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How does 3DMax make the depth of field of glass with the target camera? 3DMax method for making glass depth of field with target camera

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3DMax method for making glass depth of field with target camera

Open the scene file. Two glasses have been created in the scene. In this case, we will explain how to render such a picture effect with a clear background of a cup.

Click Create, select a camera, switch the object to standard, click and drag the target camera into the scene to create.

We can use the selection and movement tools to adjust the position of the camera properly, and we can adjust the position of the camera in four views.

It should be noted here that the target point of the camera must fall on the object that needs to be rendered eventually. Only when the target point falls on the object to be rendered will this object be the clearest when rendering. The farther away from the target point, the more blurred the object is when rendering.

Press shortcut key c to switch to camera view. Press Shift+F to open the display of the security box.

Select the camera, click Modify, and set the lens of the camera to 105mm, the field of view to 19.455 degrees, and the target distance to 637.4.

After setting, you need to open the renderer settings. Click the "VR Basic Project" tab to expand the "VR Camera" rollout. We need to check the option to turn on the depth of field, set the aperture to 5, set the focal length to 200, and check the camera.

Let's click Render to compare the effect without depth of field and the effect with depth of field.

That is "the method of 3DMax making glass depth of field with target camera". If you want to learn 3dmax, please click this link: