Traditional Culture Encyclopedia - Weather forecast - The Quint Monster Card in Wizard 3 and Its Play Recommendation
The Quint Monster Card in Wizard 3 and Its Play Recommendation
There are three sets of collections, the old wizard, the vampire group and the crab spider. Vampires are the strongest combination, followed by old witches, and crab spiders block guns.
leadership
First of all, monsters inevitably have monsters with repeated settings, so you should consider which set to change when you start changing cards; Generally speaking, vampires don't need to be replaced unless there are too many. The old witch and the crab spider can be replaced, and other cards can be kept.
Then the extra vampires can be used to mobilize leadership skills, which is the most basic idea.
However, this kind of leadership is very flexible. If both sides don't play the weather card, they can throw away the assembly cards with good weather and extra ones. Both Dandrian and Horn can give up a starting skill in their hands, or even throw away the hero card to get it back at the end of the battle.
In short, this leadership skill can be said to be one of the best in Kunte, which is very suitable for monsters to fight.
Hero card
White wolf Healy (that is, overbearing 15 points)
Ye Naifa (neutral doctor, sharp weapon)
Ancient elves (you can never have too few cards, so you must use up the assembly cards before using spies).
Four monster heroes, three 10 are mediocre, and the agile octopus with horns is still very strong.
Trish didn't bring it because she didn't have any function and her score was low.
Function card
There are seven function cards and bait X3. Bait is not very useful for monsters. This kind of bait is often used against spies and doctors, and it is burned to get the maximum benefit. And the monster unit card is not suitable for recycling. The bait here is purely for anti-espionage, so you can reduce one appropriately.
Angle X 1, because monsters are all melee, so the angle is necessary, and Dandrien is better than the angle for monsters.
On sunny days, X 1, there is at most one frost on the deck of NPC, so it is enough to bring one.
Skelley Storm X2 and skelley Storm can be said to be tailor-made weather for monsters, and there is no powerful long-range siege in the monster card.
So say goodbye to those things in the storm. I brought two because NPC will bring a sunny day, and may need to search for another one, or be rescued by doctors in the next round.
Unit card
Dan Drian, this card can be regarded as the key card of the monster card. What did the monster win? There was no love between compatriots, a number of hero cards were not brushed out, and the big outbreak was blown by a large number of monsters. How many heroes across the street were useless.
The usage of melee burn is very simple, and it is better to keep it if necessary, unless you play this card to protect the old mage from being burned.
Ogilvy, you can stop burning the crab spider. This card can be thrown at will, not a key card.
When Ye Naifa is resurrected, consider resurrecting spies and above.
The old witch 3X6, who can beat the white wolf, is basically the old witch or Chris of Scriger. If you catch more than two, change them first.
It is more stable to burn the crab spider first and then get rid of the old witch.
Vampires 4X4+5, vampires are much better than the other two sets, because vampires don't need to be burned to death, and the points are very high. Because we don't consider changing vampires, extra vampires are used to put leadership skills.
Crab Spider 4X3+6, you can pull out three melee crab spiders with siege crab spiders, but melee crab spiders can't pull out siege crab spiders, just like the mirror master.
Therefore, this group of people get together to grab more than two cards to see luck, or give priority to replacing the old mage, otherwise it will also be used to put leadership skills.
Change hands.
Finally, talk about changing cards. First, change the redundant old wizard, then change the crab spider. If the two are one, don't change cards.
Because of the inflexibility of opening and keeping cards, you can't choose the opposite cards like the North and the Empire.
Therefore, for the link of staying in leadership skills, my understanding of leadership skills is that the later the better.
Discard the leadership skills boldly, and throw out the hero card of 10 attack at the critical moment.
If you don't grasp it, you can use your leadership skills to find sunny weather and storm schlegel, and you must keep up with it in the opposite round.
Other situations can be left to the next few rounds. The more this skill is reserved for later rounds, the stronger it will become. It is very practical to find Dan Drian, Yenefa, spies or cards that can use spies, lonely old wizards and white wolf Shri.
Perfect start, because the opposite is the monster sunshine and storm. You can change the card, either Ye Naifa or the scarecrow spy.
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