Traditional Culture Encyclopedia - Photography and portraiture - How to guide children to watch cartoons correctly
How to guide children to watch cartoons correctly
The benefits of watching animation:
First, cartoons can satisfy children's entertainment desire.
Project yourself onto a character. Barbie, for example, is very popular with girls. Every little girl wants to be her, both beautiful and elegant. Therefore, parents may find that girls around the age of 3 begin to pay attention to dressing up. In fact, this is a good educational opportunity. Parents who want their children to learn good habits, such as keeping the environment clean, can use their children's habits that they like to imitate to achieve their goals. For example, they say to their children, "Keep the environment clean at all times so that they can be as lovable as Barbie dolls!" "
Second, cartoons can act as temporary partners for children.
A healthy environment is very important for children's growth. After watching TV for many years, little by little, our children have actually imagined themselves as themselves in cartoons, and the characters in cartoons have become their temporary partners.
Thirdly, cartoons can provide children with knowledge about society and self.
Children's social skills need to be cultivated from an early age. Some cartoons that show good feelings and communication between people can have a positive impact on children. Cartoons are specially made for children, full of friendly and United atmosphere, and the world is bright, which is exactly what children want.
4. Cartoons can help children develop self-control and courage, and form good behavior habits.
When boys reach a certain age, they will start to watch Spider-Man and Transformers, which is promoted by loyal friendship and adventurous spirit.
5. And animation can also guide children to have a correct outlook on life.
Many children's cartoons have the function of educating children. As parents, they can guide their children appropriately in the process of watching cartoons, so that they can develop in the direction of truth, goodness and beauty, and avoid children being too addicted to them and imitating the content and behavior in cartoons all day. Of course, for cartoons, we can't choose those that are too educational or too complicated. More often, we just need to laugh with our children. Because, let children watch cartoons, we hope that children can get happiness from them. As for education, it is more attached, and children will think for themselves in laughter.
Disadvantages of watching animation: Although watching animation has so many benefits, it is also the trouble of some mothers. For example, watching anime for too long may lead to problems such as inattention and amblyopia after entering school, or the baby is out of control.
Parents' grasp of the extent to which their babies watch cartoons.
First, try not to touch it within two years old.
Some parents are very forbidden to show cartoons to their babies. The TV at home is never turned on, and even the baby is not allowed to listen. Some parents, on the other hand, turn on the TV at home almost all day, which has a great influence on the baby's vision and attention training. Therefore, I personally suggest that babies under two years old should contact TV and computers as little as possible. Its flashing screen is very harmful to the baby's vision. Once, a 17-month-old baby was seriously nearsighted because he watched too much TV.
Second, choose educational cartoons.
In fact, in real life, it is inevitable that our baby will be exposed to TV. If parents want to choose TV content for their baby, it is best to use educational animation, such as English, nursery rhymes, stories, Qiao Hu, Dora, Hong En English, etc., which can not only cultivate the baby's good habits with the help of the idol function of animation. For example, watching Qiao Hu can imitate some of his good habits, and watching English cartoons can enlighten English. But it is better to watch less, five to ten minutes a day, and don't let the baby watch too many animations.
Third, be careful not to let your baby rely on cartoons.
It is necessary to control the time for your baby to watch cartoons. Don't be addicted to cartoons and don't damage your eyes. As the patron saint of the baby, parents should know how to arrange the baby's schedule reasonably, stipulate and control the time for the baby to watch cartoons, and let the baby develop good habits. Some babies may have been fascinated by anime. For older children, parents deliberately unplug the TV cable and tell them that the TV is broken and needs to be repaired. Use this time to guide your baby to develop a good habit of reading. Of course, parents should adopt wise methods and full patience to accompany their children to read and guide slowly.
Fourth, pay attention to the method of watching animation.
Watching anime is also a parent-child activity. Mom and dad watch it together, not to kill time or keep the baby quiet. In the process of watching, communicate and interact with the baby about the plot and interesting places in the animation. Babies who can't talk will feel very close when they see small animals or babies appearing in the animation, and babies who can talk can interact with their parents. Turn off the TV decisively in ten to fifteen minutes. If the baby is noisy, quickly attract his attention with a book or his favorite toy, or simply take the baby out to divert his attention.
Parents' guidance on watching cartoons for their babies
Watching too many cartoons will also have a negative impact on children's physical and mental health. At this point, parents can "intervene" from the following aspects:
Let parent-child activities be colorful. Parents can expand their baby's interest range and divert his attention and attachment to cartoons through various interesting parent-child activities, such as playing games together, visiting parks and visiting museums.
Cultivate your baby's interest in reading. If you watch too many cartoons, your baby may have dyslexia in the future. This is because the graphics system in his brain that deals with comics greatly encroaches on the symbol system that deals with words. If you often read children's songs or stories to your baby, you can not only divert his attention from cartoons, but also cultivate his interest in reading.
Conclude a parent-child agreement. In order to strictly control the time for your baby to watch cartoons, you can make an agreement with him, stipulating that the time for watching TV every day should be controlled within half an hour to 1 hour. The agreement should be detailed, and rewards and punishments should be worked out with the baby. For example, the agreement is implemented for one week according to the regulations, and you take him to the amusement park; If you watch cartoons for less than 5 hours, you can give him a gift, and so on. Once the agreement is signed, it must be strictly implemented and the TV must be resolutely turned off. At the same time, we should provide other interesting activities. Don't keep reminding the baby "I'm going to turn off the TV" or begging the baby "I'm going to turn off the TV, okay?"
