Traditional Culture Encyclopedia - Tourist attractions - DNF black soil detailed raiders, don't tell me what official website has!
DNF black soil detailed raiders, don't tell me what official website has!
1 Figure No pressure.
Figure 2. When BOSS is flattened, it will be invisible when it loses blood to a certain extent, and then it can be attacked.
Then tie up the players, only one player can move, and the active players eat red balls, with more blood in the big ones and less blood in the small ones.
Try to eat it all at the first time. If they are all big balls, you can eat them slowly.
2 body control skills as much as possible, BOSS eats all kinds of controls.
Figure 3: BOSS is invincible. After being attacked 50 times, it will release a tornado and summon 4 souls. After all four souls are possessed by players, BOSS is invincible and can attack. It is best for each of the four souls to have one soul. If you are resistant to blood, you can eat more, otherwise you will lose blood quickly.
After the soul is possessed, if it is in the end, it is still dizzy. , the soul will be lifted up, and the BOSS is invincible.
Fig. 4 also needs control. If it becomes a reading state, a person should attack him with high frequency, otherwise a large number of souls will appear.
If you don't control the screen, it's hard for an attack to hit him, so skills are reserved when you control BOSS.
There will be a coin behind the picture. If there are silver coins, players can't stand together, otherwise they will be bombed and the damage will be high.
Gold coins, players should stand together, or they will be blown up, which will cause great harm.
When the silver coin is sold, the player with higher team output attacks. BOSS will put a condom on himself, and the condom will be broken by high-frequency attacks, and then the hammer of BOSS should also be paid attention to, which is very harmful.
Figure 6 is the final BOSS diagram, which is more complicated. After drawing, it takes about 15 seconds. BOSS will put skills to make all players into a state of betrayal, and players can attack each other, so you must stop at this time and stop early. Don't put range skills or continuous skills, or you will kill your teammates.
After entering the state of betrayal, 1P will become a monster, which can help other teammates to lift the betrayal. After becoming monsters, they have two skills, S and A.
As long as you attack your teammates with s, the betrayal is lifted.
In the second stage, BOSS will leave you with time and space skills, so that you can teleport all the time and locate at random. At this time, it is difficult to hit the BOSS.
Out of time and space, 2P will become a gangster, with the same skills as A and S, but the S skill should be used next to the BOSS, and should be held down all the time. If the space-time effect is successfully removed, there will be a saying that space-time will return to normal on the mob's head, and 2P's departure from space-time is the key. If it fails, the egg will hurt.
The third stage is the player's vision exchange and blindness.
That is, what you see is not the current picture of your own game character, but the current picture of your teammate character.
At this time, 4P will become weird, and S can alleviate blindness and vision exchange.
Black should pay attention to circular output. Can't rush.
More, all by hand. Ask me if you don't understand.
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