modern performing arts. K- 1 introduced a brand-new form of expression to traditional Wushu, and impacted many inherent concepts of traditional Wushu. The success of K- 1 has attracted wide attention from other martial arts schools in Japan. Part of this concern comes from the influence of K- 1 on other projects, and part of it comes from the thinking of other martial arts schools on their own development prospects under the new technology conditions.

K- 1 is a competition or a performance;

Traditional sports competitions can be summed up as champions or gold medals, and their essence is the results of sports competitions-competition results and gold medals. Therefore, the training, competition organization and referee around traditional sports competitions all serve the results of the competition, and the appreciation and visibility of the competition are only by-products and subordination. Athletes are placed at the core of the competition, and the presence or absence of spectators is not important.

K- 1 Introducing the principle of commercialization into sports competitions. The essence of commercialism is to take the audience as the core. The operation of sports competition is to produce a consumable product and spread it through live broadcast or TV media to obtain commercial value. Therefore, the training, organization and judging of the competition are all for the satisfaction of the audience. At the same time, the products of sports competitions are strongly commercialized. This packaging concept comes from the development of modern performing arts. The packaging form draws lessons from modern lighting, acoustics, music and dance arts, fully stimulates the audience's vision and hearing, and fully meets the needs of people who are full of tension, pressure and anxiety in modern society to relax. Any form and content that is conducive to meeting the needs of the audience can be introduced into commercial sports competitions.

People who hold the concept of championship will find that K- 1 has broken through the traditional sports competition and the publicity of athletes' personality has become an important content when watching the live broadcast of the competition. Some games have obvious "show" and "tricky" traces, the host guides the audience's emotions at will, and the color big screen deliberately exaggerates some details. In essence, it doesn't matter whether K- 1 is a competition or a performance. What matters is the audience. When the audience needs a game, it is a performance.

K- 1

More than 95% of the audience at K- 1 are young people around the age of 20, and about 80% of them are young men and women who are in love. People over the age of 50 are rarely found at the scene. There is no doubt that this is the result of the two-way operation of the invisible hand of the market. Young people around the age of 20 are the most energetic and imaginative class in all societies. Their thoughts are unconstrained. They pursue everything they think society should pursue, and they want to be different. However, their economic strength, social experience and qualifications always lead to the distance between their reality and their ideals. They want to be the mainstream of society, but they can only obey. The gap between reality and dreams has caused their pain and anxiety. Therefore, they can only dye their hair golden yellow and colorful, and put on thick-soled leather shoes and wide-mouth bell-bottoms to attract the attention of the society. So they innovate society, and society creates ideas for them. Cool and modern are terms they created and used to describe them. Especially in front of the opposite sex, they are more willing to show their uniqueness, which is sometimes at any cost.

K- 1 competition shows a strength contest and a male charm. Athletes' strong muscles, cold and fearless expressions and powerful fist attacks can easily trigger the audience's hero worship complex. This complex induced their dreams and satisfied their psychological needs. Intense, exciting and changing laser lights, noisy, manic and shocking rock and jazz, and the hysterical barking of the host are enough to vent all the depression, frustration and boredom in the hearts of young people.

K- 1 rules of the game

The competition rules of K- 1 are typical commercial rules, which serve the atmosphere of the scene and the feelings of the audience. Many principles regarded as sacred by traditional competitions have been revised. The rule of K- 1 pays more attention to the game process than the game result. In fact, the result is for the athletes, the process is for the audience, and the audience's attention to the results of the competition is formed by the competition process. Without the intense and wonderful competition process, the boring competition results are meaningless to the audience.

Hugging and passive attack, which are incurable in the traditional rules of the game, are mercilessly interpreted in the rules of K- 1 Bloody and intensely exciting KO are highly rendered. K- 1 is highly simplified in scoring method. Referees not only play a role in dealing with highly professional problems and the results of matches that are very close to those of referees, but also can predict the general results of matches in advance. In fact, the judgment of the audience is the judgment of the rules.

K- 1 technology

K- 1 The technique used by athletes in the competition is very simple. The fist methods are mainly straight fist, swing fist and hook fist, and the leg methods are low whip leg and a small amount of high whip leg. Some high-level athletes with characteristics can occasionally use the swing after turning and swing their legs after turning. The simplicity of K- 1 technology, as the initial stage of the project, is convenient for the audience to understand the sport. However, when the audience has a deep understanding of this project and begins to pay attention to other projects through their interest in K- 1, it is obviously difficult for the simplicity of K- 1 technology to continue to satisfy the growing appetite of the audience.

