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What are the top ten artifacts of the fading light?

Ten artifacts of Lost Light, command blade, flare, ultraviolet flashlight, shield, dagger, Gunu Na Ba, ranger bow, advanced crossbow, Harlan rifle, nightmare hunter baton. The following focuses on several commonly used.

1, dagger How to get it: bounty task: Phoenix Rise, special effects: make parkour actions (sliding shovel, climbing wall, stepping on head) and superimpose the moving speed, which can be superimposed at most 10 layer. This is a cool knife. It's very pleasant and pleasant after full speed. Suitable for players who like parkour but don't want to fight.

2. Gunu Na Ba. How to get it: in the white box awarded by the warden, the special effects are: ... none, and the value is very high. Although it is held in both hands, it is essentially a one-handed weapon, which can be transformed into a nightmare hunter's sword, but the attack speed is very touching, so it is not recommended to use it for a long time ~

3. Nightmare hunter batons. How to get it: buy dlc and make it after getting the drawings. Special effects: Two-level firepower is said to be the one-handed weapon with the highest damage in the magic change, which is more suitable for novices (what is the quality of raw weapons).

4, the blade of command. How to get it: prison master reward, special effect: ... does not belong to machetes, long knives, short knives, sickles, hammers and shovels, so the only thing that can be enchanted is the third-level poison: escape poison (requires melee weapons). The appearance is good, the attack distance and speed are considerable, but it is the defect that you can't enchant.

5. shielding. First equip the backpack with a shield, press 1 to bring up the auxiliary weapon bar, and select the shield with the mouse. Then hold down the middle mouse button and use the shield block. Shields can block zombie attacks, and at the same time, after upgrading their skills, they will also cause additional elemental damage to the enemy when blocking.

"The Lost Light" has many advantages and obvious disadvantages. It can be called a work of conscience, but that's all-not every work of conscience is a classic. This game is a masterpiece, and the combination of parkour and zombie theme is the biggest highlight. But it lacks some originality and a feeling of "having one's own soul".

The character level is linked to the available weapon data, so it takes time to open the treasure chest and the risk of being smashed by zombies. The result is only irrelevant parts and a weapon. After monsters and parkour are upgraded, the data of weapons sold in stores and weapons that kill monsters will gradually increase, and I will find that the weapons in my hand are always a little worse than those I just got.

Most importantly, the weapon itself only affects the lethality and various auxiliary killing effects! In other words, as the only brush equipment, weapons only affect the attack power! This sentence in other ARPG will become a disaster.