Traditional Culture Encyclopedia - Photography and portraiture - Does anyone know the name of a stand-alone game about making monsters?
Does anyone know the name of a stand-alone game about making monsters?
[Edit this paragraph] Introduction to the video game Spore
Production team: Maxis
Publishing company: Electronic Arts (Electronic Arts)
Game type: Simulation (SIM)
Release date: September 7, 2008
Spore is a stand-alone game integrating multiple game types, developed by Maxis. The game allows players to control a species to evolve from a single cell to intelligent life, and then explore space. The game was released on September 7th. There was a sneak version on sale before. Commonly known as "that thing".
Introduction to the Special Edition SPORE Galaxy Edition
Completely immerse yourself in the SPORE Galaxy Edition experience. You'll get the "Making of SPORE" DVD, "The Art of SPORE" hardcover mini-book, and "How to Build a Better Being" from National Geographic Special TV, a foldout poster and a 100-page bonus "Galaxy Handbook".
Features of the computer game Spore
Brief analysis of stages
Each stage of the game has its own unique gameplay. The one on the left below is the name of the stage, and the one on the right is a metaphor for the stage. Other games of stage type
1. Games similar to the cell stage: Big Fish Eat Small Fish
2. Games similar to the biological stage: Diablo
3. Games similar to the tribe stage: Civilization
4. Games similar to the civilization stage: SimCity
5. Games similar to the space stage: Sim Earth, Destroy All Humanity, Third Close Encounters, Star Trek, 2001: A Space Odyssey, Galaxy Overlords
The first four stages will take about 10 to 15 hours if the player does not spend too much time modifying the creatures.
The "currency" used in each stage is also different.
Cell stage
Use the 2D screen in the cell stage. Get DNA points after eating weaker microorganisms or plants. After getting a certain number, you can enter the microorganism editor and use DNA points. Strengthen the microbes and then move into a phase closer to the ground. If the microorganism controlled by the player dies, it will be reborn in the previous stage.
The currency at this stage is DNA points.
Biological stage
In the biological stage, 3D graphics are used, and the gameplay is similar to the cell stage.
Before microorganisms enter the land, the system will modify the planet to achieve ecological balance. Other creatures will also be downloaded based on the ability of the player's creature. If the player's creature is huge and powerful, creatures with the same strength as the player will appear on the planet.
The attributes of a creature are: speed, stealth, defense, sociality, appearance, and attack power; five stars are the highest. At the same time, you will gain various abilities, including calling companions, jumping, etc.
In the creature phase, the victory conditions are eating to gain DNA points, breeding, and avoiding being eaten by carnivorous creatures. Unlike asexual reproduction in the cell stage, players need to find a mate. After the player's creature lays an egg, it will not hatch immediately, and the player needs to protect the egg from being stolen. (Players can also steal or eat the eggs of other creatures)
Before the eggs hatch, players can use DNA points in the editor to modify the next generation and purchase new limbs. Then after hatching, players will use The baby hatched from this egg continues the game.
At this stage, organisms will develop social behaviors. For example, children will gather friends to form a herd (herbivorous organism) or a pack (carnivorous organism). Herd and pack both mean groups here. The ultimate goal of the creature phase is to make your creatures smarter by increasing DNA points, thus entering the tribe phase. You don't have to be enemies with other creatures, you can also live in peace.
There will not be any marine creatures. There will be flying creatures, and players can gain flying skills by placing "flying organs".
Tribal Stage
When the brain capacity of a creature reaches a certain level, it will enter the tribal stage. At this stage, the physical body of the creature stops evolving. Players will not only control the only creature at this stage, you will have a tribe similar to a small village.
The gameplay at this stage is similar to real-time strategy (RTS), and small maps can be used. Players need to give the creatures tools, such as weapons, musical instruments, and campfires, and buy them through the food that the creatures hunt or collect. The currency at this stage is changed from DNA points to food. Creatures can start to change their clothes according to their professions. For example, new members have new member clothes, and farmers have farmer clothes. Players can also tame other non-intelligent creatures, or treat them as livestock (such as laying hens).
During this stage, you can communicate with friendly or hostile creatures, and you can learn languages, depending on the type of mouth the creature has. For example, primates will use Sims Tongue.
Players can assign creatures to do various things, such as fishing, gathering or hunting. The behavior and character of the creature will be affected by the player. If the player uses them for aggression, then their behavior will reflect that aggression; if the player acts more peacefully, such as persuading or using music to "conquer" other tribes, then their behavior will also be milder. Their behavior will even be reflected in their free time. For example, belligerent tribe members will conduct combat training with other members; gentle creatures will practice musical instruments and hold parties; and most importantly, those who are allied with you will give you gifts from time to time.
