Traditional Culture Encyclopedia - Photography major - Catalogue of three-dimensional modeling design books

Catalogue of three-dimensional modeling design books

Chapter 65438 +0 Basic Division

Chapter 1 3D graphic design foundation 3

1. 1 formal principle of three-dimensional graphic design 3

1.2 3D shape 5

1.3 Construction of three-dimensional space 5

1.4 Common software for 3D design 6

Chapter II 3ds Max 2009 Basic Knowledge 9

2. Overview of13dsmax 9

2.2 main functions of 3ds max 200910

2.3 3ds Max 2009 working interface 1 1

2.3. 1 menu bar 1 1

2.3.2 Main toolbar 12

2.3.3 viewing the workspace 13

2.3.4 Time slider 15

2.3.5 Time bar 15

2.3.6 Script input area 16

2.3.7 Status bar and prompt line 16

2.3.8 animation key point setting area 16

2.3.9 Check the control area 16

2.4 file operation 16

2. 4. 1 new file 16

2.4.2 Reset file 17

2.4.3 Open the file 17

2.4.4 Save the file 18

2.4.5 merged files 18

2.4.6 Import/export file 19

2.4.7 Exit the graphic file 20

2.5 Introduction to Command Control Panel 20

2.6 operation of viewing area 22

2.7 Customize the work interface 23

2.8 Auxiliary Tool Commands 24

2.8. 1 unit setting 24

Select object 25

Chapter 3 Basic operation method of creating 3D model 27

3. 1 Overview of 3D modeling 27

3.2 Create a 3D model 27

3.2. 1 Create standard geometry 27

3.2.2 Creating and Editing Extended Geometry 3 1

3.2.3 Creating a Composite Object 33

AEC extension 36

Door 38

Window 39

3.2.7 Stairs 4 1

3.3 Create a 2D model 42

3.3. Introduction of12D graphic panel 42

Spline 42

3.4 Commonly used 3D modifiers 44

Bending correction factor 44

3.4.2 Cone Modifier 45

3.4.3 Twist Modifier 46

Stretch modifier 47

FFD correction factor 48

Noise modifier 48

3.4.7 Extrusion modifier 49

3.4.8 Rotation adjuster 49

Chamfer modifier 50

3.5 Create 50 comprehensive training cases of 3D model.

3.5. 1 Manufacture of Model 50 Calculator

3.5.2 Making folding fan model 53

The fourth chapter 3ds Max 2009 material operation method 56

4. 1 material overview 56

4.2 Basic knowledge of materials 56

4.2. 1 Understanding Material Editing 57

4.2.2 Introduction to hidden weapons 60

4.2.3 Introduction of Common Materials 64

4.3 Comprehensive Training Case of Giving Materials 67

4.3. 1 Give the bullet material effect 67

4.3.2 Giving plastic cup material effect 68

4.3.3 Effect of making clothes hangers 73

The fifth chapter 3ds Max 2009 mapping operation method 76

5. 1 map design theory 76

5. 1. 1 Classification and reference basis of maps 76

5. 1.2 mapping and mapping channels 77

5.2 Application of Mapping 79

Using the Material/Map Browser 79

Mapping type 80

5.3 2D Map 8 1

5. 3. 1 2D map common parameters 8 1

5.3.2 Bitmap Mapping 82

Chessboard map 85

5.3.4 Block Mapping 85

5.3.5 Gradient Diagram 86

5.4 3D map 86

5.4. 1 coordinate rollout 87

5.4.2 Attenuation Diagram 87

5.4.3 Cell Mapping 89

5.5 Synthesizer Figure 90

5.5. 1 composite map 90

Mask map 90

5.5.3 Mixed Map 9 1

5.5.4 RGB Multiplication Diagram 9 1

5.6 Color Modifier 92

5.6. 1 RGB dye figure 92

5.6.2 Vertex Color Map 93

5.7 Others 93

5.7. 1 plane mirror image 93

Ray tracing map 94

Reflection/Refraction Map 95

5.8 Program Diagram 96

Uww mapping command 96

Environmental map 97

5.9 Comprehensive Training Case of Giving Physical Materials 98

5.9. 1 Give the fruit bowl material effect 98

5.9.2 Effect of playing chess 100