K- 1 broadcast pictures and media

K- 1 was broadcast live by two TV stations. The broadcast picture adopts the way of combining the live scene with close-up playback and data insertion. In the lens processing, film technology is adopted, emphasizing the description of parts and the rendering of pictures, and fireworks technology is used to create an atmosphere. There are four large screens on the scene, which makes up for the atmosphere when the scene is relatively static and lacks rendering power.

In the use of on-site seats, make full use of the advantages of multiple seats, and set up two cameras for each of the four fixed seats. At the same time, set up a number of wandering seats. The cannon roaming seat is set in front of the stage. One wandering seat always reflects the close-up of the athlete when he enters the arena, and the other shows the close-up of the athlete after he takes the stage and before the boxing match. Through the flight of the plane, the details that the audience can't observe carefully are reflected on the big screen in time.

K- 1 The organizers attach great importance to the media. Television, newspapers, magazines, radio stations, etc. 100. Many media interviewed K- 1 live, and media reporters enjoyed the same treatment as sponsors. Photographers can take pictures at the edge of the ring. The daily TV publicity of K- 1 is guaranteed once a week, so that the daily media can meet the audience's demand for K- 1 information when the competition of K- 1 is not very frequent.

K- 1 and sponsors

In all commercial sports competitions, sponsors' activity funds will account for a large part of the whole activity income. K- 1 not only provides various convenient watching and resting environments for sponsors on the spot. More importantly, it is necessary to consider that sponsors' advertisements are everywhere. Signs and venue advertisements are classic masterpieces of any commercial sports competition, and K- 1 will certainly not give up. More importantly, on the big screen of the scene, the corresponding advertisements were launched at the beginning and when the athletes came on stage, so as to complete the organic combination of advertisements and the atmosphere of the scene.

K- 1 site layout

The venue layout of K- 1 adopts the way of separating the performance area from the boxing ring. This dichotomy is helpful to overcome the shortcomings of monotonous boxing ring and lack of background changes during the competition. During the competition, if the competition is mediocre, boring or the pause time is short, the changes in the lighting and scenery of the big screen and the performance area can divert the audience's attention in time and reduce the psychological discomfort caused by the silence. At the same time, the performance area is also the first area for athletes to pass through. Under the control of the lighting in the performance area, the confidence of athletes can be fully reflected. A 50-meter-long passage is used between the performance area and the boxing ring, so that the audience can make full use of the live vision and close-up of the big screen to judge the athletes' psychology and strength, observe the appearance of sports and decide their own preferences before the athletes go on stage.

The boxing ring has risen. The height of an ordinary boxing ring is 95- 100 cm, and K- 1 makes the boxing ring 120 cm. It is said that there are two reasons: one is to make the audience more comfortable by raising the height of the boxing ring, especially the audience in the back row is not easily blocked by the audience in the front row. Second, it is convenient for TV broadcast and photographers to take pictures. Because the audience of K- 1 is relatively fixed, in order to give the audience a fresh feeling every time, the beauty of the dance and the background scenery of K- 1 are different every time. This time, with the music fountain and the dragon and tiger made of two big balloons as the background, a dynamic three-dimensional picture is made above the fountain by laser slide imaging technology, and a complete picture is formed by combining fireworks and background candlelight when necessary.

K- 1

K- 1 used a lot of high-tech lights, and more than 400 laser lights were used on site. In various fields, the atmosphere of the scene can be mobilized and adjusted through the change of lighting. The specific distribution of lights is: four rows of laser lights (25X4) above the boxing ring, with red and blue colors changing, which are used to adjust the atmosphere when the game stops. Four rows of ordinary lights above the boxing ring are used as light sources for lighting, photography and video recording during the competition. There are eight huge spotlights in the back seats of the gymnasium. Lights used to chase athletes in and out. There are two rows of red and blue laser lights in front of the performance area, which are used as background lights for red and blue athletes during competition and performance respectively. There are two rows of laser lights behind the performance area. There are two rows of laser lights above the performance area. Set laser imaging headlights in the backstage of the performance area. The live sound mainly uses the sound of the gymnasium. Music uses strong rock music.

K- 1 personnel

K- 1 Bureau is an efficient working organization with only a dozen formal staff. The bureau is only responsible for overall planning, advertising and external liaison, and some specific work is entrusted to relevant professional organizations and companies.

