Traditional Culture Encyclopedia - Weather forecast - What is the fastest way for partners in Ore Town to build villas?

What is the fastest way for partners in Ore Town to build villas?

First year

Day 1 day: village head's speech (omitted)

The next day: be familiar with shortcut keys, set the walking mode to 2, hug the dog, then watch TV, press the left button, play a guessing game, and use the legendary SL scheme (save &; On the first day, 5 times and 80 times, selling prize = 5w (only applicable to simulators, almost 10 times as GBA), then go to the seaside cabin to get fishing rods (props column is available) between11:00-1:00, and then sell cattle. In the upper left corner of the site, enclose a 4×5 site with small stones (the angle should be enclosed, which will be useful in the future. When the weather is good, you can give chickens a good impression, you can lay eggs without feeding, and increase grazing time. Then, take any props (except axes and hoes), rush to the mine, pick flowers everywhere and throw them into the spring, choose to cancel (useful later), and then repeat it n times in the mine (useful later) until you go home to sleep at 4:00 in the morning (be sure to go home to sleep before 5:00 in the morning, otherwise you will be forced to sleep and not regain your strength. There must be something wrong with the game design ... go to bed at 5:00 in the morning, and your physical strength will be full from 6:00), and the weather forecast for SL to the third day is rainy. The first crazy day passed like this.

Day 3: Guess the size, hug the dog, lead the horse and touch the horse. GBA players spend all their money on seeds (radishes) for farming (note: a seed can be planted in a 3×3 grid, so it needs to be hoed first, so it doesn't need watering in rainy days). Simulator players are in no hurry, buy backpacks, grab baskets, and rush to the mine early in the morning (the axe is covered with red stripes,

Day 4: Guess the size, hug the dog, lead the horse, touch the horse, rush the mine and throw flowers. ...

Day 5: Same as above

Day 6: Guess the size is gone, hug the dog, lead the horse, touch the horse, take an axe, buy a brush, brush the horse, cut down all the stumps of the whole picture, rush to the mine, throw some flowers ... just (hug the dog, lead the horse, touch the horse, brush the horse, cut down all the stumps of the whole picture, go home and watch every Saturday when there is wood.

Day 7: Watch the right channel on TV. After reading it, I went to the pub to make a phone call to shop, and rushed to the mine to throw flowers …

Day 8-17: On the ninth day, I upgraded my backpack. On the sixth day, I threw flowers to reap the fruits of my strength. Props should be all dark blue strips (hoes are not needed), and there should be lockers. Take my hoe and rush to the mine with a hammer. This time, I'm not practicing props. I can dig stairs with a hoe. Remember the location S 1. Take the diamonds home and store them, and hang them with props (hammer-axe-sprinkler-sickle-hoe-fishing rod, this work will last until autumn, and diamonds can be used as props after upgrading the animal house, which is omitted later).

This is a very important day. Pull weeds in the morning, rush to the square with a laundry list before 6 pm, bet on horses (SL Dafa, at least 1660 chips, it doesn't matter how much you put in), and exchange chips for 1 strength fruit and 38 necklaces (30 in the basket and 8 in the backpack).

Day 19-30: buy buckwheat flour every day, give it to the priest, one for each of the seven dwarfs (the upper right corner of the big picture), and give it to 10 every birthday, remove all sundries from the pasture (don't remove the enclosed stones) and hoe the ground (the whole picture). On the 27th day, let three dwarfs water it, and on the 30th day, let four dwarfs water it.

Day 3 1 day: In summer, sowing starts early …

Day 3 1-56: Keep the dwarf's heart in the favorable position of 10, and water it (the dwarves water themselves when they rest or SL until it rains), and calculate the harvest date: arrange seven dwarves to harvest and water themselves (press animal power for a long time, and water 3×3 when they blush).

Day 57-60: No more pineapple production. Cut off the pineapple stems.

Day 6 1-77: Buy seeds to grow sweet potatoes, just like in summer.

Day 78: Horse racing, omitted

Day 79-89: Same as summer.

Day 9 1 day: It's winter. Go to the back of the Lake Mine to get the fruit of strength, and only take the hoe and hammer SL to the 9th floor,19th floor, 29th floor, 39th floor, 49th floor, 59th floor and 69th floor, and dig out the fruit of strength and all the cursed props (note: don't change props with shortcut keys, cursed props can't be dismantled).

Day 92-120: Eliminate the curse shown in the data, and 29 days is enough.

Second year

Specifically, players should also be familiar with it. From this year on, they began to collect: 65,438+000 pieces of things were shipped, 99 pieces were left in the refrigerator, cooking was all done, dogs played frisbee farthest, horse racing was successful, chickens, cattle and sheep rose to the top, villagers liked them best, dwarves had the greatest ability, they met the conditions of marrying the goddess, the plot was completed, the king of fishing, and the secrets of the goddess and the river boy were dug up.

Third-fourth years

Part of the same as above, digging flying stones and raising money to buy villas.

Fifth year

Partly the same as above, marry the goddess.

Sixty-fifth year

Raise money to buy a villa and collect real jade.

Fifty-sixth to ninety-ninth years

It's all about collecting desires.

A hundred years old

The end of the whole play