Traditional Culture Encyclopedia - Photography and portraiture - The most classic Q&A in UI interview
The most classic Q&A in UI interview
Answer: The project is the designer's job, and so is the company. It is very annoying that the project can't start.
To answer this kind of questions, it is still necessary to clarify the work and improve efficiency.
Now let's assume that you are working on a project in the company-what is the design material you want to convey?
Answer: This is to help you communicate with customers and present your needs to them.
This question helps you get into the role quickly and let the interviewer see the overall state when you really become a team member.
3. What do you think is the difference between UI and plane?
A: Graphic design mainly studies newspaper advertisements, inkjet photos, business cards, street signs, corporate brochure, VI design, LOGO logo, leaflets, leaflets, posters, packaging design, wedding dress design, etc. , all belong to the category of graphic design.
The original intention of UI is user interface, which is the abbreviation of English user and interface. Literally, it is two components: user and interface, but in fact it also includes the interaction between user and interface. Interface design, in the long software development, interface design has not been paid attention to. People who do interface design are also called "artists" in a derogatory sense. In fact, software interface design, like industrial modeling design in industrial products, is an important selling point of products. Friendly and beautiful interface will bring people comfortable visual enjoyment, close the distance between people and computers, and create selling points for businesses. Interface design is not a simple artistic painting, it needs to locate users, use environment and use methods, and design for end users. It is a purely scientific artistic design.
4. How do you use colors or learn colors?
A: Color is an important element of the UI. Different colors represent different emotions. The color you use should be consistent with the website and theme. It should also be noted that some users are color blind, so you should consider their feelings. The use of colors should be consistent. Once a certain color scheme is selected, it should be consistent throughout the website.
5. How do you understand the consistency principle of UI design?
The consistent design of 1 makes users feel comfortable.
2. Consistent design saves time and money.
3 "Elegant consistency principle"
6. When you arrive at a new company, how do you think you can quickly participate in the project?
Communicate with the department head first to understand the structure of the workflow team and the job responsibilities designed last time, and read the previous handover documents. Develop and communicate with the product project manager in charge of the project.
7. Have you ever designed a graphic class?
Rather, because many companies now need flat operation design 13. Any other works?
There are quite a lot of works. I brought some works that I think are better today. If you need to see it, I can send you an email when I get back.
8. What do you think is the greatest value of your product? Why big? How to solve the difficulties?
Value should come from user volume, user feedback, profit model for enterprises, user feedback, self-learning ability and self-research ability. Here, special effects will not be discussed with colleagues in the same industry. Finally, the best example to solve this problem is given. . I didn't feel inspired to do logo, so I brainstormed and took my time.
9. Explain the ideas and ideas of designing an APP?
First of all, we should consider who is the target user group of our products and what style to use for what kind of people. Then make a main interface style for the boss to see, continue to do it and so on. .
1 1. How do you understand the idea of innovation?
It is different from others, but it is better than others.
12. What should I do when the customer needs conflict with the user needs?
First of all, we should communicate, explain our own views, how to do it, and persuade him to communicate with Party A. If the customer is not satisfied in the end, we will do it according to the customer's requirements.
13. If there is a preliminary preparation plan from the demand department and the product manager, will it help or constrain your design?
Help, as far as I'm concerned, it's necessary to plan things in advance, so it's certainly helpful for me to make a good plan, but if the plan is unreasonable, I'll put forward appropriate suggestions for revision.
14, how do you work if you are involved in a project?
First understand the whole project, understand the requirements, user research, competitive product analysis, design and other answers. .....
15. What apps do you like to play? Can you talk about the advantages and disadvantages of better apps on the market?
According to your favorite situation, for example, I like to play novel apps, and there is also an app that can learn something to help people. A better app is used by everyone, and the advantage is that it can grasp the needs of users. Take WeChat as an example. The advantage is to strengthen the communication between people and better integrate into our lives. The disadvantage is that there are too many messy official WeChat accounts, WeChat business in friends circle, purchasing and so on.
16. What is the team structure of your company?
Project manager, product manager, visual designer, technical development (if the APP is IOS and Android, if the website has front-end development, JAVA/PHP is collectively referred to as development, etc. ), testing and operation For small companies, there are only products, art design and development.
17. What are your favorite design-related websites?
Chasing waves. Com, everyone is a product manager, Zhihu, Douban and so on?