Chapter 6 How to Use 3ds Max 2009 Camera and Lighting 106

6. 1 camera 106

6. 1. 1 camera classification 106

6. 1.2 Create a camera 106

6. 1.3 Basic camera parameters 107

6. 1.4 camera view control 107

6. 1.5 camera application 108

6.2 Lighting 109

6.2.1Light source type of 3D scene 109

6.2.2 Lighting parameter setting 1 10

6.3 Lighting control 1 12

6.3. 1 Introducing lights into the rendering 1 12

6.3.2 Scene lighting classification 1 14

6.4 Comprehensive Training Case of Layout Lighting Application 1 17

6.4. 1 cartoon character lighting effect 1 17

6.4.2 Set the volume light 1 18.

6.4.3 Rubber production effect 120

Part 2 should be used.

Chapter 7 3ds Max 2009 Furniture Design and Manufacture 127

7. 1 Development of Furniture Design 5438+027

7.2 Furniture classification 128

7.3 Methods and Steps of Furniture Design 130

7.4 Office Chair Training Case 136

7.4. 1 Making office chair model 136

7.4.2 Material of office chair 139.

7.5 Tea table training box 140

7.5. 1 coffee table model 140

7.5.2 Material of tea table 142.

7.6 Sofa Combination Training Case 144

7.6. 1 Making sofa model 144

7.6.2 Creating lighting effects 147

7.6.3 Give the sofa material 148.

7.6.4 Effect of sofa combination 148

7.7 double bed training box 150

7.7. 1 Create a double bed model 150

7.7.2 Materials for making double beds 154.

7.8 dresser training box 154

7.8. 1 Create dresser model 154

7.8.2 Material for making dressing table 159.

Chapter 8 Design and Manufacture of 3ds Max 2009 Household Appliances 162

8. 1 category of household appliances 162

8.2 Making the sound box renderings 163

8.2. 1 speaker model 163

8.2.2 Creating Speaker Camera 166

8.2.3 Material for speaker 167.

8.3 Making renderings of washing machines 168

8.3. 1 washing machine model 168

8.3.2 Create a washing machine camera 17 1

8.3.3 Create a washing machine lamp 17 1.

8.3.4 Material for washing machine 172.

8.4 Making juicer renderings 174

8.4. 1 model of juicer 174

8.4.2 Creating juicer camera 180

8.4.3 Create juicer lamp 180

8.4.4 Give the juicer materials 18 1.

8.5 Making the renderings of induction cooker 183

8.5. 1 model of induction cooker 183

8.5.2 Creation of induction cooker camera 187

8.5.3 Create the light of induction cooker 187.

8.5.4 Material for induction cooker 188.

Chapter 9 3ds Max 2009 Architectural Design and Production 190

9. 1 Overview of Architectural Design 190

9. 1. 1 architectural design development history 190

9. 1.2 Architectural design scheme 190

9.2 Rendering of Recreation Hall 192

9.2. 1 Making a leisure hall model 192

9.2.2 Creating a Leisure Hall Camera 197

9.2.3 Give the leisure hall a 197 material.

9.3 Making residential corridor renderings 200

9.3. 1 Making community corridor model 200

9.3.2 Creating Unit Corridor Camera 203

9.3.3 Creating Corridor Lights 203

9.3.4 Providing materials for residential corridors 205

Chapter 10 3ds Max 2009 Design and Production of Decorative Articles 208

Application of decorative items 208

10.2 Making decorative frame renderings 209

10.2. 1 Create Decoration Model 209

10.2.2 Give decoration materials 2 12.

10.3 effect diagram of making lovers cup 2 14

10. 3. 1 Create lovers cup model 2 14

10.3.2 material of water cup for lovers 2 17.

10.4 cartoon puppet effect figure 2 19

10.5 combined decorative frame 227 making renderings.

Reference document 230