Traditional Culture Encyclopedia - Hotel accommodation - Solve the lighting style of 3 D MAX indoor box!

Solve the lighting style of 3 D MAX indoor box!

Personally, I think there is no fixed method.

Grasp the general law, other fine-tuning ~

If you have a chandelier, you can pay attention to the spherical lamp. There should be reflections on the ceiling. If you can't hit it, you can do it yourself and simulate the attenuation of attention.

The desk lamp should pay attention to how much light is refracted through the lampshade, but it can't be typed, so you can make up the peripheral light yourself. Floodlights are generally used.

In addition, because the lampshade blocks the light source at close range, it is best to simulate the volume light and add it to the environmental panel.

Both wall lamp and spotlight can be simulated by ies optical area network file. There are many different styles of photometric lights on the Internet. There is a web button to load ies in the exhibition, which will greatly shorten the rendering time and achieve obvious results.

It doesn't seem dark outside the window, so there is more or less natural light coming in the window.

There is also the exclusion and tolerance mentioned upstairs. Some objects are overexposed or too dark, so you can set this property appropriately in light. It's not necessary to be together.

It's a little confusing Maybe the rules actually follow real physical phenomena.

It will be more realistic to open a second rebound when VR has a shadow.

In addition, the effect and material absolutely interact. If the physical parameters set by your material are true (such as refractive index, reflectivity, etc. ), the same is true of the reaction of objects to light sources, so the materials should also be improved. How many shortcomings can sofa velvet have? It feels like frost and flood.

There seems to be something missing from the wood. There should be some reflective and concave-convex textures. The wall is too smooth.

The precision of the model and the lighting effect of the model with accurate precision will be more perfect.

Long-winded ~ ~ Actually, I have little experience. In short, I carefully adjusted them one by one ~ ~ Personally, I think it's good to have a book on lighting and rendering technology written by Jeremy Brin. From the root, I'm talking about lighting and rendering, not the online model based on a certain model ~ small recommendation ~ and a foreign video is also good, probably called simulating real lighting and so on

Self-study is only a month. This level is great. Come on ~