Extended data:
Animation is a comprehensive art, and it is an artistic expression that integrates painting, comics, movies, digital media, photography, music and literature.
From 65438 to 0892, emile reynaud, the "father of animation", showed an optical film to the audience for the first time, which marked the formal birth of animation. After years of development, animation has a relatively perfect theory and industrial system, and is deeply loved by people with its unique artistic charm.
Brief history of animation
The more standard definition of animation technology is the image technology that takes pictures of objects frame by frame and plays them continuously to form actions. No matter what the subject matter is, as long as it is shot frame by frame, continuous playing to form a moving image is animation.
The golden scale diagram of human body is the analysis diagram of bison running in stone age caves 25,000 years ago, which is the earliest evidence that human beings try to capture movements. The concept of "simultaneous action" indirectly shows the human desire to "move". During the Renaissance, the people in Leonardo da Vinci's paintings had four arms, indicating the movement of swinging hands up and down; In the history of painting in China, artists have a tradition of bringing static painting to life. For example, Sheikh's "six laws" in the Southern Dynasties advocated "vivid charm". In Pu Songling's Strange Tales from a Lonely Studio in Qing Dynasty, the character "Fairy in the Painting" stepped out of the picture, which also reflected the ancient people's demands for animation. These concepts have something in common with animation, but it is Europe that really tries to make the image in the painting move. 1824, the British Peter Mark Roger first discovered the phenomenon of visual persistence.
1824, an Englishman, John A. Parris, invented the "magic CD" (or photo CD). Draw a bird on one side of the disc and an empty cage on the other. When the disc rotates, the bird appears in the cage.
"Emile Cohl" 1832, the father of modern animation, Belgian Joseph Prato put the painted pictures on the CD of a machine in sequence, and the CD can be rotated by the machine. This machine also has an observation window to observe the effect of moving pictures. Driven by the machine, the disc rotates at a low speed. The pictures on the CD also rotate with the CD. From the observation window, the picture seems to be moving, forming a moving picture, which is the embryonic form of the initial animation. From 65438 to 0906, American J. Stuart Blackton made a film close to the concept of modern animation. The film, called Humorous Faces, is considered to be the first cartoon in the world.
1908, Emile Cohl, a Frenchman, pioneered the production of animated films with negative films. The so-called negative is the film whose image is just the opposite of the actual color, just like the ordinary film negative today. Making animation with negative film solved the problem of film carrier conceptually and laid the foundation for the development of animation in the future. At the same time, Cole is also called "the father of modern animation".
From 65438 to 0909, Winsor McCay, an American, showed an animated story, Gertie the Dinosaur, with 10,000 pictures, which is recognized as the first decent animated short film in the world so far.
The first audio animation Steamboat Willie 19 13. American Earl Hurd created a new animation process "celluloid film". He first drew cartoons on plastic film, and then made the paintings on plastic film into animated films. This animation technology has been used for many years. 1928, Walter Disney created the first audio animation Steamboat Willie. 1937, created the first color animated feature film Snow White and the Seven Dwarfs. He gradually pushed the animated film to the peak. While perfecting the animation system and production technology, he also linked the production of animated films with commercial value, and was known as "the father of commercial animation".
From 65438 to 0995, Pixar Company produced the first three-dimensional animated feature film Toy Story, which made the animation industry glow with new vitality.
Animation principle
Animation is to decompose the expressions, movements and changes of characters into many frames of action moments, and then shoot them into a series of pictures with a camera, which will cause continuous changes to the vision. Its basic principle, like film and television, is the principle of visual persistence. Medicine has proved that human beings have the characteristic of "visual persistence". After seeing a painting or an object, people's eyes will not disappear within 0.34 seconds. Using this principle, playing before the next painting disappears will give people a smooth visual change effect.
Animation classification
According to the process technology, it is divided into: plane hand-drawn animation, three-dimensional shooting animation, virtual generation animation and real-life animation;
According to the media, it is divided into: cinema animation, TV animation, advertising animation and science and education animation;
According to the nature of animation, it can be divided into commercial animation and experimental animation.
Animation master
USA: Walter Disney, tim burton, joseph barbera, john lasseter, mark osborne, tom mcgrath, etc.
Japanese: Osamu Tezuka, Miyazaki Hayao, Dayou Shengbo, Mamoru Oshii, Gao Tianxun, Jin Min, Osamu Dezaki and so on.
China: Wan Brothers, Te Wei, Qian Jiajun, Jin, Jia Fei, etc.
Other countries: sylvain chomet (French), Lin Yalun (Korean), nick park (UK), etc.
The difference between animation and video
Animation and video, as important media forms in multimedia technology, have deep roots.
Animation and video are often regarded as the same thing, mainly because they both belong to the category of "dynamic images". Dynamic image is a continuous and progressive static image or graphic sequence, which is displayed in sequence along the time axis, thus producing a media form of motion visual perception.
However, animation and video are actually two different concepts.
Every frame of animation is generated by a person or a computer. According to the characteristics of human eyes, playing still image frames in sequence at the speed of 15 frames/sec ~20 frames/sec will produce the feeling of motion.
Every frame of video is obtained by capturing natural scenes or moving objects in real time. Video signals can be generated by continuous image signal input devices, such as video cameras and video recorders.
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