Traditional Culture Encyclopedia - Weather inquiry - Melee game "Melee" series
Melee game "Melee" series
This is the background of 1999' s Close Hand-to-Hand: The Battle of Protrusion. CC4 introduced the concept of strategic map composed of various tactical maps for the first time in CC series. In battle, if you occupy the strategic passage leading to the enemy's rear, you can move your troops to the next map on the next round of strategic map. If your rear passage is occupied by the enemy, your troops will lose fuel and ammunition supplies. CC4 also introduced the setting of air raid and artillery support in CC series for the first time. CC4 also branded CC as a strategic game. However, CC4 is affected by its fixed force configuration. For example, an American army can only have three AT guns and two rocket launchers, which seriously limits the ability to make corresponding equipment according to the characteristics of the enemy. Moreover, as long as the supply lines of various armies are unblocked, the backup is almost endless. Often, in the last battle, you just killed five Debao tanks, and in the next battle, he will come out with five, which is endless. This makes CC4 less popular among players than CC3 and CC5. In 2000, Atomic Company released the sequel of Close Combat: Invasion of Normandy for the fifth consecutive year. This work enabled CC to return to Normandy in June 1944, but the landing area was set at Utah Beach, and the northernmost one of the five allied forces landed on the beach. The goal of the U.S. military is to seize the Cotantan Peninsula, including Cherbourg, an important port in northern France, before German backup arrives. CC5 introduces the concept of force pool on the basis of CC4, and each unit has a force pool, so the reserve force is no longer unlimited like CC4, and players can equip troops according to the nature of the enemy. The default display of CC5 on the screen is 1024X768. The map is beautifully drawn and the various tactical actions of the troops are reasonable. Therefore, although some game critics think that CC5 is a new product compared with its predecessor, it has indeed reached the peak of CC series in all aspects.
Game features:
A well-designed combat system allows you to control the movements of all the troops on the strategic map.
Absolute real combat environment: a system designed by battlefield psychologists to change soldiers' morale and mental state; Weapons and vehicle models designed according to physical objects; Completely in line with historical meteorological conditions.
The AI design of combat units is outstanding, and soldiers will automatically choose the most suitable weapon to fight according to the actual situation.
An easy-to-use campaign editor allows you to design your own campaigns and battles.
The success or failure of any campaign will have a direct impact on the whole campaign. After the release of CC5 in 2000, Atomic disappeared from the public's sight, and Atomic's website was never updated again. Finally, it was simply impossible to log in. There are rumors that Atomic has been dissolved, and CC6, which many CC fans have been waiting for, seems to never appear. However, in March 2004, CC fans found that Atomic's website was reopened, and they were actually recruiting people.
On March 29th, 2004, Atomic website published a letter from Keith Zabalaoui, the company's president, explaining that since the release of CC5, Atomic has been working with the US Marine Corps as a tactical trainer to develop a "close combat" game. Even the US Marine Corps participated in guiding the development of this game. Lieutenant Colonel Christopher Sharp of the US Marine Corps said: "The navy from the First Marine Fleet is helping Destineer and Atomic Games to develop games, which can ensure the authenticity of the games as much as possible." Naturally, Melee has become another game that has become a training textbook for the US military after Almighty Warrior. In this game, players will lead a four-person action team of the US Marine Corps to perform tasks in the urban area of the Middle East, the most dangerous area in the world.
The story happened on February 26th, 1984 ... The US military has withdrawn almost all its troops from Beirut, the capital of Lebanon. When 65,438+0,000 US Marines left the coast near the international airport, the militia took over all jeeps and armored vehicles. Only1000 soldiers stayed on the west coast of the city to protect American diplomats of the British Embassy.
The game, called Melee: Marine Corps, has been released by the US Marine Corps and is specially used for training new recruits. USMC named this training course "Marine Corps Close Combat Training Program" (MCC CTP). Atomic has also developed a game version, which is specially used by the United States Military Academy at West Point.
