Traditional Culture Encyclopedia - Photography and portraiture - What's the difference between 3DMAX's curve editor and photo table editor?
What's the difference between 3DMAX's curve editor and photo table editor?
MAX's curve editor is mainly used to adjust bones, and the workbench is used to adjust CS bones. Generally speaking, the workbench is enough, but to be honest, MAX's animation curve is of little use, because it is not easy to manipulate. Unlike MAYA, except for POSE, it mainly relies on the curve editor. MAX mainly relies on the POSE workbench to satisfy your numerical control, but if you want to adjust the effect you want, you have to rely on POSE. I hope it helps you.
You must first understand their functions. The curve editor is used to edit bones, which means that the movement of bones is displayed in front of you in the form of curves. You can clearly see the rotation and displacement properties of a frame of bones, but the photo table is only a reference to an animation expression, which is equivalent to telling you how many frames are needed for animation and how long a key frame needs to last. That's all, equivalent to the director. Can you figure it out now?
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