When the player's tribe completes the totem (requires conquering and forming alliances with 5 tribes in one day), it will enter the civilization stage.
Civilization Stage
Originally, the tribal stage was followed by the city stage, but it was merged into the civilization stage. The player's camp grows into a city. Players can use the building editor at this stage to change or create new buildings. The system will determine the player's building type and download similar buildings for the player to purchase.
At the same time, you can also use the vehicle editor to design land, air, water, and underwater vehicles (example of underwater vehicles: submarine).
When players reach the civilization stage, they will be able to extend their vision to outer space. When the field of view is stretched to a certain extent, for functional and artistic reasons, the building will become a cartoon like portrait to avoid excessive miniature processing.
The victory condition for this stage is to control the entire planet, whether through war or diplomacy. After reaching a certain level, the aircraft editor will be opened.
The currency at this stage is a mixture (the original English text is Spice).
Space Phase
After the Civilization Phase, the Space Phase begins. The objectives of the game will be played in the form of missions.
Players will be able to travel to planets similar to Earth, or colonize uninhabitable planets using planet modification tools purchased through mixtures. It should be noted that modifying the planet is not to modify the planet like other editors, but to modify it using the weapons/modification tools equipped with the tower on the ship.
In the process of exploring the world, players can scan other objects and organize the data into a trading card game-like database called Sporepedia.
Players can collect organisms to test the habitability of other planets, crossbreed different species, and place a monolith on the planet (the name used in 2001: A Space Odyssey). Trigger the development of intelligent creatures, then wait a while and come back to see how things develop.
On the planet without life, players can find special crafts with unknown functions, which may be used to strengthen UFOs.
When players explore other worlds, they will be able to conduct interstellar voyages. There will be more than 4 billion planets in the galaxy in the game, far exceeding the number that anyone can explore in a lifetime. In the 2007 TED Symposium, Will used the time acceleration system in the Milky Way with a zoomed-out view to express the dynamics of the entire Milky Way, just like a supernova exploding in infinite light points, and the Milky Way arms are also slowly rotating. He pointed out that nebulae are classified according to reality into planetary nebulae and reflection nebulae. He also steered the UFO toward a black hole to represent its gravitational pull.
Players can come into contact with other civilizations, most of which were created by other players. You can move your mouse to find planetary systems with intelligent creatures, and you can also collect radios or sounds. When UFOs arrive on a civilized planet, they can use fireworks to give them profound cues, attack with weapons, or use music mini-games like the one in Close Encounters of the Third Kind to establish a language to communicate with each other. Players can use lasers to project holograms of creatures to deepen their interactions with alien species. Civilizations created by other players will react and behave differently depending on how that player cultivated them.
Players can use diplomacy to create a federation or initiate interstellar wars to unite or conquer the entire galaxy. In order to show their great power, players can even use weapons to destroy entire planets (similar to Star Wars' Death Star), but sometimes they will be retaliated by other species for this. Players are sometimes called back to fight against invasions of their home planet.
The space phase also introduces the game's main villains, the Grox Empire (the pronunciation of the Borg is reversed, the Borg is a species in Star Trek), a mechanical species. No one knows whether they are friends or foes. (Relationship at the beginning is -70)
Final goal
The ultimate goal of the game is to reach the quasar located in the center of the galaxy. To get there, you need to pass through the vast GROX empire. After arriving at the center of the galaxy, he will give you 42 life scepters (which can directly turn the T0 planet into a T3 planet), and give you a task: find the earth.
No one has found the following yet.
But even after reaching the center of the galaxy, players can continue to explore hundreds of planets in sandbox mode.
In fact, this game does not have a clear final goal, it is only to occupy all the planets and complete the mission.
[Edit this paragraph] Computer game Spore Creature Creator
SPORE Creature Creator is an independent program released on June 17, 2008. The editor is also included in the game. Players design and color creatures through the 228 body components provided in the editor, and the editor determines the creature's sounds, behaviors and some special abilities based on the components selected by the player. It can also create Use the tool to design vehicles (cars, airplanes, ships, submarines, spacecrafts) and buildings (entertainment venues, factories, houses, city governments).
The editor also provides a platform for testing organisms. Various performances of organisms on the test platform can be recorded as AVI audio and video files and automatically uploaded to YouTube, or GIF animations can be generated.
Players can choose to publish creatures to the SPORE Encyclopedia (Sporepedia) on the cover of the creature editor. According to EA statistics, players uploaded 1,589,000 creatures in just 18 days after the editor was released. Designer Wright in 7 At the E3 exhibition on September 14th, he humorously described this as "players have effectively completed 38% of God's work."
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