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Introduction to meaningful morning meeting games

Meaningful morning meeting games can bring good cohesion to colleagues and a more harmonious working atmosphere to the company. So what are some meaningful morning meeting games? Here is Sui Keke’s experience Let me check out the channel together.

1. A meaningful morning meeting game - a boat in the ocean

Activity points: spread the newspaper on the ground, which means a boat, and ask the group members to stand on the newspaper together . Then, fold the newspaper in half (the final folding situation will be determined based on the number of people. If the number of people is small, you can fold it in half again), and ask the group members to stand on the newspaper together (use various methods to ensure that all group members are on the boat). All group members stand on the newspaper for 5 seconds. Seconds equal success (the class that persists longer can also win)

Number of people: 4~6 people

2. Meaningful morning meeting game - unlock " Bracelet"

Activity points: 1. Let the participating members hold hands to form a circle, remembering the person holding each other's left and right hands. 2. In the background music with strong rhythm, everyone lets go and walks around freely. When the music stops, the steps stop. Find the person who originally held each other's left and right hands and shake hands respectively. 3. All participating hands in the group hold each other's hands, forming an intricate "bracelet." In the soothing background music, the host asked everyone to untie the interlaced "bracelets" into a large circle by any method without letting go of their hands. (The class with the shorter unlocking time wins) Activity number: 10-12 people

3. Meaningful morning meeting game - the blind man carries the lame man

Activity points: Activity participation The participants are divided into two groups. One group plays the role of a blind man, covering their eyes with gauze, and the other plays the role of a lame man, guiding the blind man. The blind man carries the lame man on his back, bypasses the roadblocks, and reaches the finish line. The earliest arrival is win. Obstacles include chairs that must be circumvented, balloons that must be stepped on, etc. (The winning team can be set according to the time)

Number of people in the event: Set according to the event situation

4. Meaningful morning meeting game - Human Chair

Key points of the activity : 1. Students participating in the activity form a circle 2. Each member puts his hands on the shoulders of the student in front 3. Each student sits on the lap of the student behind him 4. Then the host can give instructions, such as shouting slogans "Working together" etc. 5. Whichever team lasts the longest without slacking off will be the winner.

5. Meaningful morning meeting game - multiple queues

1 Purpose: To enhance the familiarity and understanding of group members and increase the fun of the activity 2 Steps:

< p> (1) Group members line up from top to bottom according to the bunk beds in the dormitory

(2) Group members line up in order from heaviest to light

(3) Group Members line up in order of height from high to low

(4) Group members line up according to shoe size

(5) Group members line up in order of birth year, month and day, from oldest to oldest. Go to the small queue

(6) Group members share their experience of queuing

6. Meaningful morning meeting game-finding a home

1 Purpose: Experience the group Sense of Belonging

Step 2:

(1) Group members join hands to form a circle

(2) Follow the password to form a family, for example, 50 cents for boys and 50 cents for girls. 1 yuan, the requirements are 3.5 yuan, 4.5 yuan, 6 yuan, 5.5 yuan.

 3 Share:

 (1) The first eliminated person talks about his feelings

 (2) What is it like to not be able to find home

 (3) How do you feel when you see homeless people

 (4) How do you feel about mixed-gender family activities

 (5) Talk to the last family member My own feelings

7. Meaningful morning meeting game - "Strong wind blows, small wind blows"

Activity procedures:

(1) Everyone Sit in a circle and remove any extra seats.

(2) The leader shouts "The strong wind blows", and the rest shouts "What are you blowing?", and then the leader shouts "The person who blows the wind", then the people who meet the wind conditions must leave their own position (for example: blowing the person wearing glasses, then all people wearing glasses must leave their position:) and change to a new position. Those who do not possess this trait please stay put. Practice a few times and increase the difficulty once everyone is familiar with the rules.

(3) "The strong wind blows", "What does it blow" and "Blows all the people wearing jeans". When the people with this characteristic stand up, the leader pulls out a seat on the spot, so that as long as the movement is slightly If it's slow, there will definitely be people without seats, which will increase a certain degree of competition and confrontation. Members without seats are invited to the middle of the group to shout new passwords, and a new round of the game begins. After a few rounds by changing the feature words, continue to increase the difficulty.

(4) You can change "big wind blowing" to "little wind blowing", "little wind blowing", "what blows" and "blowing everyone wearing travel shoes". All those who do not meet the conditions must move One's own position, that is, the movement of a person not wearing travel shoes. Since it is an irony, the reaction time will generally be prolonged. Another way to increase the difficulty is "a small wind blows, blowing all the people whose hometown is not local". Then students whose hometown is local need to get up and run. Because it is a negative, the reaction time may be longer, and someone will make mistakes. The leader must Pay attention and observe.

3. Note: The activities should be as coherent as possible and completed in one go. So you can think about some alternative features in advance.

8. A meaningful morning meeting game - topsy-turvy

1. Game rules: Everyone forms a circle and counts counterclockwise. The last dozen or six numbers are a cycle. To put it simply, the rules are topsy-turvy, seven-up and eight-down, fifteen moons and sixteen circles. That is to say, whenever you encounter three, you should count "four", whenever you encounter four, you should count "three", when you encounter "thirteen", you should count "fourteen", when you say "seven", you point your fingers up and cannot make a sound, and when you encounter "eight", you should count "four". "When counting to "fifteen", point your fingers down, that is, "seven up and eight down." speak out. After sixteen numbers are reported, it will be a cycle. The wrong person should invent a unique action or gesture, and after demonstrating it, all members should imitate it. After completing the task, come back and count again, and the game continues.