Virtual reality and the complex simplification of K- 1

In the imagination of ordinary people, K- 1, as an influential sports event in Japan, must be perfectly organized and all the equipment and environment are first-class. In fact, on-site processing, K- 1 adopts the combination of complexity and simplicity, and the combination of reality and reality. Exquisite places are handled beautifully, concise places are handled concisely, and virtual places are replaced by reality as much as possible. The reality of competitive technology. K- 1 has been played for 8 games, some using virtual technology and some using real technology. Its purpose is to control the emotions of the audience through the control of the game, forming a ups and downs of the game situation.

The strategy of stunning was adopted in the first and second games, which made the audience feel the cruelty of the game immediately. When the audience didn't react, the third game formed a situation of playing five games and calculating the outcome with scores. The audience's mood just stabilized, and the fourth game ended with three knockouts (KO), at which time the audience's mood was completely controlled. The rest of the game is going on nervously, interspersed with various tidbits. In the use of props and lighting, the combination of realism and simplicity is also adopted. The lighting changes extremely carefully, while the props are quite simple. The plane layout, height and angle of the seat are carefully considered, but the seat itself is very simple.

K- 1 The control of complexity and authenticity mainly comes from two considerations: one is to control operating costs. If all the equipment is perfected regardless of the cost, the cost of the whole competition will double. Second, when all the details of anything completely reach the peak, the subjective evaluation formed by the outside world will tend to be mediocre. Just like literary works and artistic works, dull time is dull and ups and downs. Exquisite places are never rough, and rough places should not be exquisite.

A standing mixed fighting event held in Japan. This game can only be played standing up. ("K" comes from karate (karate), Kung Fu (Kung Fu), Kickboxing (kicking boxing), Kempo (boxing) and other fighting techniques that begin with the letter "K". "1" stands for the first place and champion, and stands for the best. )

1993 was founded by Kazuyuki Ishii, director of Zhengdao Church in Japan. President Ishii and his party resigned in 2002 for tax evasion, and was sentenced to 1, 10 months in 2003. (released on bail after three months in prison) still has a great influence on K- 1.

At present, the operating organization is FEG (Fighting Entertainment Group), which was established in September 2003 and its president is Tanigawa Sadako.

K- 1 Grand Prix (K- 1 Grand Prix for short): It is the first time to hold an undifferentiated K- 1 event once a year.

K- 1 GP previous champions

1993 Branco Citatic (Croatia)

1994 Peter Aerts (Netherlands)

1995 Peter Aerts (Netherlands)

1996 andy hug (Switzerland)

1997 Ernesto Hoost (Netherlands)

1998 Peter Aerts (Netherlands)

1999 Ernesto Hoost (Netherlands)

2000 Ernesto Hoost (Netherlands)

200 1 mark hunter (New Zealand)

2002 Ernesto Hoost (Netherlands)

2003 Remy Bonjasky (Netherlands)

2004 Remy Bonjasky (Netherlands)

K- 1 world's largest (short for middleweight artistic limit): below 70kg K- 1 event.

The first meeting was held in 2002.

Previous K- 1 World MAX World No.1 Final Championship

2002 albert kraus (Netherlands)

Masato (Japan) in 2003.

2004 Buakaw Por。 Pramuk/Bo Qiu (Thailand)

Since 2003, K- 1 Premium Dynamite has been held every year on New Year's Eve, which has become the most powerful challenger for the ratings of the traditional Japanese New Year program "Red Hundred Songs".

K- 1GP has decided six champions in each sub-race, plus two recommended players from FEG. These eight people will compete with the top eight in last year's K- 1GP finals for the opening match of K- 1 and decide the top eight this year.

K- 1 empire

K- 1 is a free fighting competition founded by Ishii Kazuyuki, the founder of Zhengdaoguan 1993. "K" stands for karate, Kung Fu, Taekwondo, Kempo and other fighting skills; "1" is the first and champion. In fact, the fighting skills used by the players participating in K- 1 include Muay Thai, Karate, Kicking Boxing, Sanda, Professional Wrestling, Taekwondo, Traditional Muay Thai, Boxing, and even American fighting skills, French Leging and some amateur fighting skills (commonly known as street fighters).

K- 1 has become the undisputed most influential standing fighting hall in the world with three sharp weapons, namely, accurate competition positioning, efficient and innovative commercial operation and star effect.

