Traditional Culture Encyclopedia - Photography and portraiture - Game special effects production process

Game special effects production process

It involves film and television special effects creativity, pre-shooting, film and television 3D animation, post-synthesis of special effects, film and television special effects animation and so on.

With the extension of computers in the field of film and television and the increase of production software, 3D digital imaging technology expands the limitations of film and television shooting and makes up for the lack of visual effects. To a certain extent, the cost of computer production is much lower than that of real shooting, and at the same time, it saves time for the crew due to factors such as budget expenditure, weather in the shooting place and seasonal changes. The hardware of computer equipment for making special effects animation for movies and TV shows are all 3D digital workstations. Producers specialize in computers, movies, fine arts, movies, music and so on. Three-dimensional animation of film and television can be vividly displayed from simple special effects to complex three-dimensional scenes of film and television.

According to the professional direction, this major has courses such as art foundation, animation modeling design, game character creation, game scene design, script creation, computer 2D animation, computer 3D animation, animation movement law, film and television post-editing and film and television production, film and television language, photography art, animation director skills, introduction to film and television animation, animation market, animation performance, animation clothing and so on. Recruit candidates who have a good foundation in painting and love animation and game art.

This major aims to cultivate professionals in film and television animation design, game art design and related industries, close to the needs of the rapid development of animation industry in modern society, pay attention to the combination of animation art and technology, and cultivate a group of high-quality comprehensive artistic talents in line with international standards.

The employment-oriented training of this major is divided into: film and television model and rendering, digital role animation, film and television special effects and synthesis.

Game making is generally divided into two parts, namely program development and art design. Program development mainly includes server development and client development. Art design includes scenes, characters, times, special effects, animation and so on. To complete an excellent game work, every part needs professionals.

For large-scale games, it usually takes several years for dozens of people to be a team; A small game played by one person may only take a few days. Generally, large-scale game production will be completed by game development companies, and small-scale games may be completed by amateur teams or individuals. For example, software such as RPG master can play computer games for people who don't understand technology.

Game program development

Game program development is mainly responsible for game program development, which is a relatively small talent gap, because all colleges and universities have opened c/c++, java and other majors, and now the demand for talents engaged in software development in China is relatively large, and the talent output is also relatively large.

Game designer

Game planning is usually positioned as a game product manager [2], which belongs to a relatively comprehensive position. Mainly responsible for game demand investigation and analysis, game business model establishment, game creative design, game prototype production, etc. You need to communicate with people in the whole department of the game frequently.

Game operation

Mainly responsible for the daily operation of the game, data analysis, game promotion and activity planning. Similarly, a good game operator also needs rich game experience to start working. He should be familiar with some important indicators of the industry, such as PCU, ACU, ARPU, penetration rate and so on, and be familiar with the profit model of the game.

Game art

Game art involves several categories [3]: A game design project requires rules and methods of play, visual arts, programming, productization, sound effects, screenwriters, roles, props, scenes and interfaces. Game designers usually focus on specific types of games, such as table games, card games or video games.

As far as game development is concerned, domestic colleges and universities basically have no technical guidance, and rely on online community forums to communicate and learn some basic game making skills by themselves. Even so, in the past, most of the domestic game production professionals were purely technical, and they basically had no actual combat experience and lacked creativity before starting work, which led to the fact that most domestic games were mainly imitation and plagiarism. After 2000, many game production bases were born in China, which specially guided the learning of game production, including four-dimensional DreamWorks, creation era, etc. Some of them have practical guiding significance and provided a lot of fresh blood for domestic game production talents.