It's best to give an example to explain why you like this question. Needless to say all the design websites. You can say designing websites, products, illustrations and photography.
Because the above websites are closely related to design.
18, can you draw?
You can draw, comics are simple and no problem, but they should be realistic, or they can't be drawn, or they are slow, which may affect the progress of the project. In addition, the current design is best hand-drawn, and you can quickly draw basic prototypes, shapes or mirrors according to your ideas when communicating with colleagues or bosses. This is undoubtedly a plus item. If not, you'd better say no honestly. If you do, it will be embarrassing if you don't paint on the spot.
19. What do you think is the future development trend of UI?
Because we are now living in an internet environment, we receive a lot of information every day, which is overloaded, which makes the future design still develop towards minimalism. Many designs now stem from the rise of the Internet. The internet has always existed, and the UI has been working; You can also talk about the development trend of UI from the perspective of design.
20. What is interaction design and what is its specific function?
Interactive design is a technology that makes products easy to use, effective and makes people make appointments. It is dedicated to understanding the target users and their expectations. Understand the behavior of users when interacting with products.
The purpose of interaction is to establish an organic connection between products and users, so as to effectively meet the use requirements. Define some requirements, information architecture and operation flow. Interactive design is a technology that makes products easy to use, effective and enjoyable. It is committed to understanding the target users and their expectations, the behavior of the other party when users interact with products, and the psychological and behavioral characteristics of "people". At the same time, it also includes understanding various effective ways of interaction, and strengthening and expanding them. Organize page elements and make prototype demonstrations.
2 1. How do you define user experience?
To put it bluntly, user experience is the user's feelings and impressions of product use during use. This is a subjective psychological feeling. Because it is purely subjective, there are many uncertain factors. Personally, I think the goal of user experience is to be natural or to meet people's expectations. For example, when performing an operation, there should be corresponding changes, which are valid when loading, and the color changes when clicking the button. Just like unlocking the iphone, you can operate it without teaching your child. There is also a shake of WeChat.
The action of shaking is also our instinctive behavior. In ancient times, people contacted others by throwing stones. This shake is the same concept. In short, don't let users feel.
22. What is the current trend of APP?
First, the design specifications tend to be consistent. For example, now the 30% off image of ios can be adapted to the Android system. Second, Pingfeng was upgraded to version 2.0, and a light projection micro gradient was added, which was more refined.
Second, the size of mobile phones has become larger. In addition to font layout, it is more like a magazine, and the font size has increased. Use a thin and wide-screen mobile phone to have an immersive experience. The design style of app intuitively conveys the qualitative characteristics of two information products and the current style of target users, flat style and minimalist style metro.
23. Tell me about the influence of the Internet on us?
Right Design: Plane to UI? From vision to user operation, users experience life: convenient and intelligent interface design-attracting users' needs-what user experience do you want to do-retaining users' feelings after use.
Give you an example and give you some time to talk about your thoughts and ideas?
This question may be encountered in the interview process, the interviewer will ask, and now our company will give you some time to make a product. Can you talk about your design ideas and ideas? For example, if the other party asks you to design a tea APP or website, what should you consider? For example, the target user groups, such as regional cultural differences, the trend of design style and so on.
25. How do you understand the UI?
UI is the most intuitive thing to show users products, and it is the face of a product. People often like the beautiful things first, and then go deep into the inner things.
Then it means that the UI of a product must look good first. No matter what style, it is important to make users look comfortable. The design is to make users prefer to use this product and stimulate users' desire to use it.
At the same time, the UI is not only visual, but also some things related to human-computer interaction and operational logic, all of which are embodied in the UI. Therefore, in terms of design, we should not only pay attention to visual design, but also pay attention to the function and embodiment of products. Specifically, it can be reflected in good-looking and fast use.
26. In handheld devices, there are generally seven kinds of touch screen gestures. What are the seven kinds?
Click, long press, drag, quick drag, double click, multi-touch, long press with two fingers.
27. What are the key design elements in graphic design?
Tone, style, interface, window, icon, skin
28. What should be the security range of icons 72, 48 and 36 in Android design?
60, 40, 30 (if the icon unit of 72 is px, the safe range of the answer is between 60px and 72px).
29, mobile phone control button, in principle, design in what range?
Designed in the controllable range of fingers and thumbs. (Generally 44px is appropriate)
30. How many color systems should the handheld device try to keep?
It is best to keep it within the range of 5 colors, and similar colors are not counted. 1. How long does it take to promote a project? Like what?
