Traditional Culture Encyclopedia - Photography major - "The Elder Scrolls 5: Skyline" published all the talents and skills.
"The Elder Scrolls 5: Skyline" published all the talents and skills.
The most noteworthy thing about The Elder Scrolls 5 is that Bethesda used a brand-new creation game engine instead of the Gamebryo game engine used to create Radiation 3 and The Elder Scrolls 4. Bethesda rewrote all the major creative systems, improving the drawing distance and light and shadow effects. The game has a greatly improved tree scene description system, which allows animators to set various states of trees when they sway in the wind. The new water drop condensation system can present the appearance of snowfall more realistically, and players will see the harsher and colder land in The Elder Scrolls 5: Skyline. The animation and interactive behavior of each character in the game have also been upgraded. Some players who have played the previous game must be very happy and don't have to be fixed when talking. Now, the camera will keep its original perspective, and the player can continue the original action without entering the face-to-face conversation mode. For example, a bartender can wipe a table while talking to a player. "The Elder Scrolls 5" also uses a new story system, which can set unique side tasks according to each character's race, NPC and skill level, instead of the same task list appearing in some places.
With the progress of the 20 1 1 European Game Exhibition, the information of racial talent and constellation skill tree of The Elder Scrolls 5: Skyline was finally exposed. A few days ago, Bethesda published a nearly complete game skill tree (PerkTrees) information on official website and related web pages, allowing players to have a glimpse of the changes made by this generation of games.
Racial skills (racial skills)
-Rage
Epinephrine burst.
-WoodElf: antitoxin, disease resistance, commanding animals.
The howl of war
Night vision, claw strike
-Empire: The voice of the emperor, booty money increased.
-HighElf: Magic recovery is accelerated.
-Dark Elves: Ancestor's Wrath (flame protection), flame resistance.
-Brittany: Dragon skin (spell absorption), resistant to electric shock.
-Argonne: Sith skin (accelerating recovery), disease resistance, underwater breathing.
Ethnic attribute (the initial attribute value of each family is different)
-Yalong people start with 25 points for unlocking skills, 20 points for stealing skills, stealth skills and so on.
-Orcs start with 25 armor skills, 20 enchantment skills, forging skills, etc.
Skill tree
Speech (speech)
-Whether buying or selling, the price is 10% discount (there are 5 grades)
-There is a discount of 10% for buying goods from businesses of different sexes.
You can invest in stores, and the upper limit of funds will be raised permanently.
-Master trader: The trading capital of all merchants in the world increased by 65,438+0,000 gold.
Do business with any businessman, regardless of his original restrictions on buying and selling goods.
-Threatening success rate increased to 2.
-the success rate of persuasion has improved.
Alchemy; charm
-The strength of medicine is increased by 20% (there are 5 levels)
-Elixirs that restore health, magic and energy all increase the effect by 25% (there may be a level).
-The effect of poison is increased by 25% (possibly graded)
-Poison attacks increased to 2.
-One strain can collect two kinds of medicinal materials.
-50% resistance to all kinds of poisons
-It can eliminate all negative effects of medicine and all positive effects of poison.
-You can know its two functions when you test a medicinal material for the first time (originally, you can only know 1 species).
Hallucinatory part
-Two-handed casting state, after gathering qi, you can cast more powerful spells.
-The magic required to cast novice spells is reduced by 50%
-The magic required to cast apprentice spells is reduced by 50%
-The magic required to cast old hand, expert and master spells is reduced by 50% (this generation requires a higher level)
-This spell works on advanced animals.
-The spell works on high-level people
-All casting actions (regardless of faction) are silent.
-The spell works on undead, Daedra and robots.
-Fear works on high-level enemies.
Summoning system
-The magic required to cast novice spells is reduced by 50% (as is the master)
-Two-handed casting state, the spell effect is enhanced after gas collection.
-The damage of summoned magic weapons is increased.
-The summoned magic weapon will automatically cast SoulTrap.
-The summoned magic weapon can directly expel some creatures.
-Use 100 health to resurrect the undead.
-Summon 2 elemental wars or resurrect zombies.
-Summons elemental elves at twice the distance.
-Summons twice as powerful an elemental spirit.
Destructive system
-Increases spell damage (fire, ice, electricity) per faction (rating)
-The magic required to cast novice spells is reduced by 50% (as is the master)
-When the enemy's health is lower than 10%, electric damage has a chance to disintegrate it.
-When the enemy's health is low, ice damage has a chance to paralyze him.
-When the enemy's health is low, the fire damage has a chance to make him escape.
-Runes can be placed at five times the original distance.
recovery system
-Healing spells will also restore energy.
-The magic required to cast novice spells is reduced by 50% (as is the master)
Healing spells increase the healing effect by 50%
-Restores healing spells.
-Healing spells are recharged each time they take effect (details unknown)
-The effect of spells on undead is enhanced.
-Once a day, when the health is low, it will automatically cast spells to restore 250 health.
-Magic recovery speed increased by 25%
Mutation system
-The magic required to cast novice spells is reduced by 50% (as is the master)
-The duration of the change spell is increased (graded)
-When hit by a spell, it absorbs 30% of the magic.
Charm system
-Enchant effect increased by 20% (level)
-Magic armor increased by 25%
Soul gems provide extra magic for weapon charging (undetermined)
-When a fatal blow is dealt to a creature other than a human, the soul trap is automatically used to recharge the weapon.
-Health, magic and energy can be increased through enchantment.
-You can add extra effects to enchanted weapons.
-The three spells of electricity, ice and fire can be increased by 25% through enchantment (three skills correspond to three spells).
Heavy armor
-Increase armor level by 20% (5 levels in total)
-When wearing heavy armor gloves, the attack damage will increase with the armor grade of gloves.
-If the body is heavily armored, the damage caused by falling from a height will be halved.
-Heavy armor does not count weight and does not slow down the movement speed.
-When matched into a suit, the armor level is increased by an additional 25%.
-If the whole body is heavily armored, the armor level will be increased by 25% (not necessarily a suit)
-If the whole body is heavily armored, the body shaking will be reduced by 50%
-If you are heavily armored, 10% will be attacked and bounce back to the enemy.
Two-handed weapon
Two-handed weapon increases damage by 20% (level 5)
-Ignore the enemy's 25% armor level (with level) when attacking with a hammer.
-When using the Tomahawk attack, it will cause additional bleeding damage (grading).
-When attacking with a giant sword, it will cause additional fatal damage (grading).
-The energy consumed by critical strike is reduced by 25%
-The standing blow causes an additional 25% damage and gives you a chance to be beheaded.
-A sprint blow causes double (fatal) damage.
-Punching sideways can attack all targets at the same time.
-A backhand stroke has a 25% chance to paralyze the enemy.
archery
-Bows can do an additional 25% damage.
Sasaki
-The game becomes slow motion when aiming at the distance.
-10% chance to make a fatal attack.
-The moving speed increases when the bow is drawn.
-The number of arrows recovered from the corpse was changed to two.
-50% chance to paralyze the enemy for a few seconds.
-Bow drawing speed increased by 30%
Move underwater
-The probability of being found is reduced by 20% (classification)
-Secret ambush. One-handed weapons can do 6 times the damage.
-Ambush in stealth mode. Bows and arrows can do 3 times damage.
-Dagger can do 15 times damage when it sneaks in ambush (the last skill in this skill tree branch).
-The sound emitted by armor is reduced by 50%
-Don't touch the floor device again
-Using sprint in stealth will produce a quiet roll forward.
-Running won't increase the chance of being discovered by the enemy.
-crouching will make the enemy lose you and find another target.
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