Traditional Culture Encyclopedia - Photography and portraiture - Good Life: Female photographers from new york, USA, earned 30 million yuan in rural England.

Good Life: Female photographers from new york, USA, earned 30 million yuan in rural England.

"TheGoodLife" (hereinafter referred to as "Good Life") is an open sandbox game, and the overall experience of the game can be roughly understood as running pictures to do tasks and enjoy life. First of all, the game gives us two important tasks, one is to work all the time to pay off debts, and the other is to reason about homicide cases.

Our protagonist Naomi? Hayward is a female photographer in new york with a debt of 30 million. In order to pay off her debts, she was entrusted by Morning Bell News to investigate the secret of "the happiest town in the world" in the English countryside. However, when she was investigating, she found an unexpected thing. The residents in the town became cats and dogs at night, but just as she investigated and was told a possible truth, another murder happened in the town. ...

These two main tasks are in harmony in both rhythm and coordination in the game. Of course, the credit is also inseparable from the game plot design, various small task designs and interesting settings, so that players will not give up when they are trying to make money and have several jobs.

Plot design

The story of Good Life appeals to me very much. Although you can see the general main story in the interface of the game steam store, you actually don't know that there will be some CG, relaxed and interesting, or supplementary or connected story fragments in the game, which greatly arouses the players' development and imagination of the main story.

Not only that, but the small tasks of each branch line are also very humorous. In order to amuse players and create a relaxed and pleasant atmosphere, even the "speechless" behavior of suspects running at a speed of 320km/h has made many players who originally did tasks for the sake of tasks find unexpected happiness.

In addition, a highlight of the plot is largely inseparable from excellent sinicization. The game itself depicts a story that happened in a small English town, but there are many popular stalks in China when translating, which is very grounded.

Task design

Interest setting

As mentioned above, the game needs a lot of running pictures to do tasks. After completing some tasks, you can "enjoy life" at the right time.

Running a map will involve the whole map running around, and the protagonist has no quick means of transportation. Besides becoming a cat and a dog running at different speeds, you can also experience riding a lamb. However, although the map of the game is very large, the available area is not so much. The protagonist can shift gears and accelerate for a period of time (after a period of time, it needs to be cooled down and then accelerated), so it is acceptable in action.

But fences or fences can save a lot of time if they can be skipped, so they can only be bypassed. If the scenery here is good, it is worthwhile to make a detour.

Although at first only the residents of the town will become cats and dogs at night, they are as powerful as our protagonist, and after some tossing, they can become cats and dogs and gain their own abilities.

Residents of small towns are divided into cat pie and dog pie at night. Which faction we belong to will help us get a good impression and accomplish some tasks. At the same time, like many sandbox games, the protagonist will also have physical strength and other settings and need to rest.

The main task of the game is to pay off debts and find out the murderer's situation. Of course, we don't always do this. You can also take orders according to hot words or upload "flamingo" software to subsidize your family. In addition, there is a piece of land at the door, and we can also farm.

In addition, let's talk about an advantage of open sandbox games, because it's not as easy to get started as some games are often updated until you don't know to come back. If you want to collect players, you can achieve 42 full achievements, which is difficult to obtain, greatly improving the difficulty of the game. Of course, it also shows that it is relatively liver, and the brother with good liver is on the top here!

Game design

There are many creative but bad designs in the game. For example, it will be automatically saved before and after quite important events. For example, I just glanced at how the cat crawled, and I forgot after using it. I can read the file to see how to crawl. It's very thoughtful to save. However, this just reflects that the key operation settings are not detailed enough. If it is detailed enough, the player can directly know what actions have been completed by looking at the operation settings, and does not need to reread the file.

Besides, I don't know what happened. It may be that the game has been launched on multiple platforms, so some platforms are incompatible, and some buttons will be contrary to the player's operating habits. Then there is the sliding design of the game. At present, it is uncertain whether the mouse can hold down the scroll bar or slide on the content of the sliding menu, which is accompanied by delay and makes people anxious. But I have only experienced the PC version of the game, and maybe other versions will not have such a complicated phenomenon.

There is also a design that makes people's blood pressure rise. When you choose a task, you must complete it and want to go somewhere else, no problem, but you have to pay the price and then teleport to the current task point. For example, I'm going to church to do a mission, and now I want to go home and see if I can harvest the potatoes I planted. It's a conscience here. After I spent some physical strength, the F key teleported home. No problem, because this hint tells me that teleportation requires physical strength, but I told you at the door that you can't go home until the task is completed. After the narration, I returned to the original task point and felt cheated!

But fortunately, physical strength costs nothing. I just hope that the tips and operation design of the game can be optimized and smooth. Don't hold the game back because of these. After all, the game as a whole is good!

Having said so many games, we should also introduce the creators and supporters who created this game. Without their unremitting efforts, there would be no birth of this game.

Several crowdfunding activities on Fig and Kickstarter platforms.

Mo Hongxiuxiao, the game producer of Good Life, once produced the open-world RPG Fatal Foresight and the adventure puzzle D4: The Dark Dream Never Dies. At that time, I left AccessGames Studio for physical reasons, and later set up a new job "WhiteOwlsInc".

In 17, for the first time, Moshaw raised funds for the production of Good Life on the Fig platform, but only 35% of the target of 1.5 million dollars was achieved.

After the first crowdfunding failure, Mo Xiao started a new round of crowdfunding in Kickstarter and learned the experience of the first crowdfunding failure. This crowdfunding was very successful, and 68 million yen of crowdfunding funds (PS4 version and PC version) were completed two days before the end of crowdfunding. To this end, the game studio made persistent efforts and announced that it would put another 88 million yen on Kickstarter for the Switch version of "Good Life". It seems that there is not much related online.

After the game is officially launched, there will be a "sponsor list" option on the initial screen of the game, which not only contains the names of game supporters, but also some real-life scenes to show the producer's gratitude and commemoration to the game supporters. The reference here is the PC version of the game, and other versions are not very clear.

Through these supports and the efforts of the creators, we can not only see the rich sandbox experience of a better life, but also the investigation and reasoning plot that people are addicted to exploring, and we can also see the sinicization that is very grounded for local players, breaking the language barrier and making it easier for players to obtain various stalks. This is not only the charm of "the happiest town in the world", but also the intention of everyone behind the game.

label

As mentioned above, a good life has its shortcomings and many bright spots.

Compared with other classic open sandbox games, a better life is more like a newcomer. Faced with so many excellent games of the same type, "Good Life" can make its own highlights, which is undoubtedly a great progress for developers and may also be a plus for us players.

Therefore, players who like this kind of game very much can start this game at a discount, and I believe it can bring you a rich and relaxed life. After all, the game should be the first sentence:

"Rainforest town is a good place, as long as you have money, you can easily live by yourself."