Answer: The project is the designer's job, and so is the company. It is very annoying that the project can't start.
To answer this kind of questions, it is still necessary to clarify the work and improve efficiency.
Now let's assume that you are working on a project in the company-what is the design material you want to convey?
Answer: This is to help you communicate with customers and present your needs to them.
This question helps you get into the role quickly and let the interviewer see the overall state when you really become a team member.
3. What do you think is the difference between UI and plane?
A: Graphic design mainly studies newspaper advertisements, inkjet photos, business cards, street signs, corporate brochure, VI design, LOGO logo, leaflets, leaflets, posters, packaging design, wedding dress design, etc. , all belong to the category of graphic design.
The original intention of UI is user interface, which is the abbreviation of English user and interface. Literally, it is two components: user and interface, but in fact it also includes the interaction between user and interface. Interface design, in the long software development, interface design has not been paid attention to. People who do interface design are also called "artists" in a derogatory sense. In fact, software interface design, like industrial modeling design in industrial products, is an important selling point of products. Friendly and beautiful interface will bring people comfortable visual enjoyment, close the distance between people and computers, and create selling points for businesses. Interface design is not a simple artistic painting, it needs to locate users, use environment and use methods, and design for end users. It is a purely scientific artistic design.
4. How do you use colors or learn colors?
A: Color is an important element of the UI. Different colors represent different emotions. The color you use should be consistent with the website and theme. It should also be noted that some users are color blind, so you should consider their feelings. The use of colors should be consistent. Once a certain color scheme is selected, it should be consistent throughout the website.
5. How do you understand the consistency principle of UI design?
The consistent design of 1 makes users feel comfortable.
2. Consistent design saves time and money.
3 "Elegant consistency principle"
6. When you arrive at a new company, how do you think you can quickly participate in the project?
Communicate with the department head first to understand the structure of the workflow team and the job responsibilities designed last time, and read the previous handover documents. Develop and communicate with the product project manager in charge of the project.
7. Have you ever designed a graphic class?
Rather, because many companies now need flat operation design 13. Any other works?
There are quite a lot of works. I brought some works that I think are better today. If you need to see it, I can send you an email when I get back.
8. What do you think is the greatest value of your product? Why big? How to solve the difficulties?
Value should come from user volume, user feedback, profit model for enterprises, user feedback, self-learning ability and self-research ability. Here, special effects will not be discussed with colleagues in the same industry. Finally, the best example to solve this problem is given. . I didn't feel inspired to do logo, so I brainstormed and took my time.
9. Explain the ideas and ideas of designing an APP?
First of all, we should consider who is the target user group of our products and what style to use for what kind of people. Then make a main interface style for the boss to see, continue to do it and so on. .
1 1. How do you understand the idea of innovation?
It is different from others, but it is better than others.
12. What should I do when the customer needs conflict with the user needs?
First of all, we should communicate, explain our own views, how to do it, and persuade him to communicate with Party A. If the customer is not satisfied in the end, we will do it according to the customer's requirements.
13. If there is a preliminary preparation plan from the demand department and the product manager, will it help or constrain your design?
Help, as far as I'm concerned, it's necessary to plan things in advance, so it's certainly helpful for me to make a good plan, but if the plan is unreasonable, I'll put forward appropriate suggestions for revision.
14, how do you work if you are involved in a project?
First understand the whole project, understand the requirements, user research, competitive product analysis, design and other answers. .....
15. What apps do you like to play? Can you talk about the advantages and disadvantages of better apps on the market?
According to your favorite situation, for example, I like to play novel apps, and there is also an app that can learn something to help people. A better app is used by everyone, and the advantage is that it can grasp the needs of users. Take WeChat as an example. The advantage is to strengthen the communication between people and better integrate into our lives. The disadvantage is that there are too many messy official WeChat accounts, WeChat business in friends circle, purchasing and so on.
16. What is the team structure of your company?
Project manager, product manager, visual designer, technical development (if the APP is IOS and Android, if the website has front-end development, JAVA/PHP is collectively referred to as development, etc. ), testing and operation For small companies, there are only products, art design and development.
17. What are your favorite design-related websites?
Chasing waves. Com, everyone is a product manager, Zhihu, Douban and so on?
It's best to give an example to explain why you like this question. Needless to say all the design websites. You can say designing websites, products, illustrations and photography.