Ishii Kazuyoshi was born in extreme karate, and later founded his own Zhengdao Guild Hall in Osaka. Feeling that extreme karate is falling apart, there are many factions, and old age and death are not related, Ishii decided to establish a world competition that truly abandoned the concept of portal and embraced heroes from all walks of life. Ishii knows that the level of the game without the audience is no matter how high, there are also high and low. Only by keeping the game intense can the audience be invited to the scene. Therefore, the rule of K- 1 is based on the principle of encouraging attack and KO, which limits the techniques to slow down the pace of the game, such as cuddling and prohibiting wrestling. For safety reasons, elbow method is also prohibited. The usual game is 3 minutes 1 inning, * * * playing 5 innings, and the intermission 1 minute. The knockout round is three rounds and three minutes. If there is a tie, overtime will be played (the number of rounds in overtime will vary according to the type of conference). When the knocked-down player counts to 10 seconds and fails to stand up, it is KO. It's KO to fall three times in a round. In the knockout stage, except for the final, two falls in a round are KO. The criteria for judging the outcome are: KO, TKO (including the medical supervisor stopping, the referee stopping, the assistant throwing white towels, etc.). ) and the judgment of three judges. Scoring is similar to boxing rules, with *** 10 points per round. When there is no obvious difference between the two players, the game will be tied, and the opponent with obvious advantages will be deducted 1 point, and the opponent with particularly obvious advantages will be deducted 2 points. Finally, three judges will calculate the total score. When two or more referees draw lots at the same time, the game will be a draw. In recent years, the rules of K- 1 have become stricter and stricter. In a non-graded competition, one side can only hit the knee once after the other side adopts the collar technique, which has a great influence on the players from Muay Thai. Attracted by the novel competition system and huge bonuses, heroes from all walks of life flocked to K- 1 and gradually developed into the most influential fighting organization in the world.

The event packaging of K- 1 is the best in the fighting world, even in the world championship. Every year in the finals, they invited first-class Japanese directors, DJs and lighting engineers to ensure that the scene reached the level of rock concerts. In the 2003 finals, K- 1 even moved a symphony orchestra directly to Tokyo Dome Gymnasium. The cost of such a super giant system often exceeds one million dollars. How can we ensure profitability? There are four main sources of income for K- 1: the first is ticket income. Generally, the audience of K- 1 is more than 10,000 people, and the semi-finals and finals of K- 1 often attract 50,000 to 60,000 people. The current record is 74500 in the 2002 K- 1 10th Anniversary Finals. Tickets are generally divided into four grades, 6000, 13000, 16000, 30000 yen, so the ticket revenue alone is already considerable. The second is the broadcasting fee and sponsorship of Japanese TV stations. K- 1 was broadcast on Japanese public television. Due to high ratings and high advertising revenue, Fuji TV and TBS (Tokyo Broadcasting System), which cooperate closely with K- 1, sometimes provide broadcasting fees as high as two million dollars. The year-end dinner K- 1 Super Explosive was sponsored by TBS Astronomy. The third is the share of copyright fees for pay TV and cable TV from overseas. The big K- 1 game can be watched on the pay-per-view (PPV) in the United States on the same day, with a general charge of $30; European ESPN2 sports station regularly broadcasts K- 1 games, and it is necessary to pay the copyright fee to K- 1. K- 1 competitions and sales of players' intellectual property products constitute the fourth part of income, including videos, DVDs, T-shirts with players or club logos, dolls with players' portraits, etc. And the sales area outside the competition site can discharge hundreds of meters of long queues every time. In recent years, the sales of derivative services provided by new media such as websites and mobile phones have increased rapidly.

Surprisingly, K- 1 Bureau (FEG Company became the official promotion company of K- 1 in 2003, and K- 1 Bureau is under its jurisdiction) has only 10 employees, and is extremely dedicated except for a clear division of labor (former president Kazuo Ishii calls himself/Kloc. Under the guidance of K- 1 employees, they are responsible for production, publicity, translation, logistics and other aspects, just like the gears on the huge sports machine K- 1, driven by * * *.

K- 1 won many fighters at the same time, which is a household name in Japan. Three-time champion Peter Aerts, Dutch lumberjack, four-time champion Ernesto Hoost, God of War andy hug, 200 1 champion mark hunter, uncrowned king Jerome Lebana, Croatian special police mirko klopp, steel wrist Mike Bernardo and Crocodile became the ratings guarantee in turn, ensuring a huge team of loyal boxing fans for K- 1. Norika Fujiwara, the superstar of the Emperor, made a long-term guest appearance on K- 1, and the commentator's score on K- 1 also improved a lot. However, in recent years, the star-making movement of K- 1 seems to rely too much on the celebrity effect, but ignores the strength, and the strength is the foundation of the battle. It advocates alternative stars like Bob Sapp and Chad Haakeo Rowan, and treats veterans who laid the foundation for K- 1 in the past. Although it was successful in business, it cooled the hearts of die-hard boxing fans.