After completing CC: Marine, the US Marine Corps needed Atomic to develop a CC based on a 3D game engine, so Atomic found Peter Tammet's Destineer Studios. Peter Tamt used to work for Bungie, who developed the Myth series and Halo. After Bungie was acquired by Microsoft, he founded Destineer Studios and co-operated the company with Paul Rinde, former vice president of Atari Games. Destineer Studio has developed an incredible 3D engine and is looking for new projects, so the two companies hit it off and started developing games together.
Atomic and Destineer have been developing games for the US Marine Corps for more than a year, and these two games will also be used for commercial distribution. Because the two companies have their own strengths, it is natural to develop new melee. These two new CCs are the real-time strategy game Melee: Red Phoenix and the first-person shooter Melee: First Strike. Both games use the next generation 3D engine developed by Destineer Studios, which can realistically restore the battle and environment. Both games are used by the US Marine Corps for training and will be released to the public. Close combat: the first battle was released at the end of 2004, while close combat: Red Phoenix was originally planned to be released in the first half of 2005. English name: Close Combat: the longest day
Manufacturer: Strategy 3 Tactics
Game release: matrix game
Game language: English
Game type: historical turn-based strategy
Game introduction
Matrix Games released the World War II strategy game Close Combat: The Longest Day, which was produced by Strategy 3 Tactics. On the basis of Close Combat 5: Normandy Landing, it was greatly enhanced. All five beaches have appeared, with new troops (British and Canadian), new maps and tasks, and improved operation interface. Close combat: Anam's last battle
English name: Close Combat: The Last Battle of Anam.
Game type: RTS real-time strategy game
Issue date: 2065438+July 7, 2000
Production and distribution: atomic game production; Issued by Matrix Games Limited.
The replica version of Melee 2: The Far Bridge inherits the characteristics of the Far Bridge and adds some new elements.
Matrix Games and Slitherine jointly released a new World War II strategy work "Close Combat: Panther in the Fog", which was downloaded for the first time and the retail version went on sale in early February of 20 12.
Panther in the Fog, as the latest part of the new melee series, takes the battle of Motein after Normandy as the theme, and shows the fierce battle that took place when the 47th Panzer Corps of the German army launched a counterattack and tried to recapture the strategic position occupied by the 30th Infantry Division of the US Army. The game uses an improved new generation engine to more truly reproduce the battlefield environment, various weapons and equipment and their combat effects, including the psychological impact on morale. Players can command 50 different combat units to participate in 35 tactical missions and get air and artillery support.
Panther in the fog continues the immediate pause operation mode of melee series, and the image and interface are improved. After the Normandy landing, the Germans immediately tried to reorganize their armored forces to repel the allied forces, and the two sides launched a fierce offensive and defensive war in Motein. The game provides real battlefield, troops and equipment settings. Players can mobilize combat units from squad to battalion to fight with artillery and air support, and can use the attached editor and networking function. Melee: The Gate of Caen is the latest in a series of well-received melee games, which is made with the same CC6 engine as the previous one. In the game, players will witness the largest attack of the British army after landing in Normandy, lead the troops to infiltrate the German defense line in the west of Caen, cross the Odeon River, and let the stagnant vanguard troops move on.
In Hand-to-Hand Combat 6: Caen Portal, you can strategize at the strategic and tactical levels, move or merge troops on the strategic panel, and fight the enemy on the tactical interface. Players can order the squad to use light weapons, mortars, machine guns, military vehicles and tanks against the enemy, supplemented by artillery, mortars and air force support, and gradually understand this unit from the level of individual soldiers, platoons, battalions and brigades during the game.
In this game, players will encounter all kinds of desperate situations, including the resistance of German armored grenadiers who are inferior in number but advanced in armed forces, and the danger of fully supporting the British army to cross the Odeon River. Churchill, Cromwell, Firefly, Sherman and Stuttgart tanks will all obey your command, while Leopard, Tiger, Assault Gun and Mk.IV tanks will become German support, stabilize their defense lines and resist the British attack.
The Epsom action in history is divided into three parts in the game: a single-player battle, an action and a big battle. At the combat level, more than 30 maps and nearly 40 German and British troops were provided. In the game, the history of the English war becomes the battle of each battalion, and players assign them to various maps to fight for the Oden River.
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