Because the above websites are closely related to design.
18, can you draw?
You can draw, comics are simple and no problem, but they should be realistic, or they can't be drawn, or they are slow, which may affect the progress of the project. In addition, the current design is best hand-drawn, and you can quickly draw basic prototypes, shapes or mirrors according to your ideas when communicating with colleagues or bosses. This is undoubtedly a plus item. If not, you'd better say no honestly. If you do, it will be embarrassing if you don't paint on the spot.
19. What do you think is the future development trend of UI?
Because we are now living in an internet environment, we receive a lot of information every day, which is overloaded, which makes the future design still develop towards minimalism. Many designs now stem from the rise of the Internet. The internet has always existed, and the UI has been working; You can also talk about the development trend of UI from the perspective of design.
20. What is interaction design and what is its specific function?
Interactive design is a technology that makes products easy to use, effective and makes people make appointments. It is dedicated to understanding the target users and their expectations. Understand the behavior of users when interacting with products.
The purpose of interaction is to establish an organic connection between products and users, so as to effectively meet the use requirements. Define some requirements, information architecture and operation flow. Interactive design is a technology that makes products easy to use, effective and enjoyable. It is committed to understanding the target users and their expectations, the behavior of the other party when users interact with products, and the psychological and behavioral characteristics of "people". At the same time, it also includes understanding various effective ways of interaction, and strengthening and expanding them. Organize page elements and make prototype demonstrations.
2 1. How do you define user experience?
To put it bluntly, user experience is the user's feelings and impressions of product use during use. This is a subjective psychological feeling. Because it is purely subjective, there are many uncertain factors. Personally, I think the goal of user experience is to be natural or to meet people's expectations. For example, when performing an operation, there should be corresponding changes, which are valid when loading, and the color changes when clicking the button. Just like unlocking the iphone, you can operate it without teaching your child. There is also a shake of WeChat.
The action of shaking is also our instinctive behavior. In ancient times, people contacted others by throwing stones. This shake is the same concept. In short, don't let users feel.
22. What is the current trend of APP?
First, the design specifications tend to be consistent. For example, now the 30% off image of ios can be adapted to the Android system. Second, Pingfeng was upgraded to version 2.0, and a light projection micro gradient was added, which was more refined.
Second, the size of mobile phones has become larger. In addition to font layout, it is more like a magazine, and the font size has increased. Use a thin and wide-screen mobile phone to have an immersive experience. The design style of app intuitively conveys the qualitative characteristics of two information products and the current style of target users, flat style and minimalist style metro.
23. Tell me about the influence of the Internet on us?
Right Design: Plane to UI? From vision to user operation, users experience life: convenient and intelligent interface design-attracting users' needs-what user experience do you want to do-retaining users' feelings after use.
Give you an example and give you some time to talk about your thoughts and ideas?
This question may be encountered in the interview process, the interviewer will ask, and now our company will give you some time to make a product. Can you talk about your design ideas and ideas? For example, if the other party asks you to design a tea APP or website, what should you consider? For example, the target user groups, such as regional cultural differences, the trend of design style and so on.
25. How do you understand the UI?
UI is the most intuitive thing to show users products, and it is the face of a product. People often like the beautiful things first, and then go deep into the inner things.
Then it means that the UI of a product must look good first. No matter what style, it is important to make users look comfortable. The design is to make users prefer to use this product and stimulate users' desire to use it.
At the same time, the UI is not only visual, but also some things related to human-computer interaction and operational logic, all of which are embodied in the UI. Therefore, in terms of design, we should not only pay attention to visual design, but also pay attention to the function and embodiment of products. Specifically, it can be reflected in good-looking and fast use.
26. In handheld devices, there are generally seven kinds of touch screen gestures. What are the seven kinds?
Click, long press, drag, quick drag, double click, multi-touch, long press with two fingers.
27. What are the key design elements in graphic design?
Tone, style, interface, window, icon, skin
28. What should be the security range of icons 72, 48 and 36 in Android design?
60, 40, 30 (if the icon unit of 72 is px, the safe range of the answer is between 60px and 72px).
29, mobile phone control button, in principle, design in what range?
Designed in the controllable range of fingers and thumbs. (Generally 44px is appropriate)
30. How many color systems should the handheld device try to keep?
It is best to keep it within the range of 5 colors, and similar colors are not counted.
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