In the past 10 years, K- 1 experienced a series of changes, such as the sudden death of Andy Hug (the champion of 1996 K- 1, a Swiss vacuum artist living in Japan) and the tax evasion scandal of Ishii Kazuyoshi, but its influence increased instead of decreased. At the beginning of its establishment, the only undifferentiated events gradually developed into five series of events: K- 1WorldGP, K- 1Japan, K- 1WorldMax, K- 1MMA, K- 1 Premium Dynamite, which together formed a huge series.

K- 1 World Grand Prix (referred to as K- 1 World Grand Prix, GP means Grand Prix) is an undifferentiated event. This is an event that K- 1 existed from the beginning, and it is also the basis for K- 1 to build a huge empire today. The champion of K- 1 usually refers to the champion of K- 1 world GP.

When the first K- 1 World GP was held in 1993, there were no qualifiers. The founder Kazuyoshi Ishii selected eight top players from all over the world, all of whom wore heavyweight champion gold belts of internationally renowned fighting organizations such as ISKA, WKA and WMTA at that time, including two iconic figures of K- 1 and three K-65438 from the Netherlands. The appearance of these heroes on the same stage can be said to be the most luxurious lineup in the history of free fighting, which was witnessed by tens of thousands of spectators at the First Gymnasium of Tokyo National Yoyogi that night. After three rounds of hard single-loss elimination, veteran Blanco from Croatia won the championship trophy with a record of all KOs, and pocketed 50,000 US dollars in prize money. After that, the number of participants increased from 8 to 16, and the competition was divided into two stages: semi-final and final. With the further expansion of the scale of K- 1, there is another intervention match before the semi-final. At first, all these preliminaries were held in Japan. Later, K- 1 defined its overseas strategy, set up branches in the United States, Germany, the Netherlands, France and other free fighting powers, and extended the preliminaries to these countries, which not only expanded the influence of K- 1, but also explored it.

Since 2000, K- 1 has held preliminaries in eight major cities in the world. Winners can participate in four or five intercontinental preliminaries held in the United States, Europe and Japan, and the winners can directly enter the semi-finals of K- 1 World GP held in June every year. Usually, there are 14 places in the semi-finals, of which 7 are finalists in last year's finals (there are 8 in the finals, of which 1 place is allocated to Japanese players), 4 ~ 5 are intercontinental preliminaries, and the remaining 2 ~ 3 places are mobile, which are specially allocated to those players who can't enter the semi-finals by virtue of their strength, but have high popularity and market appeal, which also reflects K. On July 17, 2004, Zhang Qingjun, a young Sanda player from Beijing Shenghua Wushu Fight Club, defeated Chad Haakeo Rowan, former sumo wrestlers of Yokozuna, in the K- 1 World GP Korean Competition and entered the semi-finals. Unfortunately, he was forced to abstain because of a tibia injury. In recent years, the finals of K- 1 World GP have all been held in Tokyo Dome (indoor baseball stadium, which can accommodate up to 75,000 spectators), and the annual K- 1 World GP Series is also called "Tokyo Dome Road". Since 2002, the prize money of K- 1 World GP champion has risen to 400,000 dollars.

K- 1 Japan series activities

There are two kinds of K- 1 Japan series events. One is non-tournament K- 1 Japan. This kind of competition is usually held several times a year, mainly for domestic players in Japan, and foreign high-level players are invited to participate, with the aim of cultivating local heavyweight players in Japan. The other is the championship K- 1 Japan GP. The final is held in September every year, with 8 places. They are all outstanding players in the non-championship K- 1 Japan series. Last year's champion was automatically selected. The champion of K- 1 Japan GP won the ticket for the opening match of K- 1 World GP in June, that is, the semi-final. Usually, the eight finalists are all Japanese players, but in rare cases, K- 1 invited foreign players to participate. 1999 and 2000, two top heavyweight Sanda players, Juan and Teng Jun, were invited to participate in the K- 1 day GP and reached the semi-finals respectively. 200 1 Nicolas Pettas, a real karate star who was born in Denmark but has lived in Japan for more than ten years, took part in K- 1 Japan GP with a wild card and won the championship.

Unfinished ... unfinished.